Difference between revisions of "Sonic the Hedgehog CD (Mega-CD prototype; 1993-05-10)/Comparisons/Wacky Workbench"
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BSonirachi (talk | contribs) m (BSonirachi moved page Sonic the Hedgehog CD (prototype; 1993-05-10)/Comparisons/Wacky Workbench to Sonic the Hedgehog CD (Mega-CD prototype; 1993-05-10)/Comparisons/Wacky Workbench without leaving a redirect: Text replacement - "Sonic the Hedge...) |
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− | {{back|Sonic the Hedgehog CD (prototype | + | {{back|Sonic the Hedgehog CD (Mega-CD prototype; 1993-05-10)/Comparisons}} |
[[Wacky Workbench]] can only be accessed through the level select screen, and is the first stage that can't be completed without debug mode. Nevertheless, while it's missing a few important objects and rings, it looks the part. | [[Wacky Workbench]] can only be accessed through the level select screen, and is the first stage that can't be completed without debug mode. Nevertheless, while it's missing a few important objects and rings, it looks the part. | ||
− | == | + | ==Zone 1== |
+ | {{Comparison | ||
+ | | image1=SonicCD510 MCD Comparison WW Act1PastStart.png | ||
+ | | image2=SonicCD MCD Comparison WW Act1PastStart.png | ||
+ | | game1=510 prototype | ||
+ | | game2=Final game | ||
+ | | desc=The past version has a completely different palette and has Sonic start behind some girders. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=510 prototype | ||
+ | | game2=Final game | ||
+ | | desc=Sonic always curls up into a ball when touching the flashing floor in the final game. In this prototype, Sonic keeps his last animation. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=SonicCD510 MCD Comparison WW Act1PresentStuck.png | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=510 prototype | ||
+ | | game2=Final game | ||
+ | | desc=Missing objects can cause problems during regular play. The missing spring here means Sonic is trapped. | ||
+ | }} | ||
{{Comparison | {{Comparison | ||
| image1=Notavailable.svg | | image1=Notavailable.svg | ||
Line 12: | Line 33: | ||
}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1=Notavailable.svg | + | | image1=SonicCD510 MCD Comparison WW Act1PastAngel.png |
+ | | image2=SonicCD MCD Comparison WW Act1PastAngel.png | ||
+ | | game1=510 prototype | ||
+ | | game2=Final game | ||
+ | | desc=The secret angel gives you nothing. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=SonicCD510 MCD Comparison WW Act1BFEggmanStatue.png | ||
+ | | image2=SonicCD MCD WW StatueRoomBadFuture.png | ||
+ | | game1=510 prototype | ||
+ | | game2=Final game | ||
+ | | desc=The Eggman statue, meanwhile, isn't even here yet. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=SonicCD510 MCD Comparison WW Act1PresentCoils.png | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=510 prototype | ||
+ | | game2=Final game | ||
+ | | desc=These half-finished electric coils won't hurt you. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=SonicCD510 MCD Comparison WW Act1PastCoils.png | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=510 prototype | ||
+ | | game2=Final game | ||
+ | | desc=Though in the past, they cause the sky to flash momentarily. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=SonicCD510 MCD Comparison WW Act1BFCoils.png | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=510 prototype | ||
+ | | game2=Final game | ||
+ | | desc=The coils in the future time zones don't work at all. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=SonicCD510 MCD Comparison WW Act1PresentGoal.png | ||
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
| game1=510 prototype | | game1=510 prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc= | + | | desc=The goal has been thrown here without much thought. Signposts hover above the ground (and in-front of the foreground) and most of the giant ring resides inside the ceiling. |
}} | }} | ||
{{Comparison | {{Comparison | ||
Line 51: | Line 107: | ||
}} | }} | ||
− | == | + | ==Zone 2== |
{{Comparison | {{Comparison | ||
| image1=Notavailable.svg | | image1=Notavailable.svg | ||
Line 58: | Line 114: | ||
| game2=Final game | | game2=Final game | ||
| desc=There's nothing for Sonic to ride here. | | desc=There's nothing for Sonic to ride here. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=SonicCD510 MCD Comparison WW Act2PresentSpinners.png | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=510 prototype | ||
