Difference between revisions of "Green Hill Zone (Sonic the Hedgehog 16-bit)"
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RGamer2009 (talk | contribs) (Created page with "==Level Map pics== Is anyone else seeing the following besides me? ''Error creating thumbnail: Invalid thumbnail parameters'' --~~~~") |
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--[[User:RGamer2009|RGamer2009]] 00:01, 26 June 2011 (UTC) | --[[User:RGamer2009|RGamer2009]] 00:01, 26 June 2011 (UTC) | ||
+ | :That's a known issue, the level map is too big (in pixels, not in bytes) to be automatically thumbnail'd, so an admin has to manually generate a thumbnail. Most, if not all, level maps suffer from this (which is why we originally uploaded ½x or ¼x maps, until someone decided to upload 1x maps which are of course too big, but eh, not my decision, all I can do is PNGOUT them to reduce the file size). [[User:Nineko|Nineko]] 00:33, 26 June 2011 (UTC) | ||
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+ | == Crabmeat out of bounds == | ||
+ | |||
+ | What's with that Crabmeat under the level in GHZ2, after the loop + 1-Up? I tried looking for it in debug mode, but to no avail. Is it just a problem with the image itself (...somehow), a problem with the mapper used to generate it, or is it really in the level? [[User:Espyo|Espyo]] 13:53, 22 January 2013 (UTC) | ||
+ | :There's a Crabmeat there according to SonLVL, which was used to generate the image, and SonED2. [[User:MainMemory|MainMemory]] 14:11, 22 January 2013 (UTC) |
Latest revision as of 12:40, 23 March 2020
Level Map pics
Is anyone else seeing the following besides me?
Error creating thumbnail: Invalid thumbnail parameters
--RGamer2009 00:01, 26 June 2011 (UTC)
- That's a known issue, the level map is too big (in pixels, not in bytes) to be automatically thumbnail'd, so an admin has to manually generate a thumbnail. Most, if not all, level maps suffer from this (which is why we originally uploaded ½x or ¼x maps, until someone decided to upload 1x maps which are of course too big, but eh, not my decision, all I can do is PNGOUT them to reduce the file size). Nineko 00:33, 26 June 2011 (UTC)
Crabmeat out of bounds
What's with that Crabmeat under the level in GHZ2, after the loop + 1-Up? I tried looking for it in debug mode, but to no avail. Is it just a problem with the image itself (...somehow), a problem with the mapper used to generate it, or is it really in the level? Espyo 13:53, 22 January 2013 (UTC)
- There's a Crabmeat there according to SonLVL, which was used to generate the image, and SonED2. MainMemory 14:11, 22 January 2013 (UTC)