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Difference between revisions of "Sonic the Hedgehog 2 (mobile)"

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'''''Sonic the Hedgehog 2''''' (ソニック ザ ヘッジホッグ2) is a mobile phone game released for [[i-mode 90x]] devices through the [[Sonic Cafe]] portal. This game is basically a port of [[Sonic the Hedgehog 2 (16-bit)]]. However, there are a few additional features, such as an ability to resume the game from the level you last played, submitting high scores to a national league table, and an "Attack Mode" where you play against the game's bosses in sequential order.
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'''''Sonic the Hedgehog 2''''' (ソニック ザ ヘッジホッグ2) is a mobile phone game originally released in Japan for DoJa ([[i-mode 90x]]) devices through the [[Sonic Cafe]] portal. This game is a port of [[Sonic the Hedgehog 2 (16-bit)]] based on the original assets and source code. The game was ported to J2ME by Rockpool Games and released in two parts by Glu Mobile, called [[Sonic the Hedgehog 2 (J2ME)|''Sonic the Hedgehog 2: Dash!'' and ''Sonic the Hedgehog 2: Crash!'']]. Versions for phones with the BREW runtime have also been released; the overseas release was made by Distinctive Developments and published by EA Mobile, and it appears to be based on the J2ME version. The Japanese version for DoJa is the only feature phone version to have some additional features, such as simultaneous music and sound effects, submitting high scores to a national league table, and an "Attack Mode" where the player fights the game's bosses in sequential order.
  
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==BREW versions==
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The BREW versions of the game by Distinctive Developments are largely along the same lines as the DoJa and J2ME versions. The Zone title cards and various other graphics are shared with these feature phone versions, and so is the camera, which is noticeably different compared to the Mega Drive version and follows Sonic more closely. While the BREW versions feature a larger viewport than any other feature phone versions (which are letterboxed), the auto-scrolling [[Sky Chase Zone]] is played with its J2ME screen view with a black bar at the bottom. The view change also means that the HUD is different from the DoJa and J2ME versions, and is a mixture of the original Mega Drive graphics and graphics from Distinctive's J2ME/BREW port of [[Sonic Spinball]].
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A software-rendered version of the half-pipe Special Stage is also present, with a MIDI rendition of the corresponding theme from the original that is arguably lower quality than other songs in the game, which are borrowed from the J2ME version. Unlike the DoJa version, the Special Stage is not rendered in 3D.
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It appears that the lack of the bottleneck in the form of the Java Virtual Machine allowed a larger amount of BREW phones than J2ME phones to receive the high-end version that is based on the original game. However, various phones did still receive versions of the low-end version, which is a recreated approximation of ''Sonic 2''.
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Other things to note include [[Casino Night Zone]] being referred to as "Casino Nights Zone" on the level select screen, and the addition of a set of Rings to the beginning of ''Death Egg Zone''. In addition, a developer .CFG file is present with the other files of the game, and it would've allowed developers and QA to enable settings such as the invincibility mode and launching the game with a completed save file.
 
==Screenshots==
 
==Screenshots==
 
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===DoJa version===
 
<gallery>
 
<gallery>
 
Image:Sonic2-cafe-image04.png
 
Image:Sonic2-cafe-image04.png
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==External links==
 
==External links==
* [http://www.sonicteam.com/cafe/hedgehog2/index.html Sonic the Hedgehog 2] at Sonic Cafe's website
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* [https://web.archive.org/web/20070213060924/http://www.sonicteam.com/cafe/hedgehog2/index.html ''Sonic the Hedgehog 2''] at Sonic Cafe's website (archive)
  
 
==References==
 
==References==

Latest revision as of 06:56, 20 May 2024

n/a

Sonic22006 90x title.png
Sonic the Hedgehog 2
System(s): i-mode 90x, EZweb (BREW 3.1)
Publisher: Sega
Developer:
Distribution portal:
i-mode 90x
Sonic Cafe
EZweb (BREW 3.1)
Puyo Puyo! Sega
Number of players: 1
Release Date RRP Code Rating
i-mode 90x
JP
2006-11-01[1] ¥? ?
EZweb (BREW 3.1)
JP
2009-02-19[2] ¥? ?

