Sonic Heroes/DOL Editing
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SCHG: Sonic Heroes |
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Main Article |
Mechanic Editing |
DOL Editing |
Model Editing |
Collision Format Model Format |
Level Editing |
Camera Editing |
Particle Editing |
Particle Editing |
Sound Editing |
Music List |
SCHG How-Tos |
Custom Object Material Effect Tutorial |
The main DOL of the GC game is Start.dol. This executable contains codes in different offsets for each region and version released in a variety of countries.
Material Opcodes
A number of code sections contain additional material/graphic codes that are rendered via Renderware engine that provides special effects to an object such as Espio's invisibility and Thundershoot electricity effects.
Function entry:
RenderWare Material function:
38 60 00 00 38 80 00 00
Offset | Type | Description |
---|---|---|
0x04 | Byte | Material type |
0x08 | Byte | Material value |
See the EXE editing page for function parameter details.
Nintendo System Material function:
38 60 00 00 38 80 00 00 38 A0 00 00 38 c0 00 00
Offset | Type | Description |
---|---|---|
0x04, 0x08, 0x0C and 0x10 | Byte | Material type |
Offsets
A list shows offsets for special material effects that were discovered in the DOL. More codes that have been found and not already on the list will be added.
NTSC-U
Addresses (Final) | Materials | Default Parameter Values | Targeting Object | Notes |
---|---|---|---|---|
E357 E363 E36F E37B E3BB E3C7 |
Z-testing Z-writing Fog Enabling Culling Source Blend Destination Blend |
00 00 00 01 02 02 |
Warp Effects | |
E39F E3AB |
Source Blend Destination Blend |
02 06 |
Teleporter Switch Effect Blend Condition |
Material Flags
These are the following flags in the DOL files.
NTSC-U
Addresses (Final) | Models | Default byte values | Flag Type(s) | Notes |
---|---|---|---|---|
FE827 | Quick Ascent Ring Effects | A4 | 72 Pointer |