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Dry Lagoon

From Sonic Retro

Revision as of 15:59, 2 June 2009 by 0r4ng3 (talk | contribs)

Hmm... OK, we conclude from this that the music is beyond me. I'd ask User:Hivebrain or User:Scarred Sun on their talk pages. Looking at the Sonic the Hedgehog OSV, it appears that Retro does something rather intricate with the music that I certainly can't make heads or tails of.

And while this ISN'T Pumpkin Hill, I'll ramble about layout. I don't think you need Purpose as it's own one-section heading; just lump that in with the introductory info above the Table of Contents. Appearence / divisions / versions is fine; Animals / enemies is good info to have (although there's a whole lotta empty space next to the tables - though I certainly don't know how to evade that).

Upgrade, like purpose, seems a bit excessive to give a single point its own section; maybe just lump that in above the Table of Contents too? I.E:

Dry Lagoon is the second stage in the Dark storyline of Sonic Adventure 2 and the first stage playable with Rouge. As it is a hunting stage, the goal, as with Sonic Adventure, is to find the three shards of the Master Emerald hidden in that level. Rouge's Mystic Melody upgrade can be found here - though it requires the Pick Nails to access.

Maybe condense all the Locations into one section:

  • Locations
Emerald Shards - Hard
Big the Cat

This is just off the top of my head. Since you're the one working on it atm, I think you get to set the precedent, so long as it's consistent. :) Frozen Nitrogen 12:07, 2 June 2009 (CDT)

MP3s are stored on their own subdomain, so they shouldn't be uploaded on the wiki. You can get the filenames from Multi-dimensional Sonic Adventure 2 Original Sound Track. - Hivebrain 12:21, 2 June 2009 (CDT)


All right then, but if we lump purpose and story with the introductory section of each one, I think that some of those will just become cluttered. I'm looking at Route 101 for example. Any sugestions on that? I agree that Upgrade goes here though, I'll change that now. The animal/enemies tables, yeah I have no idea what to do about that, since there's a lot of space. I do have all the locations of animals for example, but it would be clutter the article if we put them under the locations part as well, won't it? Locations will include emerald shards hard and big the cat. Thanks for the music link. I'll do this now.

Oh yeah, I think it would look a lot better if the name was next to the .mp3 file, instead of somehwere in the article. for example: music: Bright Sound
mp3 part

I did it on Pumkin Hill. Looks neat. If we could include the OSV link like in the SA pages, it would be even better, but someone has to edit the template and I don't know how to do it. http://info.sonicretro.org/Pumpkin_Hill I'll do the music part for the others. If anyone thinks it stinks, do say. -Orange

Worked out how to get tables on the same line. This can certainly be used to cut out the yawning voids on the side of Animals / Enemies... buy if you try to cram the Shards table in there too it falls off the edge (in my browser, anyway). SEE BELOW.
With regard to Purpose... fine, I see your point with regard to Route 101, but in that case it might be wise to write a Route-101-esque plotline summary of what's brought Rouge to Dry Lagoon, what's happened in recent cutscenes, where she goes next, etc. Just so the Purpose section isn't a single sentence in any of the articles.
If you have the info (and patience) to upload the animal locations, you could do it under the tables in the Animals / Enemy section and then just have locations as "Other locations"...?
I'll get on the SA template ASAP (assuming someone else hasn't done it already...) THEY HAD Frozen Nitrogen 14:22, 2 June 2009 (CDT)

Animals & Enemies

Name Number Number (Hard Mode)
Gold Beetle 1 1
Gun Hawk 2 6
Rhino Cannon 2 4
Boo
Boom Boo 0 5
Animal Number
Bat 4
Boar 1
Cheetah 2
Half fish 1
Skeleton Dog 2
Total 10
What about this, assuming that I can rip all of them?
Animal Number
<iimg>Cheetah!Cheetah.png</iimg> 4
<iimg>Cheetah!Cheetah.png</iimg> 1
<iimg>Cheetah!Cheetah.png</iimg> 2
<iimg>Cheetah!Cheetah.png</iimg> 1
<iimg>Cheetah!Cheetah.png</iimg> 2
Total 10

Locations

Emerald shard Requirements Hints
#1 Under the mountain?

A rusty steel platform above.

Under the mountain with round tracks.

#2 Shovel Claw Lively cheer from the skulls.

In the rocky wall.

A place where the flame crosses.

#3 Sunglasses There is a secret in that church!

Do you have your sunglasses?

Try wearing your sunglasses at the top of the Church...

A plot summary instead of purpose eh? I can agree with that. The mission is in the box to the right to begin with. That line was in Wild Canyon before I edited, that's why I put it there anyway. I didn't want to trample on those who started the project.

About the animal locations, I was thinking about an extra column with the explanation of where they are, not screenshots. If this is put in the article, then the animal section could completely go under Locations. Excelent at the animal images. It's an excelent idea, rip them and post them. Do we mantaign the name or remove them though?

About the enemy list, I checked other articles and there's no enemy count and there's a list instead. A friend of mine also told me that the DC and GC have different number of enemies in several levels. Perhaps we could cut that table out?

About the OSV link like the SA levels, anyone can help on that?

-Orange