Difference between revisions of "Sonic the Hedgehog CD (Mega-CD prototype; 1993-05-10)/Comparisons/Palmtree Panic"
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BSonirachi (talk | contribs) m (BSonirachi moved page Sonic the Hedgehog CD (prototype; 1993-05-10)/Comparisons/Palmtree Panic to Sonic the Hedgehog CD (Mega-CD prototype; 1993-05-10)/Comparisons/Palmtree Panic without leaving a redirect: Text replacement - "Sonic the Hedgeho...) |
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− | {{back|Sonic the Hedgehog CD (prototype | + | {{back|Sonic the Hedgehog CD (prototype; 1993-05-10)/Comparisons}} |
− | Palmtree Panic is in a relatively good state in the 510 prototype. With the exception of misplaced | + | Palmtree Panic is in a relatively good state in the 510 prototype. With the exception of misplaced [[monitor]]s and a few layout changes, the level is very similar to the final game. |
− | == | + | ==Zone 1== |
{{Comparison | {{Comparison | ||
| image1=SonicCD510 MCD Comparison PPBlueRingMonitor.png | | image1=SonicCD510 MCD Comparison PPBlueRingMonitor.png | ||
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| game1=510 prototype | | game1=510 prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc=The first monitor | + | | desc=The first monitor the player sees in the 510 prototype is this blue ring monitor. It grants [[Sonic the Hedgehog|Sonic]] the combined effects of [[Invincibility]] and [[Power Sneakers]]. There are also more enemies in this section than in the final game. |
}} | }} | ||
{{Comparison | {{Comparison | ||
Line 16: | Line 16: | ||
| game1=510 prototype | | game1=510 prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc=Further on, a "time monitor". It does nothing, other than temporarily stop | + | | desc=Further on, a "time monitor". It does nothing, other than temporarily stop [[Ring]]s from spinning. |
}} | }} | ||
{{Comparison | {{Comparison | ||
Line 30: | Line 30: | ||
| game1=510 prototype | | game1=510 prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc=These "S" monitors function identically to the blue ring monitors, granting extra speed and invincibility for a short period. A non-working version of this particular monitor appears in the original ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', albeit hidden in the game's code (unless | + | | desc=These "S" monitors function identically to the blue ring monitors, granting extra speed and invincibility for a short period. A non-working version of this particular monitor appears in the original ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', albeit hidden in the game's code (unless the player uses debug mode, in which sometimes the graphics can be seen). |
}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=SonicCD510 MCD Comparison PP Act1PresentTube.png |
− | | image2= | + | | image2=SonicCD MCD Comparison PP Act1PresentTube.png |
| game1=510 prototype | | game1=510 prototype | ||
| game2=Final game | | game2=Final game | ||
Line 40: | Line 40: | ||
}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=SonicCD510 MCD Comparison PP Act1TunnelSprite.png |
− | | image2= | + | | image2=SonicCD MCD Comparison PP Act1TunnelSprite.png |
| game1=510 prototype | | game1=510 prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc= | + | | desc=This underground area, near the second "3D" ramp, triggers the wrong graphics as the player goes up this quarter-pipe. |
}} | }} | ||
{{Comparison | {{Comparison | ||
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}} | }} | ||
− | == | + | ==Zone 2== |
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=510 prototype | ||
+ | | game2=Final game | ||
+ | | desc=There are no breakable walls. | ||
+ | }} | ||
{{Comparison | {{Comparison | ||
| image1=Notavailable.svg | | image1=Notavailable.svg | ||
Line 113: | Line 120: | ||
}} | }} | ||
− | == | + | ==Zone 3== |
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=SonicCD510 MCD Comparison PP Act3GFTree.png |
+ | | image2=SonicCD MCD Comparison PP Act3GFTree.png | ||
+ | | game1=510 prototype | ||
+ | | game2=Final game | ||
+ | | desc=The future versions of Palmtree Panic Zone 3 still use the old tilesets from the [[Sonic the Hedgehog CD (prototype; 1992-12-04)|v0.02 prototype]], featuring simpler trees and bushes similar to that of the present. This isn't the case in the first two Zones of this Round, just the third. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=SonicCD510 MCD Comparison PP Act3BFBoss.png | ||
| image2=EGG-HVC-001.png | | image2=EGG-HVC-001.png | ||
