Difference between revisions of "Sonic 3D: Flickies' Island/Magazine articles"
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Revision as of 04:43, 1 September 2019
This page has a list of articles for Sonic 3D: Flickies' Island and covers short magazine articles not deserving of their own page.
{{magtable|
|style="vertical-align:top"| 1996-xx-xx |style="vertical-align:top"|Electronic Gaming Monthly (US) #83: "June 1996"|style="vertical-align:top"|"Special Feature: Sonic 3-D"
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|style="vertical-align:top"|File:MeanMachinesSega45UK.pdf
|style="vertical-align:top"| 1996-06-03 |style="vertical-align:top"|Mean Machines Sega (UK) #45: "July 1996"|style="vertical-align:top"|"Cover Story: Sonic 3D"
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|style="vertical-align:top"|"E3 Show Report: Mega Drive - Sonic Blast"
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|style="vertical-align:top"|"New Games: Sonic 3D"
Two-page preview of the Mega Drive version. Screenshots from an early version labelled "E3 Demo" are shown. Most are from Green Grove Zone, and two are from Gene Gadget Zone which is said to be the second level (in fact it's the sixth).
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|style="vertical-align:top"|"Pré Estréia: Sonic Blast"
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|style="vertical-align:top"|"Genesis Games: Sonic Blast"
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|style="vertical-align:top"|"Sonic Blast: The Ultimate 3D Adventure"
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|style="vertical-align:top"|"Coming Soon: Sonic 3D"
Two-page preview of the Mega Drive version. The first six zones are shown, and the game is said to be 70% complete. Special stages are yet to be added, according to the writer.
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|style="vertical-align:top"|"Sonic Xtreme Canned"
A paragraph in the UK Sega Saturn Magazine explaining that a Saturn port of Sonic 3D: Flickies' Island will be released instead of the now cancelled Sonic X-treme. There were no screenshots of the Saturn version available at the time, so the magazine uses Mega Drive ones.
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|style="vertical-align:top"|"Megadrive Preview: Sonic 3D"
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|style="vertical-align:top"|"Pré Estréia: Sonic 3D Blast"
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|style="vertical-align:top"| 1996-10-09 |style="vertical-align:top"|Computer & Video Games (UK) #180: "November 1996"|style="vertical-align:top"|"Review: Sonic 3D Flickys Island"
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|style="vertical-align:top"|"Megadrive Review: Sonic 3D"
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|style="vertical-align:top"|"Next Wave: Sonic 3D Blast"
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|style="vertical-align:top"|"Select Games"
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|style="vertical-align:top"|"Mega: Sonic 3D Blast"
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|style="vertical-align:top"|"Sonic 3D Blast"
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|style="vertical-align:top"|"Next Wave: Sonic 3D Blast"
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|style="vertical-align:top"|"Select Games"
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|style="vertical-align:top"|"Detonado: Sonic 3D Blast"
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|style="vertical-align:top"|File:SSM UK 15.pdf
|style="vertical-align:top"| 1996-12-17 |style="vertical-align:top"|Sega Saturn Magazine (UK) #15: "January 1997"|style="vertical-align:top"|"Showcase: Sonic 3D"
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|style="vertical-align:top"|"Review: Saturn - Sonic 3D Blast"
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|style="vertical-align:top"|"News: Sonic 3D Blast"
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|style="vertical-align:top"|"Sonic 3D Blast"
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|style="vertical-align:top"|"Coming Soon: Sonic 3D"
Two-page preview of the Saturn version. The article covers the new special stage, improved graphics and new map screens. The game is said to be 95% complete.
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|style="vertical-align:top"| |-
|style="vertical-align:top"| xxxx-xx-xx |style="vertical-align:top"| Tips & Tricks (US) #24: "xxxx xxxx"|style="vertical-align:top"|"Genesis/Saturn Strategy"
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|style="vertical-align:top"|"Saturn: Sonic 3D Blast"
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|style="vertical-align:top"|"Review: Sonic Blast 3D"
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|style="vertical-align:top"|"Review: Sonic 3D"
Two-page review of the Saturn version. The reviewer describes the game as disappointing overall, but praises the new Sonic Team-produced special stages.
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|style="vertical-align:top"|"Tips: Sonic 3D: Flickies' Island"
Short article explaining two ways to access the level select in the Mega Drive version.
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|style="vertical-align:top"|"Previews: Sonic Blast 3D"
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|style="vertical-align:top"|"Review: Sonic 3D Blast"
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|style="vertical-align:top"| |style="vertical-align:top"||style="vertical-align:top"|Tips |-
|style="vertical-align:top"|File:SecretService PL 46.pdf
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|style="vertical-align:top"|File:VD 31 RU.pdf
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GamePro
Genesis ProReview - Sonic 3D Blast is a review of the Sega Mega Drive version of Sonic 3D: Flickies' Island (called Sonic 3D Blast in the United States) by American video game magazine GamePro in their December 1998 "16-bit Gamer's Survival Guide." The review, done by Art Angel, was a mostly positive one, with controls and sound rated at 4 out of 5 and graphics and fun factor rated at 4.5 out of 5.
Unknown magazines
Clip 1
This clip focuses on how Yuji Naka put Sonic Xtreme on hold to finish porting the game.
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