- Back to: Chaotix (prototype 1207)/Comparisons.
Much of Amazing Arena is playable, but not all objects are finished and there are no Badniks.
Most objects use their "lights on" palettes regardless of whether the lights are actually on, and in the morning, sunset or night versions of the stage, these object palettes are always wrong.
Combi rings become detached from characters while riding lifts. In the final the idle animations never trigger during these segments, with characters always remaining standing.
Shields and combi-ring sparkles are drawn on top of the tubes.
The prototype doesn't care if you haven't turned the lights on. In the final, it berates you with a "No Clear: Challenge Again!!".
Level 1
Level 1 contains the only light switch in the prototype.
Level 1's sub-boss exists, but the music doesn't change when it's on-screen. Its head does not come off and cannot be defeated, so you're forced to wait until the sequence finishes to get by. Others levels are missing theirs.
The camera locks for the signpost too early, meaning the player can go off screen.
Level 2
While the clock is there, the light switch is not.
Level 3
Level 4
Level 5
No boss for Amazing Arena yet. The cutscene plays but Eggman never appears.
References