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− | | desc=Defeating Twin Hammer causes the second Act to load, but you're sped right through a broken version of level to where Knuckles is standing. The music changes, and you fall to the floor and die. | + | | desc=Defeating Twin Hammer causes the second Act to load, but you're sped right through a broken version of level to where Knuckles is standing. The music changes, and you fall to the floor and die (although Act 2 will load properly afterwards). |
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Revision as of 16:59, 19 November 2019
- Back to: Sonic the Hedgehog 3 (prototype; 1993-11-03)/Comparisons.
Act 1
The background uses a different palette, featuring a pink sky and a green Death Egg. Though it was changed in the final, the different palette would still persist in the Data Select icon:
The prototype won't let you jump off the bottom of the spinning drums. Instead of moving downwards, Sonic and Tails will jump upwards and land on the drum further up.
Graphics and palettes start corrupting when Eggman and Knuckles arrive on the scene.
The tower and the end of the Act does not collapse so the screen locks in place. However, you can get past this by making Tails move to the right.
Twin Hammer loads without a boss theme. You fight it in the same place as the final game, but there are two curious pipe systems in the floor, which when entered move Sonic and Tails above one of two boxes.
If you get hit during this battle and land in the tube entrance, it counts as a pit death.
Expression error: Unexpected < operator.
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Prototype
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Dying just causes the the area to load is if you've reached it through edit mode - devoid of bosses, and with an empty void on the right hand side.
Defeating Twin Hammer causes the second Act to load, but you're sped right through a broken version of level to where Knuckles is standing. The music changes, and you fall to the floor and die (although Act 2 will load properly afterwards).
Map
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Prototype
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Final game
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Act 2
Sonic and Tails do not have a dedicated underwater palette.
Weird red foreground tiles can be found dotted around the stage.
The top part of the sky is always corrupted in this build. If the player restarts the level from a Star Post near the top boundary, the sky will appear normal as it should, but will corrupt once the player comes within proximity of the water.
The Egg Mobile is raised off the ground, and the game doesn't do anything to stop the player from jumping over it and killing themselves.
Knuckles is standing on circular boss door parts rather than red girders. When he loads in, the background breaks. He also doesn't chuckle between hitting the Egg Mobile and falling off.
The Egg Mobile stops moving and the game soft-locks before reaching the area where Sonic and Tails would fight Beam Rocket and Big Arm.
Map
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Prototype
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Final game
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References