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Difference between revisions of "Hidden Palace Zone"

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(Corrected Hidden Palace Zone S&K link)
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:''For the Hidden Palace Zone in [[Sonic & Knuckles]], see [[Hidden Palace Zone (S&K)]].''
 
:''For the Hidden Palace Zone in [[Sonic & Knuckles]], see [[Hidden Palace Zone (S&K)]].''
'''Hidden Palace Zone''' is the most famous of the "lost levels" from ''[[Sonic the Hedgehog 2 (Simon Wai prototype)|Sonic 2 Simon Wai prototype]]'', mainly because it remains in a corrupted form on the final version of the cart. It is an underground level with water, featuring sparkling gems. Many parts of the level were once grounds for debate, such as the "master emerald", but most theories have been generally accepted as false. Some [[hacks]], like ''[[Sonic 2 Delta]]'', have restored the level using the graphics from the beta version and level map and object data from the graphicless version in the final release.
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'''Hidden Palace Zone''' is the most famous of the "lost levels" from ''[[Sonic the Hedgehog 2 (Simon Wai prototype)|Sonic 2 Simon Wai prototype]]'', mainly because it remains in a corrupted form on the final version of the cart. It is an underground level with water, featuring sparkling gems. There is a glowing bridge that is actually the same object as the bridge in [[Emerald Hill Zone]] but it checks the level number to make it glow. The idea of a bridge that will glow when Sonic runs on it was reused in ''[[Sonic 3]]'''s [[Icecap Zone (S3)|Icecap Zone]].  
  
Hidden Palace Zone contains a glowing bridge that is actually the same object as the bridge in [[Emerald Hill Zone]] but it checks the level number to make it glow. The idea of a bridge that will glow when Sonic runs on it was reused in ''[[Sonic 3]]'''s [[Icecap Zone (S3)|Icecap Zone]].
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Many parts of the level were once grounds for debate, such as the so called "Master Emerald" which blocks a speed pipe. In actuality this object was meant to be a breakable block.[http://www.randomsonicnet.org/srz/index.php?page=interviews/cs.htm] There are also several other theories about the level but most theories have been generally accepted as false. Some [[hacks]], like ''[[Sonic 2 Delta]]'', have attempted to restore the level using the graphics from the beta version and level map and object data from the graphic-less version in the final release.
  
 
An interview with [[Yuji Naka]] later revealed that Hidden Palace Zone was originally intended to be a level where the player would be warped to after collecting the 7 Chaos Emeralds. Once there, they would recieve the power to morph into Super Sonic. The idea was ultimately killed and the ability was given to the player immediately[http://xbox.gamespy.com/articles/654/654750p4.html]. In [[ICEknight]]'s interview with [[Craig Stitt]] he mentioned that it started as two acts but then switched to a single act before being cancelled[http://www.randomsonicnet.org/srz/index.php?page=interviews/cs.htm].
 
An interview with [[Yuji Naka]] later revealed that Hidden Palace Zone was originally intended to be a level where the player would be warped to after collecting the 7 Chaos Emeralds. Once there, they would recieve the power to morph into Super Sonic. The idea was ultimately killed and the ability was given to the player immediately[http://xbox.gamespy.com/articles/654/654750p4.html]. In [[ICEknight]]'s interview with [[Craig Stitt]] he mentioned that it started as two acts but then switched to a single act before being cancelled[http://www.randomsonicnet.org/srz/index.php?page=interviews/cs.htm].
  
