Sonic Worlds

From Sonic Retro


Fast Facts on Sonic Worlds

Latest Version: 1.5.2
Latest Release Date: 10/15/16
Engine: Sonic Worlds
Credits: SFGHQ Community

Not to be confused with Sonic World, the 3D level in Sonic Jam or the Sonic World that made Sonic 6.

Sonic Worlds is an open-source collaboration based project sponsored by the Sonic Fan Games HQ community. By the use of Multimedia Fusion 2 Vitalize! tool, the creators intend to create a web community where users can freely play independent levels online (something along the guidelines of a "Online Arcade" webpage).

Making a Sonic the Hedgehog engine is one of the most tedious parts of the game creation process, so Worlds provides a pre-made engine with a basic set of objects and features in order to allow designers to mainly focus on level design. Due the collaborative nature of this project, everyone can freely use this pre-made engine, modify it and submit additions to the official releases to enhance the quality of the resulting product.

Once designers have their level or set of levels done, they will be able to submit them into the Sonic Worlds webpage, where the submission is put into a Level Ranking System. The Sonic Worlds project will also feature eventual level design competitions (with prizes, of course) in order to increase participation on the project and enjoyment for the players, being the first one for SAGE 2007.

Sonic Worlds is potent enough to create complete games, as evidenced by fan games such as Sonic Before the Sequel. It has even been modified to create completely new, original games. The indie game Freedom Planet, for example, uses Sonic Worlds as the core engine, but has heavily modified it and built new gameplay into it.

Progress So Far

(360º) Platform engine - 99% (There's always room to add something more)

1. Coded as flexible as possible. Sections of internal code can be easily activated/deactivated without effort using the flags provided by the engine. Also, a simple interruption system has been added in case objects or gimmicks need to do certain checks in an specific part of the code.

2. Actions are implemented using a modular/statesmachine-based design. Adding new actions is fairly easy this way, and tends to be easier to find out bugs; as every actions needs to be relationated with each other.

3. Advanced sensor system. Using an enhanced system than the previous 360º engine, Worlds makes use of the Alterable Strings to use the less number of fast loops possible. As additions, now sensors' offset position can be adjusted through their alterable values.

Actions Implemented

  1. Common action (Idle, Walking/Running, etc)
  2. Jumping
  3. Look up
  4. Crouch Down
  5. Spin Dash
  6. Rolling
  7. Skidding
  8. (Tails) Flying/Swimming
  9. (Knuckles) Gliding
  10. (Sonic) Peel-out
  11. (Amy) Hammer
  12. (Shadow) Boost
  13. Super Transformations


  1. Hyper Tranformations

Gimmicks Implemented

  1. [Damizean] Moving Platforms
  2. [Techokami] Falling Platforms
  3. [Damizean] Bridges
  4. [LarkSS] Swing (S1, Green Hill Zone)
  5. [Damizean & DW] Screw + Nut Platform (S2, Metropolis Zone)
  6. [DimensionWarped] Fireball Thrower (S1, Star Light Zone)
  7. [DimensionWarped] Basic Hanging Bar (S2, Sky Fortress Zone)
  8. [Zenor] Collapsing platform
  9. [Techokami] Collapsing platform (Scalable)
  10. [Damizean] Conveyor Belts
  11. [Azu & Damizean] Teleportation Orb
  12. [Azu & Damizean] Sky Sanctuary Teleport Orb
  13. [DimensionWarped] Corks (S1, Labyrinth Zone)
  14. [DimensionWarped] Pinball Flippers (S2, Casino Night Zone)
  15. [Azu] Accelerator (S3, Carnival Night Zone)
  16. [LarkSS] Pole Pod (Original)
  17. [Rael0505] Tunnels (S1, Green Hill Zone)
  18. [Damizean & Techokami] Pinball Bumpers
  19. [Techokami] Switch-Controlled Doors
  20. [Techokami] Shutters
  21. [LarkSS] SwingPole (S&K, Mushroom Hill Zone)
  22. [LarkSS] Corkscrew (S2, Emerald Hill Zone)
  23. [Blue Emerald] Lava (S1, Marble Zone)
  24. [Techokami] Barrel (S3, Carnival Night Zone)
  25. [LarkSS] Mushroom Lever (S&K, Mushroom Hill Zone)
  26. [DimensionWarped] Hanging Lift
  27. [LarkSS & Techokami] Water Current
  28. [LakeFeperd] Fan
  29. [LakeFeperd] Thunder Balloon/Electric Blast (Sonic Chrono Adventure)
  30. [LakeFeperd] Flame Orb/Fire Blast (Sonic Chrono Adventure)
  31. [Techokami] Slides
  32. [Naoshi] Speed Pad (S2, Chemical Plant Zone)
  33. [Azu] Water Gush (S3, Hydrocity Zone)

Upcoming Characters

  1. Rouge the Bat
  2. Cream the Rabbit
  3. Silver the Hedgehog
  4. Blaze the Cat
  5. Vector the Crocodile
  6. Espio the Chameleon
  7. Charmy Bee
  8. Mighty the Armadillo
  9. Ray the Flying Squirrel
  10. Fang the Sniper
  11. Metal Sonic
  12. Sally Acorn
  13. Bunnie Rabbot

Screenshot Gallery

List Of Games Made With Sonic World

  • Sonic Before the Sequel LakeFeperd
  • Sonic After the Sequel LakeFeperd
  • Sonic Before the Sequel Aftermath LakeFeperd
  • Sonic Chrono Adventure By LakeFeperd
  • Sonic Worlds Level Collab By Various Members
  • Sonic Axiom
  • Freedom Planet
  • Sonic.exe the Spirits of hell


Download.svg Download Sonic Worlds
File: Sonic Worlds Delta (34.92 MB) (info)
Current version: 1.5.2

There's also a "Simple" and "Not So Simple" version and a unofficial partner system for Delta and "Not So Simple".

External Links