Difference between revisions of "Cheat Codes:Sonic the Hedgehog (16-bit)"
From Sonic Retro
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*Hidden Japanese Credits Screen: {{C}} {{C}} {{C}} {{C}} {{C}} {{C}} {{up}} {{down}} {{down}} {{down}} {{left}} {{right}}, hold {{down}}+{{A}}+{{B}}+{{C}} while demo starts | *Hidden Japanese Credits Screen: {{C}} {{C}} {{C}} {{C}} {{C}} {{C}} {{up}} {{down}} {{down}} {{down}} {{left}} {{right}}, hold {{down}}+{{A}}+{{B}}+{{C}} while demo starts | ||
**The Credits translate to: | **The Credits translate to: | ||
− | [[Image:SonicTeamCredits. | + | [[Image:SonicTeamCredits.PNG|left|noframe|180px]] |
{| border="1" style="border-collapse:collapse;" cellpadding="3" | {| border="1" style="border-collapse:collapse;" cellpadding="3" | ||
|Position || Person | |Position || Person |
Revision as of 16:34, 8 October 2008
Contents
Cheat Codes
These are cheat codes which can be accessed by inputting button sequences or by various other methods.
World Version
From title screen
- Zone Select: +, select zone.
- Debug mode: +, hold until Sonic appears.
- Zone Select + Debug Mode: +, select zone, hold until Sonic appears (the extra is to force the cheat detection code to reset itself).
- Messed up the Demo Mode: While the demo is playing, hold ++. Sonic will get confused, lose his place, and possibly die.
On all codes containing Cs, the Cs can be input anywhere during the sequence.
Japanese Version
From title screen
Note: The console's region must be set to Japan; otherwise, the International codes are used.
- Zone Select: +, select zone
- In-level Functions: +, select zone, hold until Sonic appears
- Zone Select + In-level Functions: +, select zone, hold until Sonic appears (the extra is to force the cheat detection code to reset itself)
- Hidden Japanese Credits Screen: , hold +++ while demo starts
- The Credits translate to:
Position | Person |
Program | Naka Yuuji |
Plan | Yasuhara Hirokazu |
Design | Ooshima Naoto Ishiwatari (Jina) Kataoka Rieko |
Sound Produce | Nakamura Masato |
Sound Program | Kubota Hiroshi Makino Yukifumi |
On all codes containing Cs, the Cs can be input anywhere during the sequence.
In-level Functions, all versions
Debug
- Press to toggle normal and debug mode.
- Press to advance forward through the debug object list.
- Press + to advance backwards through the debug object list.
- Press to place the selected object at the current coordinates.
- Current coordinates are designated by the top line of hex digits in the HUD.
- Viewport coordinates are designated by the bottom line of hex digits in the HUD.
Slow-motion/Restart
During pause press to fade to black and restart from the "SONIC TEAM PRESENTS" screen.
During pause press and hold to enable slow-motion (this proceeds at half-speed, or 15fps, for as long as you hold the button).
During pause press to advance one frame.
Game Enhancer Codes
These are cheat codes that can only be used with game enhancer devices. Support for these codes is available in most emulators.
Game Genie
Official Codes
Code | Description |
---|---|
ATBT-AA32 | Master Code (Not needed in emulators). |
AE3T-AACL | You start with 1 life. |
AY3T-AACL | You start with 5 lives. |
AE0T-CABE | Once you gain Invincibility, you stay invincible until the stage ends, or when you die. |
SCRA-BJX0 | Each ring is worth 2. |
SCRA-BNX0 | Each ring is worth 3. |
SCRA-BTX0 | Each ring is worth 4. |
SCRA-BYX0 | Each ring is worth 5. |
SCRA-B2X0 | Each ring is worth 6. |
SCRA-B6X0 | Each ring is worth 7. |
SCRA-BAX0 | Each ring is worth 8. |
GJ6A-CA7A | Infinite lives. |
AJ3A-AA4G | Access to the Level Select menu. |
AY3T-BA4R | Start with 5 Chaos Emeralds in possession. |
DDLT-AAGL | Jump higher than your regular jump. |
KDLT-AAGL | Jump lower than your regular jump. |
BDLT-AAGL | Jump VERY high and "float" in the air. |
AEOT-CABY | Once you gain Speed Shoes, you keep them until the stage ends, or when you die. |
Unofficial Codes
Code | Description |
---|---|
663T-BA4R | Max out score with one kill. |
663T-B64R | Start with 2 continues. |
A23T-BA4R | Start with all Chaos Emeralds. |
AE2T-AAAL | Enable Debug mode. |
GLRT-AADY | Ring count resets to 50 if Hit (Must have at least 1 ring). |
NRRT-AADY | Ring count resets to 99 if Hit (Must have at least 1 ring). |
AA2A-ACC8 | Start on Labyrinth Zone. |
AA2A-AEC8 | Start on Marble Zone. |
AA2A-AGC8 | Start on Starlight Zone. |