Actions

Difference between revisions of "Cheat Codes:Sonic the Hedgehog 2 (16-bit)"

From Sonic Retro

(New page: == Cheat Codes == These are cheat codes which can be accessed by inputting button sequences or by various other methods. === Cheat Codes, All Versions === ''Note: in cheat codes, + signi...)
 
 
(65 intermediate revisions by 22 users not shown)
Line 1: Line 1:
== Cheat Codes ==
+
#REDIRECT [[Sonic the Hedgehog 2 (16-bit)/Hidden content]]
These are cheat codes which can be accessed by inputting button sequences or by various other methods.
 
 
 
=== Cheat Codes, All Versions ===
 
''Note: in cheat codes, + signifies that the buttons must be held simultaneously.''
 
 
 
*'''[[Level Select|Zone Select]]''': Play tunes 19, 65, 09, 17 on the options screen, A+Start, A+Start on title screen
 
 
 
*'''14 Continues''': Play tunes 01, 01, 02, 04 on the options screen. An incorrect sound command is issued, causing OOZ music to continue playing until a reset.
 
 
 
*'''Super Sonic''': Play tunes 04, 01, 02, 06 on the zone select sound test, an emerald sound triggers, select zone, hold A until Sonic appears
 
 
 
*'''Debug + Slow-motion/Restart''': Play tunes 01, 09, 09, 02, 01, 01, 02, 04 on the zone select sound test, a ring sound triggers, select zone, hold A until Sonic appears
 
 
 
*'''Super Sonic + Debug''': Play tunes 01, 09, 09, 02, 01, 01, 02, 04, 01, 02, 06 on the zone select sound test, a ring sound triggers after 04 and an emerald sound triggers after 06, select zone, hold A until Sonic appears
 
 
 
*'''Change Tails' name to Miles in game above lives''': Press up, up, up, down, down, down, up at the title screen
 
 
 
== In-Level Functions, All Versions ==
 
 
 
''Debug''
 
 
 
Press B to toggle normal and debug mode.<br>
 
Press A to advance forward through the debug object list.<br>
 
Press A+C to advance backwards through the debug object list.<br>
 
Press C to place the selected object at the current coordinates.<br>
 
Current coordinates are designated by the top line of hex digits in the HUD.<br>
 
Viewport coordinates are designated by the bottom line of hex digits in the HUD.
 
In the Sonic 2 prototype, the bottom line represents two things: the left word is the timer in seconds and the right word is a sine that oscillates between 0000 and 0080.<br>
 
 
 
''Slow-motion/Restart - during pause''
 
 
 
Press A to fade to black and restart from right after the SEGA screen.<br>
 
Press and hold B to enable slow-motion (proceeds at half speed or 15fps as long as you keep holding B).<br>
 
Press C to advance one frame.<br>
 
 
 
== Game Enhancer Codes ==
 
These are cheat codes that can only be used with game enhancer devices. Support for these codes is available in most emulators.
 
=== Game Genie ===
 
==== Official Codes ====
 
{|class="prettytable"
 
! Code||Description
 
|-
 
|SAST-DJ1A
 
|Rings worth 2 (player 1)
 
|-
 
|SAST-DN1A
 
|Rings worth 3 (player 1)
 
|-
 
|SAST-DT1A
 
|Rings worth 4 (player 1)
 
|-
 
|SAST-DY1A
 
|Rings worth 5 (player 1)
 
|-
 
|SAST-D21A
 
|Rings worth 6 (player 1)
 
|-
 
|SAST-D61A
 
|Rings worth 7 (player 1)
 
|-
 
|SAST-DA1A
 
|Rings worth 8 (player 1)
 
|-
 
|AE8A-AAD2
 
|Start with 1 life instead of 3 (player 1)
 
|-
 
|AY8A-AAD2
 
|Start with 5 lives (player 1)
 
|-
 
|A68A-AAD2
 
|Start with 7 lives (player 1)
 
|-
 
|BE8A-AAD2
 
|Start with 9 lives (player 1)
 
|-
 
|DE8A-AAD2
 
|Start with 25 lives (player 1)
 
|-
 
|GJ8A-AAD2
 
|Start with 50 lives (player 1)
 
|-
 
|KN8A-AAD2
 
|Start with 75 lives (player 1)
 
|-
 
|NN8A-AAD2
 
|Start with 99 lives (player 1)
 
|-
 
|JW3A-CA4J
 
|Infinite lives (player 1)
 
|-
 
|SATA-DJVW
 
|Rings worth 2 (player 2)
 
|-
 
|SATA-DNVW
 
|Rings worth 3 (player 2)
 
|-
 
|SATA-DTVW
 
|Rings worth 4 (player 2)
 
|-
 
|SATA-DYVW
 
|Rings worth 5 (player 2)
 
|-
 
|SATA-D2VW
 
|Rings worth 6 (player 2)
 
|-
 
|SATA-D6VW
 
|Rings worth 7 (player 2)
 
|-
 
|SATA-DAVW
 
|Rings worth 8 (player 2)
 
|-
 
|AE8A-AAD8
 
|Start with 1 life instead of 3 (player 2)
 
|-
 
|AY8A-AAD8
 
|Start with 5 lives (player 2)
 
|-
 
|A68A-AAD8
 
|Start with 7 lives (player 2)
 
|-
 
|BE8A-AAD8
 
|Start with 9 lives (player 2)
 
|-
 
|DE8A-AAD8
 
|Start with 25 lives (player 2)
 
|-
 
|GJ8A-AAD8
 
|Start with 50 lives (player 2)
 
|-
 
|KN8A-AAD8
 
|Start with 75 lives (player 2)
 
|-
 
|NN8A-AAD8
 
|Start with 99 lives (player 2)
 
|-
 
|JXGA-CA7G
 
|Infinite lives (player 2)
 
|-
 
|KBVT-CAE2
 
|Jump lower
 
|-
 
|FVVT-CAE2
 
|Jump a little higher
 
|-
 
|EBVT-CAE2
 
|Jump a lot higher (Switch off if you get stuck somewhere or want to go in the water.)
 
