Difference between revisions of "Prototype Zones/Dust Hill"
From Sonic Retro
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For the purposes of this page, Dust Hill Zone in the prototype has nothing to do with the lost [[Dust Hill Zone|desert level]]. The Mystic Cave Zone we're familiar with is called Dust Hill Zone in this prototype. | For the purposes of this page, Dust Hill Zone in the prototype has nothing to do with the lost [[Dust Hill Zone|desert level]]. The Mystic Cave Zone we're familiar with is called Dust Hill Zone in this prototype. | ||
− | This appears to be a demonstration level created by Sega | + | This appears to be a demonstration level created by Sega to test how certain elements would work. We see some strange, and downright insane, arrangement of objects that makes the gameplay extremely difficult. There is no ring or enemies in this level, and debug mode is necessary to get pass numerous pits that would be otherwise impassable. |
===Act 1=== | ===Act 1=== |
Revision as of 20:42, 18 June 2014
Dust Hill Zone
For the purposes of this page, Dust Hill Zone in the prototype has nothing to do with the lost desert level. The Mystic Cave Zone we're familiar with is called Dust Hill Zone in this prototype.
This appears to be a demonstration level created by Sega to test how certain elements would work. We see some strange, and downright insane, arrangement of objects that makes the gameplay extremely difficult. There is no ring or enemies in this level, and debug mode is necessary to get pass numerous pits that would be otherwise impassable.
Act 1
Act 2
Act 2 is more of the same of Act 1, which isn't terribly interesting to say the least.