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Difference between revisions of "Sonic the Hedgehog 2 (Simon Wai prototype)/Hidden content"

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(Placeable in edit mode)
(Art)
 
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{{UnusedTable|type=Art|
 
{{UnusedTable|type=Art|
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|Sonic2NA MD Sprite SonicFallOver.png}}
+
| content={{SpriteImage|Sonic2NA MD Sprite SonicFallOver.png}}
 
| desc=Sonic's post-wall collision animation from the Nick Arcade build.
 
| desc=Sonic's post-wall collision animation from the Nick Arcade build.
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|Sonic2NA MD Sprite SonicRotate.png}}
+
| content={{SpriteImage|Sonic2NA MD Sprite SonicRotate.png}}
 
| desc=Sonic turning or rotating sprites.
 
| desc=Sonic turning or rotating sprites.
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|Sonic2NA MD Sprite SonicRunFast1.png}}<br/>{{SpriteImage|Sonic2NA MD Sprite SonicRunFast2.png}}<br/>{{SpriteImage|Sonic2NA MD Sprite SonicRunFast3.png}}<br/>{{SpriteImage|Sonic2NA MD Sprite SonicRunFast4.png}}
+
| content={{SpriteImage|Sonic2NA MD Sprite SonicRunFast1.png}}<br/>{{SpriteImage|Sonic2NA MD Sprite SonicRunFast2.png}}<br/>{{SpriteImage|Sonic2NA MD Sprite SonicRunFast3.png}}<br/>{{SpriteImage|Sonic2NA MD Sprite SonicRunFast4.png}}
 
| desc=Animation for Sonic running faster than normal.
 
| desc=Animation for Sonic running faster than normal.
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|Sonic2NA MD Sprite SonicRunFaster1.png}}<br/>{{SpriteImage|Sonic2NA MD Sprite SonicRunFaster2.png}}<br/>{{SpriteImage|Sonic2NA MD Sprite SonicRunFaster3.png}}<br/>{{SpriteImage|Sonic2NA MD Sprite SonicRunFaster4.png}}
+
| content={{SpriteImage|Sonic2NA MD Sprite SonicRunFaster1.png}}<br/>{{SpriteImage|Sonic2NA MD Sprite SonicRunFaster2.png}}<br/>{{SpriteImage|Sonic2NA MD Sprite SonicRunFaster3.png}}<br/>{{SpriteImage|Sonic2NA MD Sprite SonicRunFaster4.png}}
 
| desc=Animation for Sonic running even faster than normal.
 
| desc=Animation for Sonic running even faster than normal.
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|Sonic2NA MD Sprite SonicPull.png}}
+
| content={{SpriteImage|Sonic2NA MD Sprite SonicPull.png}}
 
| desc=Sonic pulling animation.
 
| desc=Sonic pulling animation.
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|Sonic2NA MD Sprite SonicBalance2.png}} {{SpriteImage|Spr ledge.gif}}
+
| content={{SpriteImage|Sonic2NA MD Sprite SonicBalance2.png}} {{SpriteImage|Spr ledge.gif}}
 
| desc=Sonic balancing animation, likely for when the player is mere pixels away from falling.
 
| desc=Sonic balancing animation, likely for when the player is mere pixels away from falling.
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|Sonic2 MD Sprite Monitors.png|crop_width=30|crop_x=390}}
+
| content={{SpriteImage|Sonic2 MD Sprite Monitors.png|crop_width=30|crop_x=390}}
 
| desc=A monitor with a spring icon. A similar item can be found in ''[[Sonic the Hedgehog Triple Trouble]]'' as the "[[Pogo Spring]]"{{fileref|SonicTripleTrouble GG US manual.pdf|page=12}}.
 
| desc=A monitor with a spring icon. A similar item can be found in ''[[Sonic the Hedgehog Triple Trouble]]'' as the "[[Pogo Spring]]"{{fileref|SonicTripleTrouble GG US manual.pdf|page=12}}.
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|Spr 3eyefish.png|2}}
+
| content={{SpriteImage|Spr 3eyefish.png|2}}
 
| desc=[[Bubbler's Mother]]
 
| desc=[[Bubbler's Mother]]
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|Spr bubble.gif}}
+
| content={{SpriteImage|Spr bubble.gif}}
 
| desc=[[Bubbler]]
 
| desc=[[Bubbler]]
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|Spr bouncer.gif|2}}
+
| content={{SpriteImage|Spr bouncer.gif|2}}
 
| desc=[[Crawl]] prototype
 
| desc=[[Crawl]] prototype
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|Spr fireball.gif}}
+
| content={{SpriteImage|Spr fireball.gif}}
 
| desc=Flaming log
 
| desc=Flaming log
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|Spr ball.gif}}
+
| content={{SpriteImage|Spr ball.gif|2}}
| desc=Ball
+
| desc=[[Ball]]
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|Spr hpzbg.png}}
+
| content={{SpriteImage|Spr hpzbg.png}}
 
| desc=a leftover section of [[Hidden Palace Zone]] background in one of the earliest Sonic 2 builds.
 
