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Difference between revisions of "Sonic Adventure/Hidden content"

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(Unused voice Clips)
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[[Image:Sa-e105.JPG|320px]]
 
[[Image:Sa-e105.JPG|320px]]
  
Some textures used for [[E-105]] are actually Dreamcasts. Could Dreamcast really be advanced enough to power a robot?
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Some textures used for [[E-105]] are actually Dreamcasts.
  
 
==Removed Cowgirl Billboard==
 
==Removed Cowgirl Billboard==
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[[Image:SAdragonmodel.png|320px]][[Image:SAdragon.png|320px]][[Image:DCdragon.png|320px]]
 
[[Image:SAdragonmodel.png|320px]][[Image:SAdragon.png|320px]][[Image:DCdragon.png|320px]]
  
After the release of the ''[[Sonic Adventure DX: Director's Cut (preview)]]'' version the model for the unused 3 headed Sky Chase Dragon boss was found in this version too by [[GrandMasterJimmy]].[http://forums.sonicretro.org/index.php?showtopic=10011&st=260] The model viewer used to find him has all the polygons stacked together in one place so it doesn't look right. The left image shows what was found, the right image shows how he should look when properly assembled, textured, and colored.
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In ''[[Sonic Adventure DX: Director's Cut (preview)]]'', a model of an unused three-headed Sky Chase Dragon boss was found by [[GrandMasterJimmy]].[http://forums.sonicretro.org/index.php?showtopic=10011&st=260] The model viewer used to find him has all the polygons stacked together in one place so it doesn't look right. The left image shows what was found, the right image shows how he should look when properly assembled, textured, and colored.
  
 
==Final Egg Hidden Room==
 
==Final Egg Hidden Room==
 
[[Image:SAFinalEggHiddenDoor.jpg|320px]]
 
[[Image:SAFinalEggHiddenDoor.jpg|320px]]
  
A small hidden corridor can be accessed behind the door pictured in the above image. To reach it you need to start a [[Spin Dash]] on the edge of the bridge facing it. At the bottom of the corridor the camera stops so you have to rely on the first person camera to look at the surrounding environment. At the end is a dead end so you'll be stuck and will have to jump into the pit of death.
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A small hidden corridor can be accessed behind the door pictured in the above image. To reach it, the player needs to start a [[Spin Dash]] on the edge of the bridge facing it. At the bottom of the corridor the camera stops, so the player has to rely on the first person camera to look at the surrounding environment. At the end is a dead end where the player cannot return.
  
 
==Hidden Casinopolis Corridor==
 
==Hidden Casinopolis Corridor==
 
[[Image:SAHiddenCasinopolis.jpg|320px]]
 
[[Image:SAHiddenCasinopolis.jpg|320px]]
  
In the ceiling above this area and behind the striped object you can fly with Tails to a unused corridor. When flying out look for a strip of land and when you land on it you will go through the ceiling. This level seems to be fairly complete as there are monitors and rings.
+
In the ceiling above this area and behind the striped object, Tails can fly to a unused corridor. When flying out, a strip of land will become visible.  When Tails lands on it, he will go through the ceiling. This hidden part of the level seems to be fairly complete as there are monitors and rings.
  
 
==Real Sonic==
 
==Real Sonic==
 
[[Image:Sa1protobluehedgehogad.png|320px]]
 
[[Image:Sa1protobluehedgehogad.png|320px]]
  
This was probably a joke image. It is found within the disc but isn't accessable normally.
+
This was most likely a joke image. It is found within the disc, but is not accessible normally.
  
 
==Tokyo Game Show - How-to-Play==
 
==Tokyo Game Show - How-to-Play==
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Within most versions of Sonic Adventure remain How-to-Play pictures from the TGS version of the game. There are no English versions of these files.
 
Within most versions of Sonic Adventure remain How-to-Play pictures from the TGS version of the game. There are no English versions of these files.
  
 
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==Unused voice Clips==
== Unused voice Clips ==
 
 
Through digging, several unused [[Tikal]] voice clips were found inside the game.
 
