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{{LevelBob|levelscreen=Starlight.png|levelno=Fifth|game=Sonic the Hedgehog (16-bit)|acts=3|boss=Star Light Zone Boss|osv=[[Sonic the Hedgehog OSV]]|map=Sonic the Hedgehog Level Maps}}
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{{LevelBob|levelscreen=Starlight.png|levelno=Fifth|game=Sonic the Hedgehog (16-bit)|acts=3|boss=Star Light Zone Boss|osv=[[Sonic the Hedgehog OSV]]|map=Sonic the Hedgehog Level Maps|music=<flashmp3>Sonic the Hedgehog OSV/16 - Star Light Zone.mp3</flashmp3>}}
  
 
'''Star Light Zone''' is a rather peaceful zone set in an urban environment at night, under the stars, and contains many loops (claimed in the UK [[Sonic the Comic]] series and a few unofficial American works to be 'unfinished highways'). There are not many enemies here; at least not many which can be destroyed by [[Sonic]]. The most prominent of these foes are smart walking bombs - these walk along the floor or ceiling, and will explode a few seconds after Sonic approaches them. A play mechanic introduced in this level (never to be used again) was that of dropping staircases - some 'staircase' blocks can be hit from below, causing them to wobble and fall into a new position. This opens up a new route through the level.
 
'''Star Light Zone''' is a rather peaceful zone set in an urban environment at night, under the stars, and contains many loops (claimed in the UK [[Sonic the Comic]] series and a few unofficial American works to be 'unfinished highways'). There are not many enemies here; at least not many which can be destroyed by [[Sonic]]. The most prominent of these foes are smart walking bombs - these walk along the floor or ceiling, and will explode a few seconds after Sonic approaches them. A play mechanic introduced in this level (never to be used again) was that of dropping staircases - some 'staircase' blocks can be hit from below, causing them to wobble and fall into a new position. This opens up a new route through the level.

Revision as of 00:52, 23 May 2008

Starlight.png
Star Light Zone
Fifth Zone, Sonic the Hedgehog (16-bit)
Number of Acts: 3
Boss: Star Light Zone Boss

Star Light Zone is a rather peaceful zone set in an urban environment at night, under the stars, and contains many loops (claimed in the UK Sonic the Comic series and a few unofficial American works to be 'unfinished highways'). There are not many enemies here; at least not many which can be destroyed by Sonic. The most prominent of these foes are smart walking bombs - these walk along the floor or ceiling, and will explode a few seconds after Sonic approaches them. A play mechanic introduced in this level (never to be used again) was that of dropping staircases - some 'staircase' blocks can be hit from below, causing them to wobble and fall into a new position. This opens up a new route through the level.

The greatest hazard in this level are giant drops into which Sonic can fall to his death. Fans which prevent you from moving (reappearing in Sonic 2 in the Oil Ocean Zone), flame-shooting vents and see-saws hanging in thin air make navigation harder.

Instruction Manual Description

Speed through the stars like a roller coaster in a world that twists like a corkscrew.

Sonic Team Commentary (from Sonic Jam Strategy Guide)

While designing stages, I had the image in mind of something like outer space, or a starry night sky. I was thinking there should be a place where you run through a scenic night-time location. By the time we were done with these last three stages, Labyrinth, Star Light, and Scrap Brain, we had a really good understanding of the system and had become somewhat fanatical about elaborate moving platforms. (Ohshima)

Badniks

  • Bomb — Mindless kamikaze bomb bots that walk back and forth along a short plane, either on the ground or ceiling.
  • Uniuni — These guys, palette aside, look exactly like Unidus. They're a bit more cool-headed, though, and won't fire off their shield of mines.


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