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Difference between revisions of "Hill Top Zone"

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[[Image:hilltop.png|frame|right|Hill Top Zone, Act 1]]
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{{LevelBob|levelscreen=hilltop.png|levelno=Fifth|game=Sonic the Hedgehog 2|acts=2|boss=Dr. Robotnik's Lava Tank|osv=Sonic the Hedgehog 2 OSV||map=Sonic the Hedgehog 2 Level Maps}}
 
'''Hill Top Zone''' is the fifth zone in [[Sonic 2]]. It uses the same graphics from [[Emerald Hill Zone]]. No one knows for sure why they had this zone clone.
 
'''Hill Top Zone''' is the fifth zone in [[Sonic 2]]. It uses the same graphics from [[Emerald Hill Zone]]. No one knows for sure why they had this zone clone.
  
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*[[Sol / Ghora]] - Spherical enemy, surrounded by 4 fireballs which it throws at you. Referred to as "Sol" in the instruction manual, and "Ghora" in [[Sonic Jam]].
 
*[[Sol / Ghora]] - Spherical enemy, surrounded by 4 fireballs which it throws at you. Referred to as "Sol" in the instruction manual, and "Ghora" in [[Sonic Jam]].
  
===Boss===
 
*Boss: [[Dr. Robotnik's Lava Tank]]
 
*Hits: 8
 
  
 
==Differences between Beta and Final==
 
==Differences between Beta and Final==
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==Technical Information==
 
==Technical Information==
 
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{|
 
+
| width="60" |07
 
+
|Level Value
07
+
|-
Level Value
+
|2BA2
 
+
|HTZ [[Palette]] (0B)
 
+
|-
2BA2
+
|C7F2, C964
HTZ [[Palette]] (0B)
+
|HTZ layer deformation info
 
+
|-
 
+
|3FD26
C7F2, C964
+
|Dynamic pattern reloading for HTZ
HTZ layer deformation info
+
|-
 
+
|40038
 
+
|HTZ animated pattern load cue
3FD26
+
|-
Dynamic pattern reloading for HTZ
+
|40372
 
+
|[[Emerald Hill Zone|EHZ]], HTZ misc [[sprite mappings]]
 
+
|-
40038
+
|41FFE
HTZ animated pattern load cue
+
|HTZ object [[debug list]]
 
+
|-
 
+
|44E50
40372
+
|[[Emerald Hill Zone|EHZ]] and HTZ primary 16x16 [[collision index]]
[[Emerald Hill Zone|EHZ]], HTZ misc [[sprite mappings]]
+
|-
 
+
|44F40
 
+
|[[Emerald Hill Zone|EHZ]] and HTZ secondary 16x16 collision index
41FFE
+
|-
HTZ object [[debug list]]
+
|46DD4
 
+
|HTZ act 1 level layout
 
+
|-
44E50
+
|47044
[[Emerald Hill Zone|EHZ]] and HTZ primary 16x16 [[collision index]]
+
|HTZ act 2 level layout
 
+
|-
 
+
|95C24
44F40
+
|[[Emerald Hill Zone|EHZ]]/HTZ main level patterns
[[Emerald Hill Zone|EHZ]] and HTZ secondary 16x16 collision index
+
|-
 
+
|985A4
 
+
|HTZ 16x16 [[block mappings]]
46DD4
+
|-
HTZ act 1 level layout
+
|98AB4
 
+
|HTZ pattern suppliment to [[Emerald Hill Zone|EHZ]] level patterns
 
+
|-
47044
+
|99D34
HTZ act 2 level layout
+
|[[Emerald Hill Zone|EHZ]]/HTZ 128x128 block mappings
 
+
|-
 
+
|E4D74
95C24
+
|HTZ act 1 ring locations
[[Emerald Hill Zone|EHZ]]/HTZ main level patterns
+
|-
 
+
|E4EAA
 
+
|HTZ act 2 ring locations
985A4
+
|-
HTZ 16x16 [[block mappings]]
+
|E8302
 
+
|HTZ act 1 sprite locations
 
+
|-
98AB4
+
|E8668
HTZ pattern suppliment to [[Emerald Hill Zone|EHZ]] level patterns
+
|HTZ act 2 sprite locations
 
+
|}
 
 
99D34
 
[[Emerald Hill Zone|EHZ]]/HTZ 128x128 block mappings
 
 
 
 
 
E4D74
 
HTZ act 1 ring locations
 
 
 
 
 
E4EAA
 
HTZ act 2 ring locations
 
 
 
 
 
E8302
 
HTZ act 1 sprite locations
 
 
 
 
 
E8668
 
HTZ act 2 sprite locations
 
 
 
 
  
 
{{Sonic2Levels}}
 
{{Sonic2Levels}}
[[Category: Levels]]
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[[Category: Sonic the Hedgehog 2 (16-bit) Levels]]

Revision as of 13:22, 8 August 2006

Hilltop.png
Hill Top Zone
Fifth level, Sonic the Hedgehog 2
Number of Acts: 2
Boss: Dr. Robotnik's Lava Tank

Hill Top Zone is the fifth zone in Sonic 2. It uses the same graphics from Emerald Hill Zone. No one knows for sure why they had this zone clone.

Hill Top Zone has extended level blocks such as Star Light Zone start loops, and Green Hill Zone spin tubes.

The zone also contains lava, and has caverns where you can be trapped during earthquakes (due to a layer of ground moving up and down).

Instruction Manual Description

Lava boils from volcanoes and earthquakes shake the ground. Spring for the rings on teeter-totters and blast through underground tunnels and caverns.

Villains

Enemies

  • Rexon - Plesiosaur enemy, sits in lava and throws fireballs at you. Once destroyed, its body can be used as a platform to stand on.
  • Spiker - Cone enemy, launches its cone at you when you jump over it.
  • Sol / Ghora - Spherical enemy, surrounded by 4 fireballs which it throws at you. Referred to as "Sol" in the instruction manual, and "Ghora" in Sonic Jam.


Differences between Beta and Final

  • Sonic doesn't spin when going through tunnels.
  • There is no earthquake sound effect.

Technical Information

07 Level Value
2BA2 HTZ Palette (0B)
C7F2, C964 HTZ layer deformation info
3FD26 Dynamic pattern reloading for HTZ
40038 HTZ animated pattern load cue
40372 EHZ, HTZ misc sprite mappings
41FFE HTZ object debug list
44E50 EHZ and HTZ primary 16x16 collision index
44F40 EHZ and HTZ secondary 16x16 collision index
46DD4 HTZ act 1 level layout
47044 HTZ act 2 level layout
95C24 EHZ/HTZ main level patterns
985A4 HTZ 16x16 block mappings
98AB4 HTZ pattern suppliment to EHZ level patterns
99D34 EHZ/HTZ 128x128 block mappings
E4D74 HTZ act 1 ring locations
E4EAA HTZ act 2 ring locations
E8302 HTZ act 1 sprite locations
E8668 HTZ act 2 sprite locations

Template:Sonic2Levels