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Difference between revisions of "Spin Dash"

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==Spindash in Sonic CD==
 
==Spindash in Sonic CD==
The spindash in ''Sonic CD'' works different than the one that appeared in ''Sonic 2'' and later titles. Sonic still takes hits while in the ball form and the spin dash must be revved up by repeatedly pressing the button before being used or Sonic will stand up instead of using the move.
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The Spin Dash in ''Sonic CD'' works different than the one that appeared in ''Sonic 2'' and later titles. Sonic still takes hits while in the ball form and the spin dash must be revved up by repeatedly pressing the button before being used or Sonic will stand up instead of using the move.
  
  

Revision as of 16:26, 22 February 2009

The Spin Dash, first mentioned as the Super Dash Attack in the Sonic the Hedgehog 2 (16-bit) instruction manual, refers to the ability of Sonic to dash off from a standstill. Sonic rolls into a ball form and spins to rev up and gain momentum and takes off at great speed. If a badnik is hit while in this ball form when it is going at high speed or while revving up the spin dash it takes damage.

The move was first introduced in Sonic 2 and has appeared in most Sonic games that have been released since then. In sidescrolling games the move is performed by pressing Down and a jump button. Most 3D titles have the spin dash assigned to a single button.

Spindash in Sonic 2,3, S&K

In Sonic 2, Sonic 3, and Sonic & Knuckles, the Spin Dash works the same way. It is used in all subsequent 2D games. Holding Down and pressing A, B, or C will charge up a Spin Dash, and releasing Down will send Sonic zooming off at high speed in whatever direction he is facing. By repeatedly tapping the button the speed will increase. There are a few cool little tricks to be learned other than just blasting to the side.

Diagonal Blast: This trick takes expert timing. Charge up the Spin Dash by holding Down and pressing A rapidly. Then, the split second after releasing Down, press Up and tap A. If timed correctly, Sonic will blast off at an upward angle, which is useful in areas with varied terrain.

Spin Dash in Sonic 1

Sonic Jam

When Sonic 1 was ported to the Sega Saturn as part of the Sonic games compilation, Sonic Jam, the Spin Dash was introduced into the game. This allowed the player to finish levels in much quicker time. It also caused a problem in Green Hill Zone where it would be possible for Sonic to die falling off the bottom of the screen after Spin Dashing through a tunnel.

Sonic the Hedgehog Genesis

The Spindash is present in Sonic the Hedgehog Genesis and works much the same as in Sonic 2.

ROM Hacks

In chronological order:

Nowadays, due to widespread ASM usage and the existence of a Spin Dash porting guide, most recent Sonic 1 hacks feature a Sonic 2-style Spin Dash.


Spindash in Sonic CD

The Spin Dash in Sonic CD works different than the one that appeared in Sonic 2 and later titles. Sonic still takes hits while in the ball form and the spin dash must be revved up by repeatedly pressing the button before being used or Sonic will stand up instead of using the move.


Spindash in 3D polygonal games

Since Sonic Adventure the Spindash was performed by pressing a single button rather than pressing Down and jump. This is due to the fact that pressing down would cause sonic to turn in that direction, rather than duck.