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Difference between revisions of "Sonic 3D: Flickies' Island (prototype 73)/Comparisons"

From Sonic Retro

m (Added pause screenshots.)
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|game1=73 prototype
 
|game1=73 prototype
 
|game2=Final game
 
|game2=Final game
|desc=While using the same 3D assets as a base, the title screen for ''Sonic 3D'' would be re-rendered a few times during teh game's run. This prototype has a version with more colour, but is cropped at the edges and is rendered in the Mega Drive's 256x224 resolution rather than the final's 320x224.
+
|desc=While using the same 3D assets as a base, the title screen for ''Sonic 3D'' would be re-rendered a few times during the game's run. This prototype has a version with more colour, but is cropped at the edges and is rendered in the Mega Drive's 256x224 resolution rather than the final's 320x224.
  
 
The game still claims to be an [[sega:E3|E3]] demo (which it isn't), the copyright is missing and there is no flashing "PRESS START" text. There is no animated introduction either - [[Jon Burton]] has gone on record saying that the intro was added right at the end of the game's development, as a surprise for Sega.
 
The game still claims to be an [[sega:E3|E3]] demo (which it isn't), the copyright is missing and there is no flashing "PRESS START" text. There is no animated introduction either - [[Jon Burton]] has gone on record saying that the intro was added right at the end of the game's development, as a surprise for Sega.
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|game1=73 prototype
 
|game1=73 prototype
 
|game2=Final game
 
|game2=Final game
|desc=There is no options screen or title cards - you start straight away in [[Green Grove Zone]] act 1.
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|desc=There is no options screen or title cards - the player starts straight away in [[Green Grove Zone]] Act 1.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
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|game1=73 prototype
 
|game1=73 prototype
 
|game2=Final game
 
|game2=Final game
|desc=Complete a level and you'll get a bare-bones "LEVEL COMPLETE" screen.
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|desc=Completing a level will present a bare-bones "LEVEL COMPLETE" screen.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
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|desc=There is no "PAUSE" text when paused.
 
|desc=There is no "PAUSE" text when paused.
 
}}
 
}}
 
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{{Comparison
 +
| image1=Sonic3 MD AIZ1 TitleCard.png
 +
| image2=Sonic3D73 MD TitleCard.png
 +
| image3=Sonic3D MD TitleCard.png
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| game1=''Sonic the Hedgehog 3''
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| game2=''Sonic 3D'' 73 prototype
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| game3=''Sonic 3D'' final
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| desc=The [[Sonic 3D: Flickies' Island (beta 73)/Hidden content|unused early title card]] is very different from the final game, styled after the title cards used in ''[[Sonic the Hedgehog 3]]'' and ''[[Sonic & Knuckles]]''. It is a single static screen that fades in and out, rather than appearing when an Act begins.
 +
}}
 
==Level comparisons==
 
==Level comparisons==
 
*[[{{PAGENAME}}/Green Grove Zone|Green Grove Zone]]
 
*[[{{PAGENAME}}/Green Grove Zone|Green Grove Zone]]
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==References==
 
==References==
<references />
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<references/>
  
 
{{Sonic3D73Omni}}
 
{{Sonic3D73Omni}}

Revision as of 21:22, 13 August 2020

Back to: Sonic 3D: Flickies' Island (prototype 73).

General comparisons

Sonic3D73 MD SegaTransition.png
73 prototype
Sonic3D MD SegaTransition.png
Final game

The Sega screen uses the classic Japanese Sega jingle, as opposed to the North American "Sega scream" one used in the final game. It also uses a transition similar to the game over screen in the final game.

Sonic3D73Title.png
73 prototype
Sonic3DBlast MD title.png
Final game

While using the same 3D assets as a base, the title screen for Sonic 3D would be re-rendered a few times during the game's run. This prototype has a version with more colour, but is cropped at the edges and is rendered in the Mega Drive's 256x224 resolution rather than the final's 320x224.

The game still claims to be an E3 demo (which it isn't), the copyright is missing and there is no flashing "PRESS START" text. There is no animated introduction either - Jon Burton has gone on record saying that the intro was added right at the end of the game's development, as a surprise for Sega.

Notavailable.svg
73 prototype
Notavailable.svg
Final game

There is no options screen or title cards - the player starts straight away in Green Grove Zone Act 1.

Sonic3D73LvlCmplte.png
73 prototype
Sonic3D MD GGZ1 End.png
Final game

Completing a level will present a bare-bones "LEVEL COMPLETE" screen.

Sonic3D73 MD SpinDash.png
73 prototype
Sonic3D MD SpinDash.png
Final game

Spin Dashing produces no dust.

Sonic3D73 MD Paused.png
73 prototype
Sonic3D MD Paused.png
Final game

There is no "PAUSE" text when paused.

Sonic3 MD AIZ1 TitleCard.png
Sonic the Hedgehog 3
Sonic3D73 MD TitleCard.png
Sonic 3D 73 prototype
Sonic3D MD TitleCard.png
Sonic 3D final

The unused early title card is very different from the final game, styled after the title cards used in Sonic the Hedgehog 3 and Sonic & Knuckles. It is a single static screen that fades in and out, rather than appearing when an Act begins.

Level comparisons

References


Sonic 3D: Flickies' Island (prototype 73), prototype version of Sonic 3D: Flickies' Island
Sonic3D73Title.png

Main page | Comparisons | Maps | Hidden content

Part of Sonic 3D: Flickies' Island development