| desc=a leftover section of [[Hidden Palace Zone]] background in one of the earliest Sonic 2 builds.
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|Spr drills left.gif}}
+
| content={{SpriteImage|Spr drills left.gif}}
 
| desc=Horizontal drill
 
| desc=Horizontal drill
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|Spr drills up.gif}}
+
| content={{SpriteImage|Spr drills up.gif}}
 
| desc=Vertical drill
 
| desc=Vertical drill
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|Spr splash.gif}}
+
| content={{SpriteImage|Spr splash.gif}}
 
| desc=Leftover sprite from ''[[Chiki Chiki Boys]]'' prototype.
 
| desc=Leftover sprite from ''[[Chiki Chiki Boys]]'' prototype.
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|Spr flame.gif}}
+
| content={{SpriteImage|Spr flame.gif}}
 
| desc=Leftover sprite from ''[[Chiki Chiki Boys]]'' prototype.
 
| desc=Leftover sprite from ''[[Chiki Chiki Boys]]'' prototype.
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|Spr cpzboss.gif}}
+
| content={{SpriteImage|Spr cpzboss.gif}}
 
| desc=[[Water Eggman]] animation
 
| desc=[[Water Eggman]] animation
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite=
+
| content=
 
| desc=[[Mystic Cave Zone]] switch
 
| desc=[[Mystic Cave Zone]] switch
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite=
+
| content=
 
| desc=[[Mystic Cave Zone]] vine
 
| desc=[[Mystic Cave Zone]] vine
 
}}
 
}}
Line 113: Line 113:
 
{{UnusedTable|type=Art|
 
{{UnusedTable|type=Art|
 
{{UnusedRow
 
{{UnusedRow
| sprite={{spriteImage|Sonic2 MD Sprite Monitors.png|crop_width=30}}
+
| content={{spriteImage|Sonic2 MD Sprite Monitors.png|crop_width=30}}
 
| desc=Blank [[monitor]], similar to the one in the original ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]''. Does nothing.
 
| desc=Blank [[monitor]], similar to the one in the original ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]''. Does nothing.
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|Sonic2 MD Sprite OldStarPost.png}} {{SpriteImage|Spr lamppost.gif}}
+
| content={{SpriteImage|Sonic2 MD Sprite OldStarPost.png}} {{SpriteImage|Spr lamppost.gif}}
 
| desc=The prototype [[Star Post]] seen in earlier versions of the game still exists. When deactivated, it is yellow, rapidly flashing white and red once Sonic has passed by.
 
| desc=The prototype [[Star Post]] seen in earlier versions of the game still exists. When deactivated, it is yellow, rapidly flashing white and red once Sonic has passed by.
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite={{spriteImage|Sonic2 MD Sprite CPZ CorrectDoor.png}}
+
| content={{spriteImage|Sonic2 MD Sprite CPZ CorrectDoor.png}}
 
| desc=Doors for [[Chemical Plant Zone]], with the correct artwork. Also unused in the final game, but used in the 2013 remake.
 
| desc=Doors for [[Chemical Plant Zone]], with the correct artwork. Also unused in the final game, but used in the 2013 remake.
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|Sonic2SW MD Sprite NGHZ Pillars.png|crop_width=56}}
+
| content={{SpriteImage|Sonic2SW MD Sprite NGHZ Pillars.png|crop_width=56}}
 
| desc="Growing" pillars for [[Aquatic Ruin Zone]].
 
| desc="Growing" pillars for [[Aquatic Ruin Zone]].
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|Sonic2SW MD Sprite NGHZ Pillars.png|crop_x=56|crop_width=56}}
+
| content={{SpriteImage|Sonic2SW MD Sprite NGHZ Pillars.png|crop_x=56|crop_width=56}}
 
| desc=Pillars where the bottom drops off when Sonic and Tails run underneath.
 
| desc=Pillars where the bottom drops off when Sonic and Tails run underneath.
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|Sonic2Alpha MD Sprite OOZTube.png}}
+
| content={{SpriteImage|Sonic2Alpha MD Sprite OOZTube.png}}
 
| desc=Horizontal versions of the breakable tube-like objects in Oil Ocean exist. They function in the same way as the final game, but send Sonic and Tails left or right rather than up. Once Sonic is travelling, the player can't make him stop unless he collides with an object - even in edit mode the player will continue to travel.
 
| desc=Horizontal versions of the breakable tube-like objects in Oil Ocean exist. They function in the same way as the final game, but send Sonic and Tails left or right rather than up. Once Sonic is travelling, the player can't make him stop unless he collides with an object - even in edit mode the player will continue to travel.
 
