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Difference between revisions of "Sonic the Hedgehog 3 (prototype; 1993-11-03)/Comparisons/Launch Base Zone"

From Sonic Retro

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| game1=Prototype
 
| game1=Prototype
 
| game2=Final game
 
| game2=Final game
| desc=The tower and the end of the Act does not collapse, making it impossible to progress to the boss.
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| desc=The tower and the end of the Act does not collapse, making it impossible to progress to the boss through normal gameplay.
 +
}}
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{{Comparison
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| image1=Notavailable.svg
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| image2=Notavailable.svg
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| game1=Prototype
 +
| game2=Final game
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| desc=You can find the boss area through [[edit mode]], however. [[Twin Hammer]] never loads, but there are two curious pipe systems in the floor, which when entered move Sonic and Tails above the boxes Twin Hammers come out of.
 
}}
 
}}
  

Revision as of 08:44, 17 November 2019

Back to: Sonic the Hedgehog 3 (prototype; 1993-11-03)/Comparisons.

Act 1

Notavailable.svg
Prototype
Notavailable.svg
Final game

The background uses a different palette.

Notavailable.svg
Prototype
Notavailable.svg
Final game

The tower and the end of the Act does not collapse, making it impossible to progress to the boss through normal gameplay.

Notavailable.svg
Prototype
Notavailable.svg
Final game

You can find the boss area through edit mode, however. Twin Hammer never loads, but there are two curious pipe systems in the floor, which when entered move Sonic and Tails above the boxes Twin Hammers come out of.

Map

100%
Prototype
100%
Final game


Act 2

Notavailable.svg
Prototype
Notavailable.svg
Final game

Knuckles is not standing on red girders.

Notavailable.svg
Prototype
Notavailable.svg
Final game

The game soft-locks before reaching the area where Sonic and Tails would fight Beam Rocket and Big Arm.

Map

100%
Prototype
100%
Final game


References


Sonic the Hedgehog 3 (prototype; 1993-11-03), prototype version of Sonic the Hedgehog 3
Sonic3Proto MD TitleScreen.png

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Part of Sonic the Hedgehog 3 development