Difference between revisions of "Hill Top Zone"
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− | + | {{LevelBob|levelscreen=hilltop.png|levelno=Fifth|game=Sonic the Hedgehog 2|acts=2|boss=Dr. Robotnik's Lava Tank|osv=Sonic the Hedgehog 2 OSV||map=Sonic the Hedgehog 2 Level Maps}} | |
'''Hill Top Zone''' is the fifth zone in [[Sonic 2]]. It uses the same graphics from [[Emerald Hill Zone]]. No one knows for sure why they had this zone clone. | '''Hill Top Zone''' is the fifth zone in [[Sonic 2]]. It uses the same graphics from [[Emerald Hill Zone]]. No one knows for sure why they had this zone clone. | ||
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*[[Sol / Ghora]] - Spherical enemy, surrounded by 4 fireballs which it throws at you. Referred to as "Sol" in the instruction manual, and "Ghora" in [[Sonic Jam]]. | *[[Sol / Ghora]] - Spherical enemy, surrounded by 4 fireballs which it throws at you. Referred to as "Sol" in the instruction manual, and "Ghora" in [[Sonic Jam]]. | ||
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==Differences between Beta and Final== | ==Differences between Beta and Final== | ||
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==Technical Information== | ==Technical Information== | ||
− | + | {| | |
− | + | | width="60" |07 | |
− | + | |Level Value | |
− | 07 | + | |- |
− | Level Value | + | |2BA2 |
− | + | |HTZ [[Palette]] (0B) | |
− | + | |- | |
− | 2BA2 | + | |C7F2, C964 |
− | HTZ [[Palette]] (0B) | + | |HTZ layer deformation info |
− | + | |- | |
− | + | |3FD26 | |
− | C7F2, C964 | + | |Dynamic pattern reloading for HTZ |
− | HTZ layer deformation info | + | |- |
− | + | |40038 | |
− | + | |HTZ animated pattern load cue | |
− | 3FD26 | + | |- |
− | Dynamic pattern reloading for HTZ | + | |40372 |
− | + | |[[Emerald Hill Zone|EHZ]], HTZ misc [[sprite mappings]] | |
− | + | |- | |
− | 40038 | + | |41FFE |
− | HTZ animated pattern load cue | + | |HTZ object [[debug list]] |
− | + | |- | |
− | + | |44E50 | |
− | 40372 | + | |[[Emerald Hill Zone|EHZ]] and HTZ primary 16x16 [[collision index]] |
− | [[Emerald Hill Zone|EHZ]], HTZ misc [[sprite mappings]] | + | |- |
− | + | |44F40 | |
− | + | |[[Emerald Hill Zone|EHZ]] and HTZ secondary 16x16 collision index | |
− | 41FFE | + | |- |
− | HTZ object [[debug list]] | + | |46DD4 |
− | + | |HTZ act 1 level layout | |
− | + | |- | |
− | 44E50 | + | |47044 |
− | [[Emerald Hill Zone|EHZ]] and HTZ primary 16x16 [[collision index]] | + | |HTZ act 2 level layout |
− | + | |- | |
− | + | |95C24 | |
− | 44F40 | + | |[[Emerald Hill Zone|EHZ]]/HTZ main level patterns |
− | [[Emerald Hill Zone|EHZ]] and HTZ secondary 16x16 collision index | + | |- |
− | + | |985A4 | |
− | + | |HTZ 16x16 [[block mappings]] | |
− | 46DD4 | + | |- |
− | HTZ act 1 level layout | + | |98AB4 |
− | + | |HTZ pattern suppliment to [[Emerald Hill Zone|EHZ]] level patterns | |
− | + | |- | |
− | 47044 | + | |99D34 |
− | HTZ act 2 level layout | + | |[[Emerald Hill Zone|EHZ]]/HTZ 128x128 block mappings |
− | + | |- | |
− | + | |E4D74 | |
− | 95C24 | + | |HTZ act 1 ring locations |
− | [[Emerald Hill Zone|EHZ]]/HTZ main level patterns | + | |- |
− | + | |E4EAA | |
− | + | |HTZ act 2 ring locations | |
− | 985A4 | + | |- |
− | HTZ 16x16 [[block mappings]] | + | |E8302 |
− | + | |HTZ act 1 sprite locations | |
− | + | |- | |
− | 98AB4 | + | |E8668 |
− | HTZ pattern suppliment to [[Emerald Hill Zone|EHZ]] level patterns | + | |HTZ act 2 sprite locations |
− | + | |} | |
− | |||
− | 99D34 | ||
− | [[Emerald Hill Zone|EHZ]]/HTZ 128x128 block mappings | ||
− | |||
− | |||
− | E4D74 | ||
− | HTZ act 1 ring locations | ||
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− | |||
− | E4EAA | ||
− | HTZ act 2 ring locations | ||
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− | E8302 | ||
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− | E8668 | ||
− | HTZ act 2 sprite locations | ||
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{{Sonic2Levels}} | {{Sonic2Levels}} | ||
− | [[Category: Levels]] | + | [[Category: Sonic the Hedgehog 2 (16-bit) Levels]] |
Revision as of 13:22, 8 August 2006
Hill Top Zone |
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Fifth level, Sonic the Hedgehog 2 |
Number of Acts: 2 |
Boss: Dr. Robotnik's Lava Tank |
Hill Top Zone is the fifth zone in Sonic 2. It uses the same graphics from Emerald Hill Zone. No one knows for sure why they had this zone clone.
Hill Top Zone has extended level blocks such as Star Light Zone start loops, and Green Hill Zone spin tubes.
The zone also contains lava, and has caverns where you can be trapped during earthquakes (due to a layer of ground moving up and down).
Contents
Instruction Manual Description
Lava boils from volcanoes and earthquakes shake the ground. Spring for the rings on teeter-totters and blast through underground tunnels and caverns.
Villains
Enemies
- Rexon - Plesiosaur enemy, sits in lava and throws fireballs at you. Once destroyed, its body can be used as a platform to stand on.
- Spiker - Cone enemy, launches its cone at you when you jump over it.
- Sol / Ghora - Spherical enemy, surrounded by 4 fireballs which it throws at you. Referred to as "Sol" in the instruction manual, and "Ghora" in Sonic Jam.
Differences between Beta and Final
- Sonic doesn't spin when going through tunnels.
- There is no earthquake sound effect.
Technical Information
07 | Level Value |
2BA2 | HTZ Palette (0B) |
C7F2, C964 | HTZ layer deformation info |
3FD26 | Dynamic pattern reloading for HTZ |
40038 | HTZ animated pattern load cue |
40372 | EHZ, HTZ misc sprite mappings |
41FFE | HTZ object debug list |
44E50 | EHZ and HTZ primary 16x16 collision index |
44F40 | EHZ and HTZ secondary 16x16 collision index |
46DD4 | HTZ act 1 level layout |
47044 | HTZ act 2 level layout |
95C24 | EHZ/HTZ main level patterns |
985A4 | HTZ 16x16 block mappings |
98AB4 | HTZ pattern suppliment to EHZ level patterns |
99D34 | EHZ/HTZ 128x128 block mappings |
E4D74 | HTZ act 1 ring locations |
E4EAA | HTZ act 2 ring locations |
E8302 | HTZ act 1 sprite locations |
E8668 | HTZ act 2 sprite locations |