Difference between revisions of "Atomic Destroyer Zone"
From Sonic Retro
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− | {{ | + | {{LevelBob |
− | + | |levelscreen=STTAtomicDestroyer.png | |
+ | |levelno=Sixth | ||
+ | |game=Sonic Triple Trouble | ||
+ | |acts=3 | ||
+ | |cliche= | ||
+ | |boss=Robotnik / Metal Sonic (ADZ)}} | ||
− | '''Atomic Destroyer''' is the final | + | '''Atomic Destroyer''' is the sixth and final level of ''[[Sonic Triple Trouble]]'' for the [[Sega Game Gear]]. As with other stages in this game, Atomic Destroyer consists of two standard platforming Acts followed by a third Act which contains the Zone's boss (or, in this case, multiple bosses). The level comes after [[Tidal Plant Zone]]. |
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+ | Atomic Destroyer is the [[Eggman|Doctor's]] core base in ''Triple Trouble''; and as we have come to expect from the fat man, it's a technological nightmare of tinted chrome, killer lasers, and mad science. Maze-like networks of vacuum tubes (reminiscant of [[Electric Egg Zone]] and [[Scrambled Egg Zone]]) whisk you around the level, frequently depositing [[Sonic]] right on top of the activation button for [[badnik]] generators. And not just any badniks; it's the annoying, tubular [[Mecha Hiyoko]] bird-bots that plague Sonic throughout his 8-bit adventures, all the way since [[Sky High Zone]]. [[Bomblurs]] are the other robotic foe found here. | ||
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+ | The Atomic Destroyer Zone ''itself'' functions as some sort of immense superweapon, according to the [[Sonic Triple Trouble US Manual |''Triple Trouble'' US manual]]. We never find out precisely who's atoms it's supposed to destroy - but perhaps this is for the best, as Sonic and Tails race towards Act 3, and the [[Robotnik / Metal Sonic (ADZ)|many, many consecutive bosses]]... | ||
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{{SonTripleTroubleLevels}} | {{SonTripleTroubleLevels}} | ||
[[Category:Sonic Triple Trouble Levels]] | [[Category:Sonic Triple Trouble Levels]] |
Revision as of 09:50, 7 June 2009
Expression error: Unexpected < operator. | </div>
Atomic Destroyer Zone |
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Sixth level, Sonic Triple Trouble |
Number of Acts: 3 |
Boss: Robotnik / Metal Sonic (ADZ) |
Atomic Destroyer is the sixth and final level of Sonic Triple Trouble for the Sega Game Gear. As with other stages in this game, Atomic Destroyer consists of two standard platforming Acts followed by a third Act which contains the Zone's boss (or, in this case, multiple bosses). The level comes after Tidal Plant Zone.
Atomic Destroyer is the Doctor's core base in Triple Trouble; and as we have come to expect from the fat man, it's a technological nightmare of tinted chrome, killer lasers, and mad science. Maze-like networks of vacuum tubes (reminiscant of Electric Egg Zone and Scrambled Egg Zone) whisk you around the level, frequently depositing Sonic right on top of the activation button for badnik generators. And not just any badniks; it's the annoying, tubular Mecha Hiyoko bird-bots that plague Sonic throughout his 8-bit adventures, all the way since Sky High Zone. Bomblurs are the other robotic foe found here.
The Atomic Destroyer Zone itself functions as some sort of immense superweapon, according to the Triple Trouble US manual. We never find out precisely who's atoms it's supposed to destroy - but perhaps this is for the best, as Sonic and Tails race towards Act 3, and the many, many consecutive bosses...