Sonic the Hedgehog 2 (ソニック ザ ヘッジホッグ2) is a mobile phone game originally released in Japan for DoJa (i-mode 90x) devices through the Sonic Cafe portal. This game is a port of Sonic the Hedgehog 2 (16-bit) based on the original assets and source code. The game was ported to J2ME by Rockpool Games and released in two parts by Glu Mobile, called Sonic the Hedgehog 2: Dash! and Sonic the Hedgehog 2: Crash!. Versions for phones with the BREW runtime have also been released; the overseas release was made by Distinctive Developments and published by EA Mobile, and it appears to be based on the J2ME version. The Japanese version for DoJa is the only feature phone version to have some additional features, such as simultaneous music and sound effects, submitting high scores to a national league table, and an "Attack Mode" where the player fights the game's bosses in sequential order.

BREW versions

The BREW versions of the game by Distinctive Developments are largely along the same lines as the DoJa and J2ME versions. The Zone title cards and various other graphics are shared with these feature phone versions, and so is the camera, which is noticeably different compared to the Mega Drive version and follows Sonic more closely. While the BREW versions feature a larger viewport than any other feature phone versions (which are letterboxed), the auto-scrolling Sky Chase Zone is played with its J2ME screen view with a black bar at the bottom. The view change also means that the HUD is different from the DoJa and J2ME versions, and is a mixture of the original Mega Drive graphics and graphics from Distinctive's J2ME/BREW port of Sonic Spinball.

A software-rendered version of the half-pipe Special Stage is also present, with a MIDI rendition of the corresponding theme from the original that is arguably lower quality than other songs in the game, which are borrowed from the J2ME version. Unlike the DoJa version, the Special Stage is not rendered in 3D.

It appears that the lack of the bottleneck in the form of the Java Virtual Machine allowed a larger amount of BREW phones than J2ME phones to receive the high-end version that is based on the original game. However, various phones did still receive versions of the low-end version, which is a recreated approximation of Sonic 2.

Other things to note include Casino Night Zone being referred to as "Casino Nights Zone" on the level select screen, and the addition of a set of Rings to the beginning of Death Egg Zone. In addition, a developer .CFG file is present with the other files of the game, and it would've allowed developers and QA to enable settings such as the invincibility mode and launching the game with a completed save file.

Screenshots

DoJa version

External links

References

  1. http://www.sonicteam.com/cafe/top.html (Wayback Machine: 2006-11-17 01:12)
  2. http://sega.jp:80/kt/kddi/puyosega/ (Wayback Machine: 2009-03-25 07:50)
Sonic games for the Sonic Cafe mobile phone service
2001 Sonic the Hedgehog | Sonic Watch | Sonic Tennis
2002 Sonic Golf | Speed | Sonic Fishing | Sonic Billiards | Nakayoshi Chao! | Sonic Bowling | Sonic Racing Kart | Sonic Golf C-Mode Cup | Eggman no Kazuate Panic! ‎ | Sonic no Jirai Sagashi Game | Sonic Racing Shift Up
2003 Sonic Putter | Sonic Darts | Sonic Reversi | Tails no Flying Get | Speed DX
2004 Sonic Hopping | Sonic Hopping 2 | Sonic Hearts | Sonic Panel Puzzle | Sonic Gammon
2005 Sonic no Daifuugou | Sonic Jump | Sonic Reversi Hyper | Amy no Page One | Sonic Kart 3DX | Sonic the Hedgehog
2006 Shadow Shoot | Sonic Speed DX | Sonic Golf 3D | Sonic no 7 Narabe | Sonic the Hedgehog 2 | Sonic no Napoleon
2007 Sonic no Jigen Ressha ‎ | Sonic no Casino Poker