|-
 
|CBVT-CAE2
 
|Jump really high (Switch off if you get stuck somewhere or want to go in the water.)
 
|-
 
|A02T-CAF8
 
|Sonic stays invincible for a shorter time after getting hit
 
|-
 
|982T-CAF8
 
|Sonic stays invincible for a longer time after getting hit
 
|-
 
|ALTA-CA8N
 
|Sonic becomes invisible and invincible for the rest of the level after getting hit
 
|-
 
|ALTA-CA9J
 
|Once invincible [stars], Sonic stays Invincible for the rest of the level
 
|-
 
|ATTT-CA4W
 
|Sonic doesn't lose rings when hit
 
|-
 
|ATTT-CA5G
 
|Tails doesn't lose rings when hit
 
|-
 
|AH2T-CAH6
 
|Only 1 ring needed instead of 50 to enter special stage.
 
|-
 
|SBJA-HJWJ
 
|Rings worth 2 in special stages (Sonic only/Doesn't show on screen)
 
|-
 
|SBJA-HNWJ
 
|Rings worth 3 in special stages (Sonic only/Doesn't show on screen)
 
|-
 
|SBJA-HTWJ
 
|Rings worth 4 in special stages (Sonic only/Doesn't show on screen)
 
|-
 
|SBJA-HYWJ
 
|Rings worth 5 in special stages (Sonic only/Doesn't show on screen)
 
|-
 
|SBJA-H2WJ
 
|Rings worth 6 in special stages (Sonic only/Doesn't show on screen)
 
|-
 
|SBJA-H6WJ
 
|Rings worth 7 in special stages (Sonic only/Doesn't show on screen)  
 
|-
 
|SBJA-HAWJ
 
|Rings worth 8 in special stages (Sonic only/Doesn't show on screen)
 
|-
 
|SBJA-HJWR
 
|Rings worth 2 in special stage (Tails only/Doesn't show on screen)
 
|-
 
|SBJA-HNWR
 
|Rings worth 3 in special stages (Tails only/Doesn't show on screen)
 
|-
 
|SBJA-HTWR
 
|Rings worth 4 in special stages (Tails only/Doesn't show on screen)
 
|-
 
|SBJA-HYWR
 
|Rings worth 5 in special stages (Tails only/Doesn't show on screen)
 
|-
 
|SBJA-H2WR
 
|Rings worth 6 in special stages (Tails only/Doesn't show on screen)
 
|-
 
|SBJA-H6WR
 
|Rings worth 7 in special stages (Tails only/Doesn't show on screen)
 
|-
 
|SBJA-HAWR
 
|Rings worth 8 in special stages (Tails only/Doesn't show on screen)
 
|-
 
|ACZT-CACA
 
|Need 0 chaos emeralds to become Super Sonic (Don't grab more than needed!)
 
|-
 
|AGZT-CACA
 
|Need 1 Chaos Emerald to become Super Sonic (Don't grab more than needed!)
 
|-
 
|ALZT-CACA
 
|Need 2 chaos emeralds to become Super Sonic (Don't grab more than needed!)
 
|-
 
|ARZT-CACA
 
|Need 3 chaos emeralds to become Super Sonic (Don't grab more than needed!)
 
|-
 
|AWZT-CACA
 
|Need 4 chaos emeralds to become Super Sonic (Don't grab more than needed!)
 
|-
 
|A0ZT-CACA
 
|Need 5 chaos emeralds to become Super Sonic (Don't grab more than needed!)
 
|-
 
|A4ZT-CACA
 
|Need 6 chaos emeralds to become Super Sonic (Don't grab more than needed!)
 
|-
 
|AGZT-CACJ + K4ZT-CA9N
 
|Need 1 ring to become Super Sonic, don't lose rings with time
 
|-
 
|A0ZT-CACJ
 
|Need 5 rings to become Super Sonic
 
|-
 
|BLZT-CACJ
 
|Need 10 rings to become Super Sonic
 
|-
 
|DGZT-CACJ
 
|Need 25 rings to become Super Sonic
 
|-
 
|FCZT-CACJ
 
|Need 40 rings to become Super Sonic
 
|-
 
|K4ZT-CA9N
 
|Super Sonic doesn't lose rings with time
 
|-
 
|RE8A-A60W
 
|Level select menu enabled
 
|-
 
|2VAT-BCRN
 
|Start most levels with some rings (1 player game only)
 
|}
 
 
 
== Resources ==
 
*[http://www.gamefaqs.com/console/genesis/code/454495.html GameFAQ's] - Regular cheat codes.
 
*[http://www.gshi.org/?s=v2&sys=16 The GSHI] - Official codes sepearated from User made codes.
 
*[http://www.gscentral.org GSCentral.org] User made codes.
 
 
 
{{Sonic1Levels}}
 
 
 
[[Category: Cheat Codes]]
 

Latest revision as of 07:34, 7 April 2019