Difference between revisions of "Chaotix (prototype 1207)/Comparisons/Amazing Arena"
From Sonic Retro
Line 1: | Line 1: | ||
{{back}} | {{back}} | ||
− | Much of [[Amazing Arena]] is playable, but not all objects are finished and there are no [[Badniks]] | + | Much of [[Amazing Arena]] is playable, but not all objects are finished and there are no [[Badniks]]. |
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Chaotix1207 32X AA ObjectPalettes.png |
− | | image2= | + | | image2=Chaotix 32X AA ObjectPalettes.png |
+ | | game1=Prototype 1207 | ||
+ | | game2=Final game | ||
+ | | desc=Most objects use their "lights on" palettes regardless of whether the lights are actually on, and in the morning, sunset or night versions of the stage, these object palettes are always wrong. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Chaotix1207 32X AA Lifts.png | ||
+ | | image2=Chaotix 32X AA Lifts.png | ||
| game1=Prototype 1207 | | game1=Prototype 1207 | ||
| game2=Final game | | game2=Final game | ||
− | | desc= | + | | desc=Combi rings become detached from characters while riding lifts. In the final the idle animations never trigger during these segments, with characters always remaining standing. |
}} | }} | ||
{{Comparison | {{Comparison | ||
Line 14: | Line 21: | ||
| game1=Prototype 1207 | | game1=Prototype 1207 | ||
| game2=Final game | | game2=Final game | ||
− | | desc= | + | | desc=Shields and combi-ring sparkles are drawn on top of the tubes. |
}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Chaotix1207 32X AA NoClear.png |
− | | image2= | + | | image2=Chaotix 32X AA NoClear.png |
| game1=Prototype 1207 | | game1=Prototype 1207 | ||
| game2=Final game | | game2=Final game | ||
− | | desc=The | + | | desc=The prototype doesn't care if you haven't turned the lights on. In the final, it berates you with a "No Clear: Challenge Again!!". |
}} | }} | ||
==Level 1== | ==Level 1== | ||
+ | {{Comparison | ||
+ | | image1=Chaotix1207 32X AA 1Switch.png | ||
+ | | image2=Chaotix 32X AA 1Switch.png | ||
+ | | game1=Prototype 1207 | ||
+ | | game2=Final game | ||
+ | | desc=Level 1 contains the only light switch in the prototype. | ||
+ | }} | ||
{{Comparison | {{Comparison | ||
| image1=Notavailable.svg | | image1=Notavailable.svg | ||
Line 31: | Line 45: | ||
| game2=Final game | | game2=Final game | ||
| desc=Level 1's [[Amazing Arena Sub-boss|sub-boss]] exists, but the music doesn't change when it's on-screen. Its head does not come off and cannot be defeated, so you're forced to wait until the sequence finishes to get by. Others levels are missing theirs. | | desc=Level 1's [[Amazing Arena Sub-boss|sub-boss]] exists, but the music doesn't change when it's on-screen. Its head does not come off and cannot be defeated, so you're forced to wait until the sequence finishes to get by. Others levels are missing theirs. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Prototype 1207 | ||
+ | | game2=Final game | ||
+ | | desc=The camera locks for the signpost too early, meaning the player can go off screen. | ||
}} | }} | ||
{{Comparison | {{Comparison | ||
Line 47: | Line 68: | ||
| game2=Final game | | game2=Final game | ||
| desc=While the clock is there, the light switch is not. | | desc=While the clock is there, the light switch is not. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
{{Comparison | {{Comparison |
Revision as of 13:29, 24 January 2021
- Back to: Chaotix (prototype 1207)/Comparisons.
Much of Amazing Arena is playable, but not all objects are finished and there are no Badniks.
Prototype 1207 |
---|
Final game |
---|
Most objects use their "lights on" palettes regardless of whether the lights are actually on, and in the morning, sunset or night versions of the stage, these object palettes are always wrong.
Prototype 1207 |
---|
Final game |
---|
Combi rings become detached from characters while riding lifts. In the final the idle animations never trigger during these segments, with characters always remaining standing.
Prototype 1207 |
---|
Final game |
---|
Shields and combi-ring sparkles are drawn on top of the tubes.
Prototype 1207 |
---|
Final game |
---|
The prototype doesn't care if you haven't turned the lights on. In the final, it berates you with a "No Clear: Challenge Again!!".
Level 1
Prototype 1207 |
---|
Final game |
---|
Level 1 contains the only light switch in the prototype.
Prototype 1207 |
---|
Final game |
---|
Level 1's sub-boss exists, but the music doesn't change when it's on-screen. Its head does not come off and cannot be defeated, so you're forced to wait until the sequence finishes to get by. Others levels are missing theirs.
Prototype 1207 |
---|
Final game |
---|
The camera locks for the signpost too early, meaning the player can go off screen.
Prototype 1207 |
---|
Final game |
---|
Level 2
Prototype 1207 |
---|
Final game |
---|
While the clock is there, the light switch is not.
Prototype 1207 |
---|
Final game |
---|
Level 3
Prototype 1207 |
---|
Final game |
---|
Level 4
Prototype 1207 |
---|
Final game |
---|
Level 5
Prototype 1207 |
---|
Final game |
---|
No boss for Amazing Arena yet. The cutscene plays but Eggman never appears.
Prototype 1207 |
---|
Final game |
---|
References
Chaotix (prototype 1207), prototype version of Chaotix | |
---|---|
Main page | Comparisons | Maps | Hidden content |