| game1=510 prototype (bad future) | | game1=510 prototype (bad future) | ||
| game2=Final game (bad future) | | game2=Final game (bad future) | ||
}}{{Comparison | }}{{Comparison | ||
− | | image1= | + | | image1=SonicCD510 MCD Comparison PP Act3GFBoss.png |
| image2=EGG-HVC-goodfuture.png | | image2=EGG-HVC-goodfuture.png | ||
| game1=510 prototype (good future) | | game1=510 prototype (good future) | ||
| game2=Final game (good future) | | game2=Final game (good future) | ||
| desc=Eggman's [[EGG-HVC-001]] is missing its red (or pink) highlights, and opts for pincers instead of bumpers. | | desc=Eggman's [[EGG-HVC-001]] is missing its red (or pink) highlights, and opts for pincers instead of bumpers. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=SonicCD510 MCD Comparison PP Act3GFDebugRoom.png | ||
+ | | image2=SonicCD MCD Comparison PP Act3GFDebugRoom.png | ||
+ | | game1=510 prototype | ||
+ | | game2=Final game | ||
+ | | desc=The strange room below the boss area, accessible only in both games via debug mode, has nothing in it in the 510 prototype. In the final, it contains the only live instances of the S and time monitors (as well as a 1-up). | ||
}} | }} | ||
{{Comparison | {{Comparison | ||
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| game1=510 prototype | | game1=510 prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc=The flowers in the 510 prototype are unique to each | + | | desc=The flowers in the 510 prototype are unique to each Round. Palmtree Panic's are the most similar to the final game, albeit rendered in different colours. |
}} | }} | ||
Latest revision as of 14:45, 25 February 2023
Palmtree Panic is in a relatively good state in the 510 prototype. With the exception of misplaced monitors and a few layout changes, the level is very similar to the final game.
Contents
Zone 1
510 prototype |
---|
Final game |
---|
The first monitor the player sees in the 510 prototype is this blue ring monitor. It grants Sonic the combined effects of Invincibility and Power Sneakers. There are also more enemies in this section than in the final game.
510 prototype |
---|
Final game |
---|
Further on, a "time monitor". It does nothing, other than temporarily stop Rings from spinning.
510 prototype |
---|
Final game |
---|
This tunnel is blocked.
510 prototype |
---|
Final game |
---|
These "S" monitors function identically to the blue ring monitors, granting extra speed and invincibility for a short period. A non-working version of this particular monitor appears in the original Sonic the Hedgehog, albeit hidden in the game's code (unless the player uses debug mode, in which sometimes the graphics can be seen).
510 prototype |
---|
Final game |
---|
Sonic doesn't automatically spin when entering these underground tunnels.
510 prototype |
---|
Final game |
---|
This underground area, near the second "3D" ramp, triggers the wrong graphics as the player goes up this quarter-pipe.
510 prototype |
---|
Final game |
510 prototype |
---|
Final game |
510 prototype |
---|
Final game |
510 prototype |
---|
Final game |
Zone 2
510 prototype |
---|
Final game |
---|
There are no breakable walls.
510 prototype |
---|
Final game |
510 prototype |
---|
Final game |
510 prototype |
---|
Final game |
510 prototype |
---|
Final game |
Zone 3
510 prototype |
---|
Final game |
---|
The future versions of Palmtree Panic Zone 3 still use the old tilesets from the v0.02 prototype, featuring simpler trees and bushes similar to that of the present. This isn't the case in the first two Zones of this Round, just the third.
510 prototype (bad future) |
---|
Final game (bad future) |
---|
510 prototype (good future) |
---|
Final game (good future) |
---|
Eggman's EGG-HVC-001 is missing its red (or pink) highlights, and opts for pincers instead of bumpers.
510 prototype |
---|
Final game |
---|
The strange room below the boss area, accessible only in both games via debug mode, has nothing in it in the 510 prototype. In the final, it contains the only live instances of the S and time monitors (as well as a 1-up).
510 prototype |
---|
Final game |
510 prototype |
---|
Final game |
Graphics
510 prototype |
---|
Final game |
---|
The flowers in the 510 prototype are unique to each Round. Palmtree Panic's are the most similar to the final game, albeit rendered in different colours.
References
Sonic the Hedgehog CD (Mega-CD prototype; 1993-05-10), prototype version of Sonic the Hedgehog CD | |
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Main page | Comparisons | Maps | Hidden content | Technical information |