Difference between revisions of "Sonic the Hedgehog 3 (prototype; 1993-11-03)/Comparisons/Carnival Night Zone"
From Sonic Retro
BSonirachi (talk | contribs) (→Act 1: DANGER: don't grab the nets as Tails alone) |
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− | | desc=If Sonic isn't travelling fast enough, he will begin to descend down these vertical nets. The cut-off point is much lower in this prototype, making it difficult to use them to reach higher places. | + | | desc=If [[Sonic the Hedgehog|Sonic]] isn't travelling fast enough, he will begin to descend down these vertical nets. The cut-off point is much lower in this prototype, making it difficult to use them to reach higher places. |
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− | | desc=Tails | + | | desc=[[Miles "Tails" Prower|Tails]], when he's following Sonic, isn't affected by the nets at all - he just passes straight through them. |
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Prototype | ||
+ | | game2=Final game | ||
+ | | desc=...But if the player uses cheat codes to play as Tails alone, interacting with the nets can be disastrous. Tails will glitch out on some emulators such as Kega Fusion, but in other emulators like BizHawk or on real hardware the game will crash. | ||
}} | }} | ||
{{Comparison | {{Comparison |
Revision as of 14:36, 19 November 2019
Contents
Act 1
Prototype |
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Final game |
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If Sonic isn't travelling fast enough, he will begin to descend down these vertical nets. The cut-off point is much lower in this prototype, making it difficult to use them to reach higher places.
Prototype |
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Final game |
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Tails, when he's following Sonic, isn't affected by the nets at all - he just passes straight through them.
Prototype |
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Final game |
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...But if the player uses cheat codes to play as Tails alone, interacting with the nets can be disastrous. Tails will glitch out on some emulators such as Kega Fusion, but in other emulators like BizHawk or on real hardware the game will crash.
Prototype |
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Final game |
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The final section of Knuckles' route is different, containing more spikes and jelly platforms.
Prototype |
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Final game |
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Bowling Spin is fought out in the open with no walls on either side.
Prototype |
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Final game |
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The transition to Act 2 does not work.
Map
Prototype |
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Final game |
Act 2
Prototype |
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Final game |
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Act 2, when accessed from the level select, starts the player in the tunnel leading to the Act 1 boss arena rather than at the bottom of it.
Prototype |
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Final game |
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The underwater palette is the same as Launch Base Zone. Also, Sonic and Tails do not have a dedicated underwater palette.
Prototype |
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Final game |
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Balloons popped underwater do not leave air bubbles.
Prototype |
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Final game |
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Knuckles does not appear to turn off the lights. In fact, the lights never turn off.
Prototype |
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Final game |
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The water level also never changes, so the following section is completely dry.
Prototype |
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Final game |
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Knuckles also does not appear just before the boss to send Sonic and Tails back upwards.
Prototype |
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Final game |
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By flying upwards with Tails it is possible to reach and fight the Graviton Mobile.
Prototype |
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Final game |
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There is no capsule and the transition to IceCap Zone does not work.
Map
Prototype |
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Final game |
References
Sonic the Hedgehog 3 (prototype; 1993-11-03), prototype version of Sonic the Hedgehog 3 | |
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Main page | Comparisons | Maps | Hidden content |