Through digging, several unused [[Tikal]] voice clips were found inside the game.
* {{file|SAsupersonic.zip|Tikal talks about Super Sonic}} - This indicates that Super Sonic was meant to be usuable in regular levels. It is also possible that you were once required to manually collect the Chaos Emeralds before the Perfect Chaos boss, and this voice clip explained what to do afterwards.
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* {{file|SAsupersonic.zip|Tikal talks about Super Sonic}} - This indicates that Super Sonic was meant to be usable in regular levels. It is also possible that the player was once required to manually collect the Chaos Emeralds before the Perfect Chaos boss, and this voice clip explained what to do afterwards.
 
* {{file|SAleon.zip|Tikal tells you about the Leon badnik}}
 
* {{file|SAleon.zip|Tikal tells you about the Leon badnik}}
 
* {{file|SAgolah.zip|Tikal talks about "Golah"}}
 
* {{file|SAgolah.zip|Tikal talks about "Golah"}}
  
There are also several clips that can be found that discuss the Chao Gardens, some of which include inaccurate info ("Don't put more than 6 Chao in a garden" and its variations, for example.)
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There are also several clips that can be found that discuss the Chao Gardens, some of which include information inconsistent with how the final game works ("Don't put more than six Chao in a garden" and its variations, for example.)
  
 
{{SALevels}}
 
{{SALevels}}
  
 
[[Category:Game Secrets|Sonic Adventure]]
 
[[Category:Game Secrets|Sonic Adventure]]

Revision as of 23:21, 12 September 2009

Lost Graphics

Artwork Name Description
Time Stopper Item This may have been a time-stopping item with a similar effect to Chaos Control. It also could have been related to E-102's levels in some way, which were based around a countdown timer.
Lost Chao Emoticons These would have appeared over the Chao's head but do not appear in normal gameplay.
Tornado Life Gauge Graphics The red "Tornado" life gauge is used in Sky Chase Act 1 and Sky Chase Act 2. However, when Tails transforms the Tornado into the Tornado 2, it still uses the same life gauge. This blue "Tornado2" gauge is never used.

E-105 is built of Dreamcasts

320px

Some textures used for E-105 are actually Dreamcasts.

Removed Cowgirl Billboard

Cowgirl.png

For unknown reasons, a cowgirl billboard from Casinopolis that was present in the first version of Sonic Adventure in Japan was removed from other releases. This includes the Japanese re-release called Sonic Adventure International. It may have been removed due to it being rather provocative.

Beta Title Screen

320px

A prototype Title screen was found inside the disc.

Old Character Select Screen

280px 280px 280px 280px 280px 280px

Six images were found in the game that appear to be a old character select screen. ("Choose Your Buddy" as seen in these pictures is the name of the song on the soundtrack that plays on the character selection screen.)

Beta Loading Screen

File:Sa1protoloading.jpg

A prototype loading screen was found inside the disc.

Sky Chase Dragon

SAdragonmodel.pngSAdragon.pngDCdragon.png

In Sonic Adventure DX: Director's Cut (preview), a model of an unused three-headed Sky Chase Dragon boss was found by GrandMasterJimmy.[1] The model viewer used to find him has all the polygons stacked together in one place so it doesn't look right. The left image shows what was found, the right image shows how he should look when properly assembled, textured, and colored.

Final Egg Hidden Room

SAFinalEggHiddenDoor.jpg

A small hidden corridor can be accessed behind the door pictured in the above image. To reach it, the player needs to start a Spin Dash on the edge of the bridge facing it. At the bottom of the corridor the camera stops, so the player has to rely on the first person camera to look at the surrounding environment. At the end is a dead end where the player cannot return.

Hidden Casinopolis Corridor

SAHiddenCasinopolis.jpg

In the ceiling above this area and behind the striped object, Tails can fly to a unused corridor. When flying out, a strip of land will become visible. When Tails lands on it, he will go through the ceiling. This hidden part of the level seems to be fairly complete as there are monitors and rings.

Real Sonic

Sa1protobluehedgehogad.png

This was most likely a joke image. It is found within the disc, but is not accessible normally.

Tokyo Game Show - How-to-Play

Within most versions of Sonic Adventure remain How-to-Play pictures from the TGS version of the game. There are no English versions of these files.

Unused voice Clips

Through digging, several unused Tikal voice clips were found inside the game.

There are also several clips that can be found that discuss the Chao Gardens, some of which include information inconsistent with how the final game works ("Don't put more than six Chao in a garden" and its variations, for example.)

Template:SALevels