Difference between revisions of "Sonic the Hedgehog CD (Mega-CD prototype; 1993-05-10)/Comparisons/Wacky Workbench"
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| desc=The past version has a completely different palette and has Sonic start behind some girders. | | desc=The past version has a completely different palette and has Sonic start behind some girders. | ||
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+ | | image1=Notavailable.svg | ||
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+ | | game1=510 prototype | ||
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+ | | desc=Sonic always curls up into a ball when touching the flashing floor in the final game. In this prototype, Sonic keeps his last animation. | ||
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{{Comparison | {{Comparison |
Revision as of 12:41, 24 April 2018
Wacky Workbench can only be accessed through the level select screen, and is the first stage that can't be completed without debug mode. Nevertheless, while it's missing a few important objects and rings, it looks the part.
Contents
Act 1
510 prototype |
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Final game |
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The past version has a completely different palette and has Sonic start behind some girders.
510 prototype |
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Final game |
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Sonic always curls up into a ball when touching the flashing floor in the final game. In this prototype, Sonic keeps his last animation.
510 prototype |
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Final game |
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Missing objects can cause problems during regular play. The missing spring here means Sonic is trapped.
510 prototype |
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Final game |
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You can't be frozen by the blue flames in the 510 prototype, because they don't exist yet.
510 prototype |
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Final game |
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The secret angel gives you nothing.
510 prototype |
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Final game |
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The Eggman statue, meanwhile, isn't even here yet.
510 prototype |
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Final game |
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These half-finished electric coils won't hurt you.
510 prototype |
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Final game |
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Though in the past, they cause the sky to flash momentarily.
510 prototype |
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Final game |
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The coils in the future time zones don't work at all.
510 prototype |
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Final game |
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The goal has been thrown here without much thought. Signposts hover above the ground (and in-front of the foreground) and most of the giant ring resides inside the ceiling.
510 prototype |
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Final game |
510 prototype |
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Final game |
510 prototype |
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Final game |
510 prototype |
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Final game |
Act 2
510 prototype |
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Final game |
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There's nothing for Sonic to ride here.
510 prototype |
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Final game |
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These contraptions don't work yet, though with a bit of negotiating, you can still squeeze through.
510 prototype |
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Final game |
510 prototype |
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Final game |
510 prototype |
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Final game |
510 prototype |
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Final game |
Act 3
510 prototype |
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Final game |
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Act 3 is impossible to finish without debug mode. There's no means of getting past this initial section, because the moving platforms are missing.
510 prototype |
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Final game |
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While the boss area has been mapped out, the boss itself has yet to be implemented.
510 prototype |
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Final game |
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There's a miscoloured capule though. Dodgy collision in this area means it can only be opened with a spin dash.
510 prototype |
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Final game |
510 prototype |
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Final game |
510 prototype |
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Final game |
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The flowers of Wacky Workbench are the same seen in Quartz Quadrant, albeit mapped to a different incorrect palette.
References
Sonic the Hedgehog CD (Mega-CD prototype; 1993-05-10), prototype version of Sonic the Hedgehog CD | |
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Main page | Comparisons | Maps | Hidden content | Technical information |