+ | | game2=Final game | ||
+ | | desc=These contraptions don't work yet, though with a bit of negotiating, you can still squeeze through. | ||
}} | }} | ||
{{Comparison | {{Comparison | ||
Line 92: | Line 155: | ||
}} | }} | ||
− | == | + | ==Zone 3== |
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=SonicCD510 MCD Comparison WW Act3GFStuck.png |
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
| game1=510 prototype | | game1=510 prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc=Act 3 is impossible to finish without debug mode. There's no means of getting past this initial section. | + | | desc=Act 3 is impossible to finish without debug mode. There's no means of getting past this initial section, because the moving platforms are missing. |
}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=SonicCD510 MCD Comparison WW Act3GFSBoss.png |
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
| game1=510 prototype | | game1=510 prototype | ||
| game2=Final game | | game2=Final game | ||
| desc=While the boss area has been mapped out, the boss itself has yet to be implemented. | | desc=While the boss area has been mapped out, the boss itself has yet to be implemented. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=SonicCD510 MCD Comparison WW Act3GFSCapsule.png | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=510 prototype | ||
+ | | game2=Final game | ||
+ | | desc=There's a miscoloured capule though. Dodgy collision in this area means it can only be opened with a spin dash. | ||
}} | }} | ||
{{Comparison | {{Comparison |
Latest revision as of 14:46, 25 February 2023
Wacky Workbench can only be accessed through the level select screen, and is the first stage that can't be completed without debug mode. Nevertheless, while it's missing a few important objects and rings, it looks the part.
Contents
Zone 1
510 prototype |
---|
Final game |
---|
The past version has a completely different palette and has Sonic start behind some girders.
510 prototype |
---|
Final game |
---|
Sonic always curls up into a ball when touching the flashing floor in the final game. In this prototype, Sonic keeps his last animation.
510 prototype |
---|
Final game |
---|
Missing objects can cause problems during regular play. The missing spring here means Sonic is trapped.
510 prototype |
---|
Final game |
---|
You can't be frozen by the blue flames in the 510 prototype, because they don't exist yet.
510 prototype |
---|
Final game |
---|
The secret angel gives you nothing.
510 prototype |
---|
Final game |
---|
The Eggman statue, meanwhile, isn't even here yet.
510 prototype |
---|
Final game |
---|
These half-finished electric coils won't hurt you.
510 prototype |
---|
Final game |
---|
Though in the past, they cause the sky to flash momentarily.
510 prototype |
---|
Final game |
---|
The coils in the future time zones don't work at all.
510 prototype |
---|
Final game |
---|
The goal has been thrown here without much thought. Signposts hover above the ground (and in-front of the foreground) and most of the giant ring resides inside the ceiling.
510 prototype |
---|
Final game |
510 prototype |
---|
Final game |
510 prototype |
---|
Final game |
510 prototype |
---|
Final game |
Zone 2
510 prototype |
---|
Final game |
---|
There's nothing for Sonic to ride here.
510 prototype |
---|
Final game |
---|
These contraptions don't work yet, though with a bit of negotiating, you can still squeeze through.
510 prototype |
---|
Final game |
510 prototype |
---|
Final game |
510 prototype |
---|
Final game |
510 prototype |
---|
Final game |
Zone 3
510 prototype |
---|
Final game |
---|
Act 3 is impossible to finish without debug mode. There's no means of getting past this initial section, because the moving platforms are missing.
510 prototype |
---|
Final game |
---|
While the boss area has been mapped out, the boss itself has yet to be implemented.
510 prototype |
---|
Final game |
---|
There's a miscoloured capule though. Dodgy collision in this area means it can only be opened with a spin dash.
510 prototype |
---|
Final game |
510 prototype |
---|
Final game |
510 prototype |
---|
Final game |
---|
The flowers of Wacky Workbench are the same seen in Quartz Quadrant, albeit mapped to a different incorrect palette.
References
Sonic the Hedgehog CD (Mega-CD prototype; 1993-05-10), prototype version of Sonic the Hedgehog CD | |
---|---|
Main page | Comparisons | Maps | Hidden content | Technical information |