Difference between revisions of "Sonic the Hedgehog 2 (Simon Wai prototype)/Comparisons/Neo Green Hill Zone"
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{{back|Sonic the Hedgehog 2 (Simon Wai prototype)/Comparisons}} | {{back|Sonic the Hedgehog 2 (Simon Wai prototype)/Comparisons}} | ||
[[Aquatic Ruin Zone]], known as "Neo Green Hill Zone" here, is the first stage of the Simon Wai prototype, and is mostly complete, save for one important issue - there are no big underwater sections. There are also no enemies here, except the arrow-shooting totems, and little mistakes can cost lives. | [[Aquatic Ruin Zone]], known as "Neo Green Hill Zone" here, is the first stage of the Simon Wai prototype, and is mostly complete, save for one important issue - there are no big underwater sections. There are also no enemies here, except the arrow-shooting totems, and little mistakes can cost lives. | ||
+ | |||
+ | ==General comparisons== | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Simon Wai prototype | ||
+ | | game2=Final game | ||
+ | | desc=Water does NOT have any effect on Tails other than palette change. | ||
+ | }} | ||
+ | |||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Simon Wai prototype | ||
+ | | game2=Final game | ||
+ | | desc=If Sonic gets out of the water during the countdown, the music will be changed to the Emerald Hill theme. | ||
+ | }} | ||
==Act 1== | ==Act 1== | ||
{{Comparison | {{Comparison | ||
| image1=Sonic2SW MD Comparison ARZ Act1Waterfall.png | | image1=Sonic2SW MD Comparison ARZ Act1Waterfall.png | ||
− | | image2= | + | | image2=Sonic2 MD Comparison ARZ Act1Waterfall.png |
| game1=Simon Wai prototype | | game1=Simon Wai prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc= | + | | desc=One could argue Aquatic Ruin looks better in some sections than the Simon Wai build. The underwater graphics for these waterfalls were broken before release, but they're intact in this prototype. |
}} | }} | ||
{{Comparison | {{Comparison | ||
| image1=Z ngh01.png | | image1=Z ngh01.png | ||
− | | image2= | + | | image2=Sonic2 MD Comparison ARZ Act1Splash.png |
| game1=Simon Wai prototype | | game1=Simon Wai prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc=The splash graphics are corrupted in this prototype, with the game rendering half a bubble and some other garbage instead. Tails doesn't make a splash when he enters the water. | + | | desc=The splash graphics are corrupted in this prototype, with the game rendering half a bubble and some other garbage instead. [[Miles "Tails" Prower|Tails]] doesn't make a splash when he enters the water. The final game has its own set of issues, so it's fair to say this feature was never completely fixed. |
}} | }} | ||
{{Comparison | {{Comparison | ||
| image1=Z ngh02.png | | image1=Z ngh02.png | ||
− | | image2= | + | | image2=Sonic2 MD Comparison ARZ Act1Pit.png |
| game1=Simon Wai prototype | | game1=Simon Wai prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc=Because there isn't a lower level, we get a row of very shallow pits. Pits aren't a feature of this | + | | desc=Because there isn't a lower level, we get a row of very shallow pits. Pits aren't a feature of this Zone in the final game. |
}} | }} | ||
+ | ===Map=== | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Sonic2SW MD Map ARZ1.png |
| image2=S2 map ARZ1.png | | image2=S2 map ARZ1.png | ||
| game1=Simon Wai prototype | | game1=Simon Wai prototype | ||
Line 32: | Line 50: | ||
| vertical=true | | vertical=true | ||
}} | }} | ||
+ | |||
==Act 2== | ==Act 2== | ||
{{Comparison | {{Comparison | ||
| image1=Z ngh03.png | | image1=Z ngh03.png | ||
− | | image2= | + | | image2=Sonic2 MD Comparison ARZ Act2Swing.png |
| game1=Simon Wai prototype | | game1=Simon Wai prototype | ||
| game2=Final game | | game2=Final game | ||
Line 42: | Line 61: | ||
{{Comparison | {{Comparison | ||
| image1=Sonic2SW MD Comparison ARZ Act2Pit.png | | image1=Sonic2SW MD Comparison ARZ Act2Pit.png | ||
− | | image2= | + | | image2=Sonic2 MD Comparison ARZ Act2Pit.png |
| game1=Simon Wai prototype | | game1=Simon Wai prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc= | + | | desc=One can see where the underwater sections are meant to go, but they're not here yet. |
}} | }} | ||
{{Comparison | {{Comparison | ||
Line 52: | Line 71: | ||
| game1=Simon Wai prototype | | game1=Simon Wai prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc=There is no boss, just a weirdly placed signpost. | + | | desc=There is no boss, just a weirdly placed [[signpost]]. |
}} | }} | ||
+ | ===Map=== | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Sonic2SW MD Map ARZ2.png |
| image2=S2 map ARZ2.png | | image2=S2 map ARZ2.png | ||
| game1=Simon Wai prototype | | game1=Simon Wai prototype | ||
Line 65: | Line 85: | ||
<references /> | <references /> | ||
− | {{ | + | {{S2SWOmni}} |
Latest revision as of 21:45, 14 December 2019
Aquatic Ruin Zone, known as "Neo Green Hill Zone" here, is the first stage of the Simon Wai prototype, and is mostly complete, save for one important issue - there are no big underwater sections. There are also no enemies here, except the arrow-shooting totems, and little mistakes can cost lives.
General comparisons
Simon Wai prototype |
---|
Final game |
---|
Water does NOT have any effect on Tails other than palette change.
Simon Wai prototype |
---|
Final game |
---|
If Sonic gets out of the water during the countdown, the music will be changed to the Emerald Hill theme.
Act 1
Simon Wai prototype |
---|
Final game |
---|
One could argue Aquatic Ruin looks better in some sections than the Simon Wai build. The underwater graphics for these waterfalls were broken before release, but they're intact in this prototype.
Simon Wai prototype |
---|
Final game |
---|
The splash graphics are corrupted in this prototype, with the game rendering half a bubble and some other garbage instead. Tails doesn't make a splash when he enters the water. The final game has its own set of issues, so it's fair to say this feature was never completely fixed.
Simon Wai prototype |
---|
Final game |
---|
Because there isn't a lower level, we get a row of very shallow pits. Pits aren't a feature of this Zone in the final game.
Map
Simon Wai prototype |
---|
Final game |
Act 2
Simon Wai prototype |
---|
Final game |
---|
Miss this swinging platform, and Sonic is history as he falls all the way out of the edge of the screen.
Simon Wai prototype |
---|
Final game |
---|
One can see where the underwater sections are meant to go, but they're not here yet.
Simon Wai prototype |
---|
Final game |
---|
There is no boss, just a weirdly placed signpost.
Map
Simon Wai prototype |
---|
Final game |
References
Sonic the Hedgehog 2 (Simon Wai prototype), prototype version of Sonic the Hedgehog 2 (16-bit) | |
---|---|
Main page | Comparisons | Maps | Hidden content | Hacking guide |