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Difference between revisions of "Sonic the Hedgehog 3 (prototype; 1993-11-03)/Comparisons/Launch Base Zone"

From Sonic Retro

(Act 1)
(Act 2)
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==Act 2==
 
==Act 2==
 
{{Comparison
 
{{Comparison
| image1=Notavailable.svg
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| image1=Sonic31993-11-03 MD LBZ2 SonicUnderwater.png
 
| image2=Notavailable.svg
 
| image2=Notavailable.svg
 
| game1=Prototype
 
| game1=Prototype
 
| game2=Final game
 
| game2=Final game
 
| desc=Sonic does not have a dedicated underwater palette.
 
| desc=Sonic does not have a dedicated underwater palette.
 +
}}
 +
{{Comparison
 +
| image1=Sonic31993-11-03 MD LBZ2 RedBits.png
 +
| image2=Notavailable.svg
 +
| game1=Prototype
 +
| game2=Final game
 +
| desc=Weird red foreground tiles can be found dotted around the stage.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
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}}
 
}}
 
{{Comparison
 
{{Comparison
| image1=Notavailable.svg
+
| image1=Sonic31993-11-03 MD LBZ2 Knuckles.png
 
| image2=Notavailable.svg
 
| image2=Notavailable.svg
 
| game1=Prototype
 
| game1=Prototype
 
| game2=Final game
 
| game2=Final game
| desc=Knuckles is not standing on red girders.
+
| desc=Knuckles is standing on circular boss door parts rather than red girders. When he loads in, the background breaks. He also doesn't chuckle between hitting the Eggpod and falling off.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
| image1=Notavailable.svg
+
| image1=Sonic31993-11-03 MD LBZ2 Stuck.png
 
| image2=Notavailable.svg
 
| image2=Notavailable.svg
 
| game1=Prototype
 
| game1=Prototype
 
| game2=Final game
 
| game2=Final game
| desc=The game soft-locks before reaching the area where Sonic and Tails would fight [[Beam Rocket]] and [[Big Arm]].
+
| desc=The Eggpod stops moving and the game soft-locks before reaching the area where Sonic and Tails would fight [[Beam Rocket]] and [[Big Arm]].
 
}}
 
}}
 
===Map===
 
===Map===

Revision as of 17:55, 18 November 2019

Back to: Sonic the Hedgehog 3 (prototype; 1993-11-03)/Comparisons.

Act 1

Notavailable.svg
Prototype
Notavailable.svg
Final game

The background uses a different palette.

Sonic31993-11-03 MD LBZ1 Knuckles.png
Prototype
Notavailable.svg
Final game

Graphics start corrupting when Eggman and Knuckles arrive on the scene.

Sonic31993-11-03 MD LBZ1 Stuck.png
Prototype
Notavailable.svg
Final game

The tower and the end of the Act does not collapse, making it impossible to progress to the boss through normal gameplay.

Expression error: Unexpected < operator.
Prototype
Notavailable.svg
Final game

You can find the boss area through edit mode, however. Twin Hammer never loads, but there are two curious pipe systems in the floor, which when entered move Sonic and Tails above the boxes Twin Hammers come out of.

Map

100%
Prototype
100%
Final game


Act 2

Sonic31993-11-03 MD LBZ2 SonicUnderwater.png
Prototype
Notavailable.svg
Final game

Sonic does not have a dedicated underwater palette.

Sonic31993-11-03 MD LBZ2 RedBits.png
Prototype
Notavailable.svg
Final game

Weird red foreground tiles can be found dotted around the stage.

Sonic31993-11-03 MD LBZ2 SkyCorruption.png
Prototype
Notavailable.svg
Final game

The top part of the sky is always corrupted in this build.

Sonic31993-11-03 MD LBZ2 Eggpod.png
Prototype
Notavailable.svg
Final game

The Eggpod is raised off the ground, and the game lets you jump over it and kill yourself.

Sonic31993-11-03 MD LBZ2 Knuckles.png
Prototype
Notavailable.svg
Final game

Knuckles is standing on circular boss door parts rather than red girders. When he loads in, the background breaks. He also doesn't chuckle between hitting the Eggpod and falling off.

Sonic31993-11-03 MD LBZ2 Stuck.png
Prototype
Notavailable.svg
Final game

The Eggpod stops moving and the game soft-locks before reaching the area where Sonic and Tails would fight Beam Rocket and Big Arm.

Map

100%
Prototype
100%
Final game


References


Sonic the Hedgehog 3 (prototype; 1993-11-03), prototype version of Sonic the Hedgehog 3
Sonic3Proto MD TitleScreen.png

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