}}
 
}}
Line 141: Line 141:
 
{{UnusedTable|type=Art|
 
{{UnusedTable|type=Art|
 
{{UnusedRow
 
{{UnusedRow
| sprite={{spriteImage|Sonic2 MD Sprite Monitors.png|crop_width=30|crop_x=150}}
+
| content={{spriteImage|Sonic2 MD Sprite Monitors.png|crop_width=30|crop_x=150}}
 
| desc=? [[monitor]]. When broken it gives Sonic the [[Super Sonic]] palette (see below).
 
| desc=? [[monitor]]. When broken it gives Sonic the [[Super Sonic]] palette (see below).
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|Spr fish.png}}
+
| content={{SpriteImage|Spr fish.png}}
 
| desc=[[BFish]].
 
| desc=[[BFish]].
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|Spr crocobot.gif}}
+
| content={{SpriteImage|Spr crocobot.gif}}
 
| desc=[[Gator]].
 
| desc=[[Gator]].
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|Spr trycerobot.png}}
+
| content={{SpriteImage|Spr trycerobot.png}}
 
| desc=[[Stego]]
 
| desc=[[Stego]]
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|Spr seahorse2.png}}
+
| content={{SpriteImage|Spr seahorse2.png}}
 
| desc=[[Aquis]] prototype
 
| desc=[[Aquis]] prototype
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|Spr octopus.gif}}
+
| content={{SpriteImage|Spr octopus.gif}}
 
| desc=[[Octus]] prototype
 
| desc=[[Octus]] prototype
 
}}
 
}}
 
}}
 
}}
  
==Super Sonic==
+
===Super Sonic===
 
{{HiddenContent
 
{{HiddenContent
 
| image1=Ss.supersonic.png
 
| image1=Ss.supersonic.png
Line 172: Line 172:
 
}}
 
}}
  
==Leftover Chemical Plant Zone tiles==
+
===Leftover Chemical Plant Zone tiles===
 
{{HiddenContent
 
{{HiddenContent
 
| image1=Ss.s2cpznem.PNG
 
| image1=Ss.s2cpznem.PNG
 
| desc=A set of [[Chemical Plant Zone]] tiles from a previous iteration of the game can be found in the ROM.
 
| desc=A set of [[Chemical Plant Zone]] tiles from a previous iteration of the game can be found in the ROM.
 
}}
 
}}
 +
 +
===Unused level slots===
 +
Like the final game, the Simon Wai prototype has a number of unused level slots, which can be accessed with the Action Replay code FFFE10:??00 (substituting the question marks with the hexadecimal values below). They are all completely empty, with similar broken backgrounds to [[Genocide City Zone]] and [[Death Egg Zone]] in this build
 +
 +
<gallery>
 +
Sonic2SW MD Slot01.png|01
 +
Sonic2SW MD Slot03.png|03
 +
Sonic2SW MD Slot06.png|06 ([[Wing Fortress Zone]] in the final game)
 +
Sonic2SW MD Slot09.png|09
 +
Sonic2SW MD Slot10.png|10 ([[Sky Chase Zone]] in the final game)
 +
</gallery>
  
 
==References==
 
==References==

Latest revision as of 12:16, 17 December 2023

Back to: Sonic the Hedgehog 2 (Simon Wai prototype).

Level select

Ss.s2bls.png

Enabled by default. Simply press A+Start on the title screen. You can also manually enable it by pressing Up Down Down Down Down Up then A+Start

Edit mode

Sonic2SW MD Edit.png

Press C C C C Up Down Down Down Down Up then A+Start on the title screen, then highlight a zone in the stage select and press and hold: A+Start

2 Player vs mode

Cht 2p02.png

Highlight a zone in the stage select and press B+Start to play the level in 2-player split-screen mode. This does not work on levels with water in them - Neo Green Hill Zone, Hidden Palace Zone and the second Act of Chemical Plant Zone. Aside from giving Tails a camera, gamelplay is identical.

