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Difference between revisions of "Atomic Destroyer Zone"

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{{LevelBob|levelscreen=Atomic destroyer.png|levelno=Sixth|game=Sonic Triple Trouble|acts=3|cliche=Flying Fortress/Death Egg|bosses=Metal Sonic, Dr. Robotnik (several forms)}}
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|boss=Robotnik / Metal Sonic (ADZ)}}
  
'''Atomic Destroyer''' is the final stage in ''[[Sonic Triple Trouble]]''. It is based on [[Electric Egg Zone]] and [[Scrambled Egg Zone]]. Like those stages, the stage is full of vacuum chutes. Buttons activate nearby traps, like the laser blast from the top and an attack of Mecha Hiyokos from the ground. Badniks are Mecha Hiyokos and Bomblurs. This Final Zone has 4 bosses. After defeating them, Eggman's yellow [[Chaos Emerald]] is given to Sonic or Tails, and either of them free Knuckles from his cell.
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'''Atomic Destroyer''' is the sixth and final level of ''[[Sonic Triple Trouble]]'' for the [[Sega Game Gear]]. As with other stages in this game, Atomic Destroyer consists of two standard platforming Acts followed by a third Act which contains the Zone's boss (or, in this case, multiple bosses). The level comes after [[Tidal Plant Zone]].
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Atomic Destroyer is the [[Eggman|Doctor's]] core base in ''Triple Trouble''; and as we have come to expect from the fat man, it's a technological nightmare of tinted chrome, killer lasers, and mad science. Maze-like networks of vacuum tubes (reminiscant of [[Electric Egg Zone]] and [[Scrambled Egg Zone]]) whisk you around the level, frequently depositing [[Sonic]] right on top of the activation button for [[badnik]] generators. And not just any badniks; it's the annoying, tubular [[Mecha Hiyoko]] bird-bots that plague Sonic throughout his 8-bit adventures, all the way since [[Sky High Zone]]. [[Bomblurs]] are the other robotic foe found here.
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The Atomic Destroyer Zone ''itself'' functions as some sort of immense superweapon, according to the [[Sonic Triple Trouble US Manual |''Triple Trouble'' US manual]]. We never find out precisely who's atoms it's supposed to destroy - but perhaps this is for the best, as Sonic and Tails race towards Act 3, and the [[Robotnik / Metal Sonic (ADZ)|many, many consecutive bosses]]...
  
If all 6 Chaos Emeralds are already collected, the credits will roll. If any of them are missing, a cutscene will play instead, with Fang laughing at the player's character. He trips and spills however many Chaos Emeralds were missed, and then the text "Try Again" appears. The music for this ending is a pitched-down version of the "Try Again" theme from ''[[Sonic Chaos]]''.
 
  
 
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[[Category:Sonic Triple Trouble Levels]]
 
[[Category:Sonic Triple Trouble Levels]]

Revision as of 09:50, 7 June 2009

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Atomic Destroyer Zone
Sixth level, Sonic Triple Trouble
Number of Acts: 3
Boss: Robotnik / Metal Sonic (ADZ)

Atomic Destroyer is the sixth and final level of Sonic Triple Trouble for the Sega Game Gear. As with other stages in this game, Atomic Destroyer consists of two standard platforming Acts followed by a third Act which contains the Zone's boss (or, in this case, multiple bosses). The level comes after Tidal Plant Zone.

Atomic Destroyer is the Doctor's core base in Triple Trouble; and as we have come to expect from the fat man, it's a technological nightmare of tinted chrome, killer lasers, and mad science. Maze-like networks of vacuum tubes (reminiscant of Electric Egg Zone and Scrambled Egg Zone) whisk you around the level, frequently depositing Sonic right on top of the activation button for badnik generators. And not just any badniks; it's the annoying, tubular Mecha Hiyoko bird-bots that plague Sonic throughout his 8-bit adventures, all the way since Sky High Zone. Bomblurs are the other robotic foe found here.

The Atomic Destroyer Zone itself functions as some sort of immense superweapon, according to the Triple Trouble US manual. We never find out precisely who's atoms it's supposed to destroy - but perhaps this is for the best, as Sonic and Tails race towards Act 3, and the many, many consecutive bosses...


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