Actions

Difference between revisions of "Shield"

From Sonic Retro

m (Sonic Adventure and beyond)
(Fission'd)
Line 3: Line 3:
 
Shields can be obtained though breaking [[monitor]]s, or the gumball machine [[bonus stage]] in ''[[Sonic 3]]''.
 
Shields can be obtained though breaking [[monitor]]s, or the gumball machine [[bonus stage]] in ''[[Sonic 3]]''.
  
==Types of shield==
+
==Overview==
===''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', ''[[Sonic the Hedgehog 2]]'' and ''[[Sonic Pocket Adventure]]''===
+
The original shield is a simple blue sphere, with no additional advantages. The one exception to this is in ''[[Sonic 3D: Flickies' Island]]'', where the basic shield is impervious to the electric flooring in [[Gene Gadget Zone]].
* The original shield is a simple blue sphere, with no additional advantages.
 
 
<gallery>
 
<gallery>
 
Image:S1 shield monitor.png|''[[Sonic 1]]'' ([[Mega Drive]]) shield monitor.
 
Image:S1 shield monitor.png|''[[Sonic 1]]'' ([[Mega Drive]]) shield monitor.
Line 15: Line 14:
 
File:Pocketadv shield monitor.png|''[[Sonic Pocket Adventure]]'' shield monitor.
 
File:Pocketadv shield monitor.png|''[[Sonic Pocket Adventure]]'' shield monitor.
 
File:Pocketadv shield get.png|''Sonic Pocket Adventure'' shield.
 
File:Pocketadv shield get.png|''Sonic Pocket Adventure'' shield.
 +
Image:S3d shield monitor.png|''Sonic 3D'' Shield monitor.
 +
Image:S3d blue shield.png|''Sonic 3D'' shield.
 
</gallery>
 
</gallery>
Interestingly enough, there are no shields at all in the 8-bit version of ''[[Sonic the Hedgehog 2 (8-bit)|Sonic 2]]'' and subsequent games (''[[Sonic Chaos]]'' and ''[[Sonic Triple Trouble]])''.
+
There are no shields at all in the 8-bit version of ''[[Sonic the Hedgehog 2 (8-bit)|Sonic 2]]'' and subsequent games (''[[Sonic Chaos]]'' and ''[[Sonic Triple Trouble]])''.
  
===''[[Sonic 3 & Knuckles]]''===
+
===Variants===
These shields protect against most projectile attacks. Sonic is able to perform special attacks by pressing jump twice, whereas Tails and Knuckles cannot. If the player collects a shield while under the effects of a [[super transformation]], the shield graphic will not appear although its secondary effects will still apply (i.e. ring magnetism with the lightning shield).
+
''[[Sonic 3]]'' had no basic shield, fielding instead elemental barriers in the form of [[Lightning Shield|lightning]], [[Fire Shield|fire]], and [[Water Shield|water]] shields. These shields protect against most projectile attacks, and Sonic is able to perform special attacks by pressing jump twice, whereas Tails and Knuckles cannot. If the player collects a shield while under the effects of a [[super transformation]], the shield graphic will not appear although its secondary effects will still apply (i.e. ring magnetism with the lightning shield). The game also introduced the [[Insta-shield]]; a move rather than a power-up, it increased Sonic's attack radius for a split-second - very useful for dispatching [[Orbinaut]]s.
  
*'''[[Insta-Shield]]''': When Sonic does not have a shield, jumping twice gives you a split-second shield. This is particularly useful in certain boss fights, and against certain Badniks like [[Orbinaut]].
+
''[[Sonic 3D]]'' included the final variant: the [[Gold Shield]], enabling Sonic to perform a short-range [[Homing Attack]].
* '''Water shield''' (or aqua barrier): this shield protects the player from drowning, and as such is particularly useful in [[Hydrocity Zone]] and other ''[[Sonic 3]]'' levels which contain water sections (as opposed to ''[[Sonic & Knuckles]]'' levels, in which there isn't a single drop of water). Pressing jump twice lets Sonic perform a bounce attack, rapidly smashing down on the floor and then rebounding at height. The water shield also appeared in ''[[Sonic R]]'', but with significant differences; it lacked the bounce technique, and allowed the character to walk on water rather than survive under it. The shield would also disappear once you touched back on dry land afterwards.
 
