Difference between revisions of "Sonic Chaos (Game Gear prototype; 1993-05-17)/Comparisons/Mecha Green Hill Zone"
From Sonic Retro
(I think I'll avoid Master System screenshots for now) |
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==Act 1== | ==Act 1== | ||
+ | {{Comparison | ||
+ | | image1=SonicChaos517 GG MGHZ1 Start.png | ||
+ | | image2=SonicChaos GG MGHZ1 Start.png | ||
+ | | image3=Notavailable.svg | ||
+ | | game1=05-17 prototype | ||
+ | | game2=Final game (Game Gear) | ||
+ | | game3=Final game (Master System) | ||
+ | | desc=Mecha Green Hill Zone is still using its Master System palette, rather than the adjusted Game Gear version. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=05-17 prototype | ||
+ | | game2=Final game | ||
+ | | desc=The [[Bane Motora]] enemies are using a red palette similar to [[Turquoise Hill Zone]], rather than blue. They also don't move very far. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=05-17 prototype | ||
+ | | game2=Final game | ||
+ | | desc=Oil exists, but it doesn't animate and there's no graphical effects when Sonic or Tails run across. | ||
+ | }} | ||
{{Comparison | {{Comparison | ||
| image1=Notavailable.svg | | image1=Notavailable.svg | ||
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==Act 2== | ==Act 2== | ||
+ | {{Comparison | ||
+ | | image1=SonicChaos GG MGHZ2 BlankMonitor.png | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=05-17 prototype | ||
+ | | game2=Final game | ||
+ | | desc=Sonic and Tails start next to a blank monitor. It functions as a [[Super Ring]]. | ||
+ | }} | ||
{{Comparison | {{Comparison | ||
| image1=Notavailable.svg | | image1=Notavailable.svg |
Revision as of 15:11, 3 November 2019
Contents
Act 1
05-17 prototype |
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Final game (Game Gear) |
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Final game (Master System) |
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Mecha Green Hill Zone is still using its Master System palette, rather than the adjusted Game Gear version.
05-17 prototype |
---|
Final game |
---|
The Bane Motora enemies are using a red palette similar to Turquoise Hill Zone, rather than blue. They also don't move very far.
05-17 prototype |
---|
Final game |
---|
Oil exists, but it doesn't animate and there's no graphical effects when Sonic or Tails run across.
![]() |
05-17 prototype |
---|
![]() |
Final game |
Act 2
05-17 prototype |
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Final game |
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Sonic and Tails start next to a blank monitor. It functions as a Super Ring.
![]() |
05-17 prototype |
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![]() |
Final game |
Act 3
![]() |
05-17 prototype |
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![]() |
Final game |
References
Sonic Chaos (Game Gear prototype; 1993-05-17), prototype version of Sonic Chaos | |
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Main page | Comparisons | Maps | Hidden content |