Difference between revisions of "Sonic the Hedgehog 2 (Nick Arcade prototype)"
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[[Image:s2b_title.png|right]] | [[Image:s2b_title.png|right]] | ||
− | The '''Sonic The Hedgehog 2 Early Prototype''', released to the public on Nov. 7, 2006, is a [[prototype]] of ''[[Sonic the Hedgehog 2]]'' for the [[Sega Mega Drive/Genesis]], which features extremely unfinished zones. This cart predates the more famous [[Sonic 2 Beta]]. It was found and sold to [[drx]] in cartridge form for $1500 via a community effort. | + | The '''Sonic The Hedgehog 2 Early Prototype''', released to the public on Nov. 7, 2006, is a [[prototype]] of ''[[Sonic the Hedgehog 2]]'' for the [[Sega Mega Drive/Genesis]], which features extremely unfinished zones. This cart, seen in two 1992 episodes of ''Nick Arcade'', predates the more famous [[Sonic 2 Beta]]. It was found and sold to [[drx]] in cartridge form for $1500 via a community effort. |
In this version, only one zone can be normally played : [[Emerald Hill Zone]]. The rest of the Zones can be played only through a [[Level Select]] code. The level select screen is completely identical to Sonic 1's, and even contains the original [[Green Hill Zone]]. | In this version, only one zone can be normally played : [[Emerald Hill Zone]]. The rest of the Zones can be played only through a [[Level Select]] code. The level select screen is completely identical to Sonic 1's, and even contains the original [[Green Hill Zone]]. | ||
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* Hidden Palace Act 2 has some leftover object placement from Green Hill Zone Act 2. There is a third act, as well, which has water that constantly rises and falls. | * Hidden Palace Act 2 has some leftover object placement from Green Hill Zone Act 2. There is a third act, as well, which has water that constantly rises and falls. | ||
* Each Zone uses music from Sonic 1, further proving that Sonic 2 was built off of Sonic 1. | * Each Zone uses music from Sonic 1, further proving that Sonic 2 was built off of Sonic 1. | ||
− | + | * There is a Hidden Palace Act 3, which has water at a constantly rising and falling rate. | |
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==Art Differences== | ==Art Differences== | ||
*Sonic and Tails are in different symmetrical designs on the end signpost | *Sonic and Tails are in different symmetrical designs on the end signpost | ||
− | *Chemical Plant Zone uses a purple-pink accent in the background instead of olive green | + | *Chemical Plant Zone uses a purple-pink accent in the background instead of olive green; buildings are also much lower |
*Seesaws similar to that in the final [[Hill Top Zone]] can be seen in Emerald Hill's [[object debug]] | *Seesaws similar to that in the final [[Hill Top Zone]] can be seen in Emerald Hill's [[object debug]] | ||
Revision as of 03:35, 8 November 2006
The Sonic The Hedgehog 2 Early Prototype, released to the public on Nov. 7, 2006, is a prototype of Sonic the Hedgehog 2 for the Sega Mega Drive/Genesis, which features extremely unfinished zones. This cart, seen in two 1992 episodes of Nick Arcade, predates the more famous Sonic 2 Beta. It was found and sold to drx in cartridge form for $1500 via a community effort.
In this version, only one zone can be normally played : Emerald Hill Zone. The rest of the Zones can be played only through a Level Select code. The level select screen is completely identical to Sonic 1's, and even contains the original Green Hill Zone.
Various tidbits:
- If Sonic runs into a wall with a high velocity, he will bounce back off of the wall. This feature was ultimately canned, but it uses unused sprites that remained in the later beta.
- Green Hill Zone and Labyrinth Zone are both included in the game, but have heavily corrupted tiles. They otherwise play similarly to their original forms.
- Hidden Palace Act 2 has some leftover object placement from Green Hill Zone Act 2. There is a third act, as well, which has water that constantly rises and falls.
- Each Zone uses music from Sonic 1, further proving that Sonic 2 was built off of Sonic 1.
- There is a Hidden Palace Act 3, which has water at a constantly rising and falling rate.
Art Differences
- Sonic and Tails are in different symmetrical designs on the end signpost
- Chemical Plant Zone uses a purple-pink accent in the background instead of olive green; buildings are also much lower
- Seesaws similar to that in the final Hill Top Zone can be seen in Emerald Hill's object debug
Levels
- Green Hill Zone (playable)
- Chemical Plant Zone (playable)
- Labyrinth Zone (cut) (empty)
- Hidden Palace Zone (cut) (playable)
- Green Hill Zone (playable) (renamed to Emerald Hill Zone)
- Hill Top Zone (playable)
Cheat Codes
- Level Select: At the title screen, hit Up, Down, Down, Down, Down, Up, Start.
- Debug Mode: At the title screen, hit C,C,C,C, Up, Down, Down, Down, Down, Up, A+Start.
- Level Select with Debug Mode: At the title screen, hit C,C,C,C, Up, Down, Down, Down, Down, Up, A+Start, wait for demo to start, then Up, Down, Down, Down, Down, Up, A+Start.