* '''Fire shield''' (or flame barrier): protects the player from flames. Pressing jump twice turns Sonic into a fireball which briefly zooms forward. Falling into water, however, will destroy it (although not if the player is in Super or Hyper mode). This shield also appears in ''[[Sonic 3D: Flickies' Island]]'', but minus the fireball ability.
 
* '''Lightning shield''' (or thunder barrier): protects the player from electric damage and attracts nearby [[ring]]s. Pressing jump twice lets Sonic perform a double-jump. As with the fire shield, water destroys this barrier (if the player isn't in a Super or Hyper form). The shield also appears in ''[[Sonic Adventure 2]]'', ''Sonic Advances'' ''[[Sonic Advance|1]]'', ''[[Sonic Advance 2|2]]'' & ''[[Sonic Advance 3|3]]'', ''[[Sonic R]]'', and ''[[Sonic Rush]]''.
 
  
 
<gallery>
 
<gallery>
 
Image:Sonic3kmonitors.png|Sonic stands on a lightning shield monitor, with fire and water shields to his left and right.
 
Image:Sonic3kmonitors.png|Sonic stands on a lightning shield monitor, with fire and water shields to his left and right.
Image:Wkaiten.png|Insta-Shield
 
 
Image:Water shield.png|Water shield.
 
Image:Water shield.png|Water shield.
 
Image:Lightning shield.png|Lightning shield.
 
Image:Lightning shield.png|Lightning shield.
 
Image:Fire shield.png|Fire shield.
 
Image:Fire shield.png|Fire shield.
</gallery>
+
Image:Wkaiten.png|Insta-Shield
 
 
===''[[Sonic 3D: Flickies' Island]]''===
 
* The standard blue shield, which, contrary to its usual "everything-breaks-it" properties in all previous games, renders [[Sonic]] impervious to electric damage in this game, specifically the electrified floors in [[Gene Gadget Zone]].
 
* The fire shield, which protects the player against fire and lava (especially useful in [[Volcano Valley Zone]]).
 
* The gold shield, which lets the player perform homing attacks on nearby enemies.
 
 
 
<gallery>
 
Image:S3d shield monitor.png|Shield monitor.
 
Image:S3d blue shield.png|Standard blue shield.
 
Image:S3d fire shield.png|Fire shield; walking on lava.
 
 
Image:S3d gold shield.png|Gold shield; homing attack.
 
Image:S3d gold shield.png|Gold shield; homing attack.
 
</gallery>
 
</gallery>
  
===''[[Sonic Adventure]]'' and beyond===
 
* A green version of the standard blue shield.
 
* The ''magnet shield'', a blue shiny shield which is the same as above except that it also attracts rings.
 
* A Fire Shield is present in [[Shadow the Hedgehog]], which causes minor damage against the enemy that pierces it.
 
 
[[Category:Items]]
 
[[Category:Items]]

Revision as of 17:14, 10 April 2010

A shield (referred to as barrier in Japan) is a power-up that protects the player from harm. When the player runs into an enemy or trap, they fall backwards and the shield is lost. Shields offer limited protection in the same way as rings do, although shields can't be re-collected after they are lost.

Shields can be obtained though breaking monitors, or the gumball machine bonus stage in Sonic 3.

Overview

The original shield is a simple blue sphere, with no additional advantages. The one exception to this is in Sonic 3D: Flickies' Island, where the basic shield is impervious to the electric flooring in Gene Gadget Zone.

There are no shields at all in the 8-bit version of Sonic 2 and subsequent games (Sonic Chaos and Sonic Triple Trouble).

Variants

Sonic 3 had no basic shield, fielding instead elemental barriers in the form of lightning, fire, and water shields. These shields protect against most projectile attacks, and Sonic is able to perform special attacks by pressing jump twice, whereas Tails and Knuckles cannot. If the player collects a shield while under the effects of a super transformation, the shield graphic will not appear although its secondary effects will still apply (i.e. ring magnetism with the lightning shield). The game also introduced the Insta-shield; a move rather than a power-up, it increased Sonic's attack radius for a split-second - very useful for dispatching Orbinauts.

Sonic 3D included the final variant: the Gold Shield, enabling Sonic to perform a short-range Homing Attack.