Actions

Difference between revisions of "Star Light Zone"

From Sonic Retro

m (Categorization)
m
Line 18: Line 18:
  
 
{{Sonic1Levels}}
 
{{Sonic1Levels}}
[[Category: Levels]]
+
[[Category: Sonic the Hedgehog (Genesis) Levels]]

Revision as of 13:12, 3 August 2006

Star Light Zone
Star Light Zone is a rather peaceful zone set in an urban environment at night, under the stars, and contains many loops (claimed in the UK Sonic the Comic series and a few unofficial American works to be 'unfinished highways'). There are not many enemies here; at least not many which can be destroyed by Sonic. The most prominent of these foes are smart walking bombs - these walk along the floor or ceiling, and will explode a few seconds after Sonic approaches them. A play mechanic introduced in this level (never to be used again) was that of dropping staircases - some 'staircase' blocks can be hit from below, causing them to wobble and fall into a new position. This opens up a new route through the level.

The greatest hazard in this level are giant drops into which Sonic can fall to his death. Fans which prevent you from moving (reappearing in Sonic 2 in the Oil Ocean Zone), flame-shooting vents and see-saws hanging in thin air make navigation harder.

Instruction Manual Description

Speed through the stars like a roller coaster in a world that twists like a corkscrew.

Villians

Badniks

  • Bomb — Mindless kamikaze bomb bots that walk back and forth along a short plane, either on the ground or ceiling.
  • Uniuni — These guys, palette aside, look exactly like Unidus. They're a bit more cool-headed, though, and won't fire off their shield of mines.

Boss

  • Boss: Dr. Robotnik's Mine Machine
  • Hits: 8

At the end of Act three, Dr. Robotnik drops mines onto three see-saws. The mines detonate soon after, but Sonic can use the see-saws and the mines to either shoot the mines at Robotnik or use them to propel himself upwards.

Template:Sonic1Levels