Difference between revisions of "Sonic the Hedgehog 2 (pre-beta)/Hidden content"
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BSonirachi (talk | contribs) m (Text replacement - "{{UnusedRow | sprite=" to "{{UnusedRow | content=") |
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==Unused content== | ==Unused content== | ||
===Art=== | ===Art=== | ||
− | {{UnusedTable| | + | {{UnusedTable|type=Art| |
{{UnusedRow | {{UnusedRow | ||
− | | | + | | content={{SpriteImage|Sonic2PreBeta MD Sprite SpecialStageExit.png|2}} |
| desc=An "EXIT" graphic that is loaded in the VRAM in the [[Special Stage (Sonic the Hedgehog 2 16-bit)|Special Stage]].{{ref|{{LinkRetro|post=949585|title=Sonic Retro forum thread: Sonic Month 2019: Sonic 2; post #949585 by GoldS}}}} | | desc=An "EXIT" graphic that is loaded in the VRAM in the [[Special Stage (Sonic the Hedgehog 2 16-bit)|Special Stage]].{{ref|{{LinkRetro|post=949585|title=Sonic Retro forum thread: Sonic Month 2019: Sonic 2; post #949585 by GoldS}}}} | ||
}} | }} | ||
Line 30: | Line 30: | ||
===Objects=== | ===Objects=== | ||
====Placeable in [[edit mode]]==== | ====Placeable in [[edit mode]]==== | ||
− | {{UnusedTable| | + | {{UnusedTable|type=Art| |
{{UnusedRow | {{UnusedRow | ||
− | | | + | | content={{spriteImage|Sonic2 MD Sprite Monitors.png|crop_width=30|crop_x=150}} |
| desc=The ? monitor, destined for 2P versus mode can be placed, and when broken, Sonic will transform into [[Super Sonic]]. | | desc=The ? monitor, destined for 2P versus mode can be placed, and when broken, Sonic will transform into [[Super Sonic]]. | ||
}} | }} | ||
{{UnusedRow | {{UnusedRow | ||
− | | | + | | content={{SpriteImage|Sonic2 MD Sprite OldStarPost.png}} {{SpriteImage|Spr lamppost.gif}} |
| desc=The prototype [[Star Post]] seen in earlier versions of the game still exists. When deactivated, it is yellow, rapidly flashing white and red once Sonic has passed by. | | desc=The prototype [[Star Post]] seen in earlier versions of the game still exists. When deactivated, it is yellow, rapidly flashing white and red once Sonic has passed by. | ||
}} | }} | ||
{{UnusedRow | {{UnusedRow | ||
− | | | + | | content={{spriteImage|Sonic2 MD Sprite CPZ CorrectDoor.png}} |
| desc=Doors exist in [[Chemical Plant Zone]], but the player can place ones with the correct artwork. | | desc=Doors exist in [[Chemical Plant Zone]], but the player can place ones with the correct artwork. | ||
}} | }} | ||
{{UnusedRow | {{UnusedRow | ||
− | | | + | | content={{spriteImage|Aquatic ruin door.png}} |
| desc=Unused doors for [[Aquatic Ruin Zone]]. They're unused in the final game too. | | desc=Unused doors for [[Aquatic Ruin Zone]]. They're unused in the final game too. | ||
}} | }} | ||
{{UnusedRow | {{UnusedRow | ||
− | | | + | | content={{SpriteImage|Sonic2PreBeta MD Sprite EarlyCrawl.png}} |
| desc=Prototype versions of [[Crawl]] can be placed in [[Casino Night Zone]]. They don't move and can't be destroyed, instead acting the same as [[bumper]]s. | | desc=Prototype versions of [[Crawl]] can be placed in [[Casino Night Zone]]. They don't move and can't be destroyed, instead acting the same as [[bumper]]s. | ||
}} | }} | ||
{{UnusedRow | {{UnusedRow | ||
− | | sprite | + | | content={{SpriteImage|Aquis sprite.png}} |
| desc=[[Aquis]] can be placed in [[Oil Ocean Zone]]. It moves left and right - different to the behaviour seen in the final game. | | desc=[[Aquis]] can be placed in [[Oil Ocean Zone]]. It moves left and right - different to the behaviour seen in the final game. | ||
}} | }} | ||
{{UnusedRow | {{UnusedRow | ||
− | | | + | | content={{SpriteImage|Sonic2PreBeta MD Sprite OOZ Ball.png}} {{SpriteImage|S2button.png}} |