Night mode

Cht night01.png

Highlight a zone in the stage select and press C+Start.

Unused content

Art

Art Description
Sonic2NA MD Sprite SonicFallOver.png
Sonic's post-wall collision animation from the Nick Arcade build.
Sonic2NA MD Sprite SonicRotate.png
Sonic turning or rotating sprites.
Sonic2NA MD Sprite SonicRunFast1.png

Sonic2NA MD Sprite SonicRunFast2.png

Sonic2NA MD Sprite SonicRunFast3.png

Sonic2NA MD Sprite SonicRunFast4.png
Animation for Sonic running faster than normal.
Sonic2NA MD Sprite SonicRunFaster1.png

Sonic2NA MD Sprite SonicRunFaster2.png

Sonic2NA MD Sprite SonicRunFaster3.png

Sonic2NA MD Sprite SonicRunFaster4.png
Animation for Sonic running even faster than normal.
Sonic2NA MD Sprite SonicPull.png
Sonic pulling animation.
Sonic2NA MD Sprite SonicBalance2.png
Spr ledge.gif
Sonic balancing animation, likely for when the player is mere pixels away from falling.
Sonic2 MD Sprite Monitors.png
A monitor with a spring icon. A similar item can be found in Sonic the Hedgehog Triple Trouble as the "Pogo Spring"Media:SonicTripleTrouble GG US manual.pdf[1].
Spr 3eyefish.png
Bubbler's Mother
Spr bubble.gif
Bubbler
Spr bouncer.gif
Crawl prototype
Spr fireball.gif
Flaming log
Spr ball.gif
Ball
Spr hpzbg.png
a leftover section of Hidden Palace Zone background in one of the earliest Sonic 2 builds.
Spr drills left.gif
Horizontal drill
Spr drills up.gif
Vertical drill
Spr splash.gif
Leftover sprite from Chiki Chiki Boys prototype.
Spr flame.gif
Leftover sprite from Chiki Chiki Boys prototype.
Spr cpzboss.gif
Water Eggman animation
Mystic Cave Zone switch
Mystic Cave Zone vine

Objects

Placeable in edit mode

Art Description
Sonic2 MD Sprite Monitors.png
Blank monitor, similar to the one in the original Sonic the Hedgehog. Does nothing.
Sonic2 MD Sprite OldStarPost.png
Spr lamppost.gif
The prototype Star Post seen in earlier versions of the game still exists. When deactivated, it is yellow, rapidly flashing white and red once Sonic has passed by.
Sonic2 MD Sprite CPZ CorrectDoor.png
Doors for Chemical Plant Zone, with the correct artwork. Also unused in the final game, but used in the 2013 remake.
Sonic2SW MD Sprite NGHZ Pillars.png
"Growing" pillars for Aquatic Ruin Zone.
Sonic2SW MD Sprite NGHZ Pillars.png
Pillars where the bottom drops off when Sonic and Tails run underneath.
Sonic2Alpha MD Sprite OOZTube.png
Horizontal versions of the breakable tube-like objects in Oil Ocean exist. They function in the same way as the final game, but send Sonic and Tails left or right rather than up. Once Sonic is travelling, the player can't make him stop unless he collides with an object - even in edit mode the player will continue to travel.

Others

Art Description
Sonic2 MD Sprite Monitors.png
? monitor. When broken it gives Sonic the Super Sonic palette (see below).
Spr fish.png
BFish.
Spr crocobot.gif
Gator.
Spr trycerobot.png
Stego
Spr seahorse2.png
Aquis prototype
Spr octopus.gif
Octus prototype

Super Sonic

Ss.supersonic.png

A palette for Super Sonic exists in the prototype. The player can see this by setting any monitor's subtype to 08, then breaking it. Super Sonic's unique sprites, speed, invincibility, jump height, and ring drain are not yet present.

Leftover Chemical Plant Zone tiles

Ss.s2cpznem.PNG

A set of Chemical Plant Zone tiles from a previous iteration of the game can be found in the ROM.

Unused level slots

Like the final game, the Simon Wai prototype has a number of unused level slots, which can be accessed with the Action Replay code FFFE10:??00 (substituting the question marks with the hexadecimal values below). They are all completely empty, with similar broken backgrounds to Genocide City Zone and Death Egg Zone in this build

References


Sonic the Hedgehog 2 (Simon Wai prototype), prototype version of Sonic the Hedgehog 2 (16-bit)
S2b title.png

Main page | Comparisons | Maps | Hidden content | Hacking guide

Part of Sonic the Hedgehog 2 (16-bit) development