Actions

Difference between revisions of "Genocide City Zone"

From Sonic Retro

m (Reverted edits by Sonic Lostzones lover (Talk); changed back to last version by MathUser)
(quote, link)
Line 2: Line 2:
 
'''Genocide City Zone''' is an empty level found in the ''[[Sonic the Hedgehog 2]]'' [[Sonic the Hedgehog 2 (Simon Wai prototype)|Simon Wai prototype]]. [[Chemical Plant Zone]] music plays, and [[Sonic]] and [[Tails]] fall to their death at the bottom of the stage. The only objects that this level has in debug mode are the two default objects, a [[Rings|ring]] and a [[teleport monitor]].
 
'''Genocide City Zone''' is an empty level found in the ''[[Sonic the Hedgehog 2]]'' [[Sonic the Hedgehog 2 (Simon Wai prototype)|Simon Wai prototype]]. [[Chemical Plant Zone]] music plays, and [[Sonic]] and [[Tails]] fall to their death at the bottom of the stage. The only objects that this level has in debug mode are the two default objects, a [[Rings|ring]] and a [[teleport monitor]].
  
[[Tom Payne]], the zone artist in charge of this level, stated that it was dropped before it was even started. Instead, he worked on the third act of [[Metropolis Zone|Metropolis]]. In the ''[[Sonic Jam]]'' strategy guide [[Yuji Naka]] stated that: "Act 3 (of Metropolis Zone) was going to be a different Zone that would only appear once (one act)... We had already finished the map, and it would have been a shame to waste it, so this is what we went with". This means that the level layout for Genocide City was reused for the third act of Metropolis Zone instead.
+
[[Tom Payne]], the zone artist in charge of this level, stated that it was dropped before it was even started. Instead, he worked on the third act of [[Metropolis Zone|Metropolis]]. In the ''[[Sonic Jam]]'' strategy guide [[Yuji Naka]] stated:
 +
 
 +
{{quote|1="Act 3 (of Metropolis Zone) was going to be a different Zone that would only appear once (one act)... We had already finished the map, and it would have been a shame to waste it, so this is what we went with". This means that the level layout for Genocide City was reused for the third act of Metropolis Zone instead.|2=[[Yuji Naka]], from the ''[[Sonic Jam]]'' strategy guide}}
  
 
==Cyber City==
 
==Cyber City==
On  Nov 26, 2005 [[ICEknight]] {{LinkRetro|topic=5925|title=released}} concept art of Genocide City Zone that indicated its early working name as '''Cyber City Zone'''. Due to the discovery of this concept art a theory that this [[:Image:Flamingskeleon.png|magazine clip]] referenced the  boss of Genocide City seems unlikely. The level is mechanically-themed, and bears a superficial resemblance to [[Chemical Plant Zone]] and [[Metropolis Zone]].  
+
On  Nov 26, 2005 [[ICEknight]] {{LinkRetro|topic=5925|title=released}} concept art of Genocide City Zone that indicated its early working name as '''Cyber City Zone'''. Due to the discovery of this concept art a theory that this [[:Image:Flamingskeleon.png|magazine clip]] referenced the  boss of Genocide City seems unlikely. The level is mechanically-themed, and bears a superficial [[Techno City/Large Factory Cliche|resemblance]] to [[Chemical Plant Zone]] and [[Metropolis Zone]].
  
 
{{Template:Sonic2Levels}}
 
{{Template:Sonic2Levels}}
 
[[Category:Sonic the Hedgehog 2 (16-bit) Levels]]
 
[[Category:Sonic the Hedgehog 2 (16-bit) Levels]]
 
[[Category: Scrapped Levels]]
 
[[Category: Scrapped Levels]]

Revision as of 00:00, 12 September 2008

File:Cybercity concept.jpg
Cyber City Zone concept art.

Genocide City Zone is an empty level found in the Sonic the Hedgehog 2 Simon Wai prototype. Chemical Plant Zone music plays, and Sonic and Tails fall to their death at the bottom of the stage. The only objects that this level has in debug mode are the two default objects, a ring and a teleport monitor.

Tom Payne, the zone artist in charge of this level, stated that it was dropped before it was even started. Instead, he worked on the third act of Metropolis. In the Sonic Jam strategy guide Yuji Naka stated:

"Act 3 (of Metropolis Zone) was going to be a different Zone that would only appear once (one act)... We had already finished the map, and it would have been a shame to waste it, so this is what we went with". This means that the level layout for Genocide City was reused for the third act of Metropolis Zone instead.

Yuji Naka, from the Sonic Jam strategy guide

Cyber City

On Nov 26, 2005 ICEknight
Sonic Retro
released
concept art of Genocide City Zone that indicated its early working name as Cyber City Zone. Due to the discovery of this concept art a theory that this magazine clip referenced the boss of Genocide City seems unlikely. The level is mechanically-themed, and bears a superficial resemblance to Chemical Plant Zone and Metropolis Zone.

Template:Sonic2Levels