| desc=The moving checkered ball and associated [[button]] both still function. | | desc=The moving checkered ball and associated [[button]] both still function. | ||
}} | }} | ||
{{UnusedRow | {{UnusedRow | ||
− | | | + | | content={{SpriteImage|Sonic2 MD Sprite MZRhombusLift.png}} |
| desc=The diagonal lifts still exist in [[Metropolis Zone]], except unlike earlier prototypes, they do not move. | | desc=The diagonal lifts still exist in [[Metropolis Zone]], except unlike earlier prototypes, they do not move. | ||
}} | }} | ||
{{UnusedRow | {{UnusedRow | ||
− | | | + | | content={{SpriteImage|Clucker sprite.png}} |
| desc=There are no [[Clucker]] enemies in [[Wing Fortress Zone]] yet, but they can be placed. | | desc=There are no [[Clucker]] enemies in [[Wing Fortress Zone]] yet, but they can be placed. | ||
}} | }} | ||
{{UnusedRow | {{UnusedRow | ||
− | | | + | | content={{SpriteImage|Sonic2-giantlaser.gif}} |
| desc=A large vertical beam of light. | | desc=A large vertical beam of light. | ||
}} | }} | ||
{{UnusedRow | {{UnusedRow | ||
− | | | + | | content={{SpriteImage|Sonic2PreBeta MD Sprite SFZ DisappearingPlatform.png}} |
| desc=Likewise, the player can place the missing disappearing platforms. | | desc=Likewise, the player can place the missing disappearing platforms. | ||
}} | }} | ||
{{UnusedRow | {{UnusedRow | ||
− | | | + | | content={{spriteImage|Sonic2-wfz-spinnything2.gif}} |
| desc=The deadly spinning pole that releases an animal if jumped on. Unused in the final too. | | desc=The deadly spinning pole that releases an animal if jumped on. Unused in the final too. | ||
}} | }} |
Latest revision as of 18:25, 3 December 2022
- Back to: Sonic the Hedgehog 2 (pre-beta).
Contents
Level select
Enabled by default. Simply press + on the title screen. If hovering over the 2P VERSUS option, the selected level will play in split-screen (save for the Special Stage, which will crash).
Edit mode
Press then + on the title screen, then highlight a Zone in the stage select and press and hold .
Night mode
Enable Edit Mode, highlight a Zone in the stage select and press +.
Unused content
Art
Art | Description |
---|---|
An "EXIT" graphic that is loaded in the VRAM in the Special Stage.[1] |
Objects
Placeable in edit mode
Art | Description |
---|---|
The ? monitor, destined for 2P versus mode can be placed, and when broken, Sonic will transform into Super Sonic. | |
The prototype Star Post seen in earlier versions of the game still exists. When deactivated, it is yellow, rapidly flashing white and red once Sonic has passed by. | |
Doors exist in Chemical Plant Zone, but the player can place ones with the correct artwork. | |
Unused doors for Aquatic Ruin Zone. They're unused in the final game too. | |
Prototype versions of Crawl can be placed in Casino Night Zone. They don't move and can't be destroyed, instead acting the same as bumpers. | |
Aquis can be placed in Oil Ocean Zone. It moves left and right - different to the behaviour seen in the final game. | |
The moving checkered ball and associated button both still function. | |
The diagonal lifts still exist in Metropolis Zone, except unlike earlier prototypes, they do not move. | |
There are no Clucker enemies in Wing Fortress Zone yet, but they can be placed. | |
A large vertical beam of light. | |
Likewise, the player can place the missing disappearing platforms. | |
The deadly spinning pole that releases an animal if jumped on. Unused in the final too. |
References
Sonic the Hedgehog 2 (pre-beta), prototype version of Sonic the Hedgehog 2 (16-bit) | |
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Main page | Comparisons | Maps | Hidden content |