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(Created page with "{{Program | category=Graphics editor | date=August 31, 2012 | system=Microsoft .NET Framework/Mono Framework | credits=MainMemory | thanks=MarkeyJester }} '''GetArt.NE...")
 
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{{Program
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{{ProgramBob
 
| category=Graphics editor
 
| category=Graphics editor
| date=August 31, 2012
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| date=2015-04-23
| system=Microsoft .NET Framework/Mono Framework
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| system=Microsoft .NET Framework
| credits=[[MainMemory]]
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| credits=[[User:MainMemory|MainMemory]]
| thanks=[[MarkeyJester]]
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| thanks=[[User:MarkeyJester|MarkeyJester]]
 
}}
 
}}
'''GetArt.NET''' is a program that converts an image and a palette image into uncompressed art, palette and plane mappings data for use on the [[sega:Sega Mega Drive|Sega Mega Drive]].
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'''GetArt.NET''' is a program that converts an image and a palette image into uncompressed art, palette and plane mappings data for use on the [[sega:Sega Mega Drive|Sega Mega Drive]]. The source code is available [https://github.com/sonicretro/SonLVL in the SonLVL GitHub repository].
  
 
This program behaves mostly the same as [[GetArt]], but supports BMP, PNG, GIF and JPG images, and many different pixel formats.
 
This program behaves mostly the same as [[GetArt]], but supports BMP, PNG, GIF and JPG images, and many different pixel formats.
 
==Usage==
 
==Usage==
Save the image you want to use as Bitmap.''ext'' (where ''ext'' is the file's original extension) in the GetArt.NET folder. If the image is 1bpp, 4bpp or 8bpp with palette information included, a separate palette image is not required. Otherwise, create an image of the palette for the image using 8x8 squares (you can have as many color squares as you want, however only the first 64 are used) as Palette.''ext'' (where ''ext'' is the file's original extension). Then run GetArt.NET.exe.<br />
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Save the image you want to use as Bitmap.''ext'' (where ''ext'' is the file's original extension) in the GetArt.NET folder. If the image is 1bpp, 4bpp or 8bpp with palette information included, a separate palette image is not required. Otherwise, create an image of the palette for the image using 8x8 squares (you can have as many color squares as you want, however only the first 64 are used) as Palette.''ext'' (where ''ext'' is the file's original extension). You may also create an image named Priority.''ext'' (where ''ext'' is the file's original extension) to determine the priority of each tile, black squares are low priority and white squares are high priority. Once everything's set up, simply run GetArt.NET.exe.<br />
 
The program will generate several files:
 
The program will generate several files:
 
*Map.bin - uncompressed plane mappings that can be loaded into the Mega Drive's VRAM.
 
*Map.bin - uncompressed plane mappings that can be loaded into the Mega Drive's VRAM.
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*Palette.bin - a full palette (64 colors) for use with the art and mappings.
 
*Palette.bin - a full palette (64 colors) for use with the art and mappings.
 
==Downloads==
 
==Downloads==
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*[https://mm.reimuhakurei.net/SonLVL/GetArt.NET.zip Download latest version] (also available in [[SonLVL]] Updater).
 +
===Previous Versions===
 
{{Download
 
{{Download
 
| file=GetArt.NET.zip
 
| file=GetArt.NET.zip
| filesize=175KB
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| filesize=228KB
 
}}
 
}}
 
[[Category:Programs]]
 
[[Category:Programs]]

Latest revision as of 14:43, 10 October 2019

Notavailable.svg
GetArt.NET
Category: Graphics editor
System: Microsoft .NET Framework
Credits: MainMemory
Thanks: MarkeyJester

GetArt.NET is a program that converts an image and a palette image into uncompressed art, palette and plane mappings data for use on the Sega Mega Drive. The source code is available in the SonLVL GitHub repository.

This program behaves mostly the same as GetArt, but supports BMP, PNG, GIF and JPG images, and many different pixel formats.

Usage

Save the image you want to use as Bitmap.ext (where ext is the file's original extension) in the GetArt.NET folder. If the image is 1bpp, 4bpp or 8bpp with palette information included, a separate palette image is not required. Otherwise, create an image of the palette for the image using 8x8 squares (you can have as many color squares as you want, however only the first 64 are used) as Palette.ext (where ext is the file's original extension). You may also create an image named Priority.ext (where ext is the file's original extension) to determine the priority of each tile, black squares are low priority and white squares are high priority. Once everything's set up, simply run GetArt.NET.exe.
The program will generate several files:

  • Map.bin - uncompressed plane mappings that can be loaded into the Mega Drive's VRAM.
  • Art.bin - uncompressed 8x8 tiles to be used with the mappings.
  • Palette.bin - a full palette (64 colors) for use with the art and mappings.

Downloads

Previous Versions

Download.svg Download GetArt.NET
File: GetArt.NET.zip (228 kB) (info)