 
==In the Final Release of ''Sonic the Hedgehog 2''==
 
==In the Final Release of ''Sonic the Hedgehog 2''==
Hidden Palace is also playable in the final ''Sonic 2'' if you have a Game Genie. You lock ''Sonic 2'' onto it, start up the system, then type in this code: ACLA-ATD4 and enter the Level Select code when done (19, 65, 09, 17 in that order on Sound Test in Options). Then, go to the Level Select screen (A+Start at Main Menu while cursor is at "1 Player"), and select the Death Egg Zone. The level mainly is a green glitch with water at the bottom, and below the water is a bottomless pit. This level has '''no end''', so the only way to get to Act 2 is that you use the capsule in the Debug Mode (1, 9, 9, 2, 1, 1, 2, 4 in that order at the Level Select Screen Sound Test and hold A+Start on the highlighted level) and jump on it. When you get through both acts, you will come out at the Death Egg Zone.
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Hidden Palace is also playable in the final version of ''Sonic 2'' if the Game Genie code ACLA-ATD4 is entered. From there enter the Level Select code (19, 65, 09, 17 in that order on Sound Test in Options) then go to the Level Select screen (A+Start at Main Menu while cursor is at "1 Player") and select [[Death Egg Zone]]. The level mainly is a green glitch with water at the bottom, and below the water is a bottomless pit. Interestingly the unused music track 10 from the sound test is played here. In many of the pre-releases of ''Sonic 2'' another track is played. There is no end sign in the level so the only way to get to Act 2 is if a animal capsule is placed using the Debug Mode (1, 9, 9, 2, 1, 1, 2, 4 in that order at the Level Select Screen Sound Test and hold A+Start on the highlighted level) and jumped on. When you get through both acts, you will come out at the Death Egg Zone.
  
 
{{Template:Sonic2Levels}}
 
{{Template:Sonic2Levels}}
 
[[Category:Sonic the Hedgehog 2 (16-bit) Levels]]
 
[[Category:Sonic the Hedgehog 2 (16-bit) Levels]]
 
[[Category: Scrapped Levels]]
 
[[Category: Scrapped Levels]]

Revision as of 16:50, 31 May 2008

Hiddenpalaces2.png
Hidden Palace Zone
level, Sonic the Hedgehog 2
Number of Acts: 2, later 1 (incomplete)
Underwater areas: Yes
For the Hidden Palace Zone in Sonic & Knuckles, see Hidden Palace Zone (S&K).

'Hidden Palace Zone is the most famous of the "lost levels" from Sonic 2 Simon Wai prototype, mainly because it remains in a corrupted form on the final version of the cart. It is an underground level with water, featuring sparkling gems. There is a glowing bridge that is actually the same object as the bridge in Emerald Hill Zone but it checks the level number to make it glow. The idea of a bridge that will glow when Sonic runs on it was reused in Sonic 3s Icecap Zone.

Many parts of the level were once grounds for debate, such as the so called "Master Emerald" which blocks a speed pipe. In actuality this object was meant to be a breakable block.[1] There are also several other theories about the level but most theories have been generally accepted as false. Some hacks, like Sonic 2 Delta, have attempted to restore the level using the graphics from the beta version and level map and object data from the graphic-less version in the final release.

An interview with Yuji Naka later revealed that Hidden Palace Zone was originally intended to be a level where the player would be warped to after collecting the 7 Chaos Emeralds. Once there, they would recieve the power to morph into Super Sonic. The idea was ultimately killed and the ability was given to the player immediately[2]. In ICEknight's interview with Craig Stitt he mentioned that it started as two acts but then switched to a single act before being cancelled[3].

In the Final Release of Sonic the Hedgehog 2

Hidden Palace is also playable in the final version of Sonic 2 if the Game Genie code ACLA-ATD4 is entered. From there enter the Level Select code (19, 65, 09, 17 in that order on Sound Test in Options) then go to the Level Select screen (A+Start at Main Menu while cursor is at "1 Player") and select Death Egg Zone. The level mainly is a green glitch with water at the bottom, and below the water is a bottomless pit. Interestingly the unused music track 10 from the sound test is played here. In many of the pre-releases of Sonic 2 another track is played. There is no end sign in the level so the only way to get to Act 2 is if a animal capsule is placed using the Debug Mode (1, 9, 9, 2, 1, 1, 2, 4 in that order at the Level Select Screen Sound Test and hold A+Start on the highlighted level) and jumped on. When you get through both acts, you will come out at the Death Egg Zone.

Template:Sonic2Levels