Difference between revisions of "Sonic Chaos (Game Gear prototype; 1993-05-17)/Comparisons/Mecha Green Hill Zone"
From Sonic Retro
(I think I'll avoid Master System screenshots for now) |
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| game1=05-17 prototype | | game1=05-17 prototype | ||
| game2=Final game | | game2=Final game |
Revision as of 13:39, 4 November 2019
Contents
Act 1
05-17 prototype |
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Final game (Game Gear) |
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Final game (Master System) |
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Mecha Green Hill Zone is still using its Master System palette, rather than the adjusted Game Gear version.
05-17 prototype |
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Final game |
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The Bane Motora enemies are using a red palette similar to Turquoise Hill Zone, rather than blue. They also don't move very far.
05-17 prototype |
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Final game |
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Oil exists, but it doesn't animate and there's no graphical effects when Sonic or Tails run across.
05-17 prototype |
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Final game |
Act 2
05-17 prototype |
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Final game |
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Sonic and Tails start next to a blank monitor. It functions as a Super Ring.
05-17 prototype |
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Final game |
Act 3
05-17 prototype |
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Final game |
References
Sonic Chaos (Game Gear prototype; 1993-05-17), prototype version of Sonic Chaos | |
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Main page | Comparisons | Maps | Hidden content |