Difference between revisions of "Crabmeat"
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− | [[Image: | + | [[Image:Crabmeat.gif|thumb|right]] |
Acting like a crab, '''Crabmeat''' (called "Ganigani" in the [[Sonic 1 JP Manual|Japanese manual]]) walks slowly sideways and is always vulnerable to attack, but has little bombs it shoots out of its claws when it pauses. This badnik is found in multiple zones in both the [[Sega Genesis]] and [[Sega Game Gear]] versions of the original Sonic the Hedgehog. | Acting like a crab, '''Crabmeat''' (called "Ganigani" in the [[Sonic 1 JP Manual|Japanese manual]]) walks slowly sideways and is always vulnerable to attack, but has little bombs it shoots out of its claws when it pauses. This badnik is found in multiple zones in both the [[Sega Genesis]] and [[Sega Game Gear]] versions of the original Sonic the Hedgehog. | ||
==Technical Information== | ==Technical Information== | ||
− | + | {|border="1" class="prettytable" | |
− | + | !Game | |
− | + | !Object ID # | |
− | + | !Code offset | |
− | + | !Mappings offset | |
− | + | !Compressed art offset | |
− | + | !Subparameters | |
− | + | |- | |
− | + | |[[SCHG:Sonic the Hedgehog|Sonic the Hedgehog]] (Genesis) | |
− | + | |$1F | |
− | + | |$94F0 | |
− | + | |$975E | |
− | + | |$35806 ([[Nemesis Format]], 68 blocks) | |
− | + | |$00 | |
− | + | |- | |
− | + | |[[SCHG:Sonic the Hedgehog (Game Gear)|Sonic the Hedgehog]] (Game Gear) | |
− | + | |$08 | |
− | + | | | |
− | + | | | |
− | + | | | |
− | + | | | |
+ | |- | ||
+ | |[[SCHG:S2 Early Prototype|Sonic 2 (Nick Arcade)]] | ||
+ | |$1F | ||
+ | |$A0D0 | ||
+ | | | ||
+ | |$ABC34 | ||
+ | |$00 | ||
+ | |} | ||
[[Category:Badniks]] | [[Category:Badniks]] |
Revision as of 01:04, 29 December 2007
Acting like a crab, Crabmeat (called "Ganigani" in the Japanese manual) walks slowly sideways and is always vulnerable to attack, but has little bombs it shoots out of its claws when it pauses. This badnik is found in multiple zones in both the Sega Genesis and Sega Game Gear versions of the original Sonic the Hedgehog.
Technical Information
Game | Object ID # | Code offset | Mappings offset | Compressed art offset | Subparameters |
---|---|---|---|---|---|
Sonic the Hedgehog (Genesis) | $1F | $94F0 | $975E | $35806 (Nemesis Format, 68 blocks) | $00 |
Sonic the Hedgehog (Game Gear) | $08 | ||||
Sonic 2 (Nick Arcade) | $1F | $A0D0 | $ABC34 | $00 |