Difference between revisions of "Shield"
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Shields can be obtained though breaking [[monitor]]s, or the gumball machine [[bonus stage]] in ''[[Sonic 3]]''. | Shields can be obtained though breaking [[monitor]]s, or the gumball machine [[bonus stage]] in ''[[Sonic 3]]''. | ||
− | == | + | ==Overview== |
− | + | The original shield is a simple blue sphere, with no additional advantages. The one exception to this is in ''[[Sonic 3D: Flickies' Island]]'', where the basic shield is impervious to the electric flooring in [[Gene Gadget Zone]]. | |
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<gallery> | <gallery> | ||
Image:S1 shield monitor.png|''[[Sonic 1]]'' ([[Mega Drive]]) shield monitor. | Image:S1 shield monitor.png|''[[Sonic 1]]'' ([[Mega Drive]]) shield monitor. | ||
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File:Pocketadv shield monitor.png|''[[Sonic Pocket Adventure]]'' shield monitor. | File:Pocketadv shield monitor.png|''[[Sonic Pocket Adventure]]'' shield monitor. | ||
File:Pocketadv shield get.png|''Sonic Pocket Adventure'' shield. | File:Pocketadv shield get.png|''Sonic Pocket Adventure'' shield. | ||
+ | Image:S3d shield monitor.png|''Sonic 3D'' Shield monitor. | ||
+ | Image:S3d blue shield.png|''Sonic 3D'' shield. | ||
</gallery> | </gallery> | ||
− | + | There are no shields at all in the 8-bit version of ''[[Sonic the Hedgehog 2 (8-bit)|Sonic 2]]'' and subsequent games (''[[Sonic Chaos]]'' and ''[[Sonic Triple Trouble]])''. | |
− | ===''[[Sonic 3 | + | ===Variants=== |
− | These shields protect against most projectile attacks | + | ''[[Sonic 3]]'' had no basic shield, fielding instead elemental barriers in the form of [[Lightning Shield|lightning]], [[Fire Shield|fire]], and [[Water Shield|water]] shields. These shields protect against most projectile attacks, and Sonic is able to perform special attacks by pressing jump twice, whereas Tails and Knuckles cannot. If the player collects a shield while under the effects of a [[super transformation]], the shield graphic will not appear although its secondary effects will still apply (i.e. ring magnetism with the lightning shield). The game also introduced the [[Insta-shield]]; a move rather than a power-up, it increased Sonic's attack radius for a split-second - very useful for dispatching [[Orbinaut]]s. |
− | + | ''[[Sonic 3D]]'' included the final variant: the [[Gold Shield]], enabling Sonic to perform a short-range [[Homing Attack]]. | |
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<gallery> | <gallery> | ||
Image:Sonic3kmonitors.png|Sonic stands on a lightning shield monitor, with fire and water shields to his left and right. | Image:Sonic3kmonitors.png|Sonic stands on a lightning shield monitor, with fire and water shields to his left and right. | ||
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Image:Water shield.png|Water shield. | Image:Water shield.png|Water shield. | ||
Image:Lightning shield.png|Lightning shield. | Image:Lightning shield.png|Lightning shield. | ||
Image:Fire shield.png|Fire shield. | Image:Fire shield.png|Fire shield. | ||
− | + | Image:Wkaiten.png|Insta-Shield | |
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− | Image: | ||
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Image:S3d gold shield.png|Gold shield; homing attack. | Image:S3d gold shield.png|Gold shield; homing attack. | ||
</gallery> | </gallery> | ||
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[[Category:Items]] | [[Category:Items]] |
Revision as of 17:14, 10 April 2010
A shield (referred to as barrier in Japan) is a power-up that protects the player from harm. When the player runs into an enemy or trap, they fall backwards and the shield is lost. Shields offer limited protection in the same way as rings do, although shields can't be re-collected after they are lost.
Shields can be obtained though breaking monitors, or the gumball machine bonus stage in Sonic 3.
Overview
The original shield is a simple blue sphere, with no additional advantages. The one exception to this is in Sonic 3D: Flickies' Island, where the basic shield is impervious to the electric flooring in Gene Gadget Zone.
Sonic 1 (Mega Drive) shield monitor.
Sonic 2 (Mega Drive) shield monitor.
Sonic 1 (Master System) shield monitor.
Sonic Pocket Adventure shield monitor.
There are no shields at all in the 8-bit version of Sonic 2 and subsequent games (Sonic Chaos and Sonic Triple Trouble).
Variants
Sonic 3 had no basic shield, fielding instead elemental barriers in the form of lightning, fire, and water shields. These shields protect against most projectile attacks, and Sonic is able to perform special attacks by pressing jump twice, whereas Tails and Knuckles cannot. If the player collects a shield while under the effects of a super transformation, the shield graphic will not appear although its secondary effects will still apply (i.e. ring magnetism with the lightning shield). The game also introduced the Insta-shield; a move rather than a power-up, it increased Sonic's attack radius for a split-second - very useful for dispatching Orbinauts.
Sonic 3D included the final variant: the Gold Shield, enabling Sonic to perform a short-range Homing Attack.