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Difference between revisions of "Sonic Chaos (Game Gear prototype; 1993-05-17)/Comparisons/Mecha Green Hill Zone"

From Sonic Retro

(I think I'll avoid Master System screenshots for now)
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| game2=Final game

Revision as of 13:39, 4 November 2019

Back to: Sonic Chaos (Game Gear prototype; 1993-05-17)/Comparisons.

Act 1

SonicChaos517 GG MGHZ1 Start.png
05-17 prototype
SonicChaos GG MGHZ1 Start.png
Final game (Game Gear)
Notavailable.svg
Final game (Master System)

Mecha Green Hill Zone is still using its Master System palette, rather than the adjusted Game Gear version.

SonicChaos517 GG MGHZ1 BaneMotora.png
05-17 prototype
SonicChaos GG MGHZ1 BaneMotora.png
Final game

The Bane Motora enemies are using a red palette similar to Turquoise Hill Zone, rather than blue. They also don't move very far.

SonicChaos517 GG MGHZ1 Oil.png
05-17 prototype
SonicChaos GG MGHZ1 Oil.png
Final game

Oil exists, but it doesn't animate and there's no graphical effects when Sonic or Tails run across.

100%
05-17 prototype
100%
Final game


Act 2

SonicChaos GG MGHZ2 BlankMonitor.png
05-17 prototype
Notavailable.svg
Final game

Sonic and Tails start next to a blank monitor. It functions as a Super Ring.

100%
05-17 prototype
100%
Final game


Act 3

100%
05-17 prototype
100%
Final game


References


Sonic Chaos (Game Gear prototype; 1993-05-17), prototype version of Sonic Chaos
SonicChaos517 GG TitleScreen.png

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Part of Sonic Chaos development