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Diablohead

From Sonic Retro

Revision as of 04:55, 23 November 2008 by Tweaker (talk | contribs) (general cleanup and mild expansion on certain bits)

<forumuser name="Diablohead" /> Diablohead (also known as DiabloHedgehog) is a UK member of Sonic Retro who joined the Sonic scene around the year 1998, when his 2nd personal computer gained internet access for the first time using an American dial-up modem. The connection was below standard, but it didn't stop him making regular visits to Emulation Zone and Sonic Fan Games HQ. Throughout his years in the scene, he was known to be a regular visitor to sites such as The Sonic 2 Beta Page, Sonic the Hedgehog Area 51, and the Sonic Secrets Center. He is a seasoned fan game author, and the creator of the rather impressive Sonic Super Velocity.

Diablohead became a Sonic the Hedgehog fan at a young age after constantly playing Sonic 1 at his cousins on the Mega Drive; he received a Master System and games for his birthday shortly after, which further piqued his interest in the series as a whole.

Creations

Released Fan Games

  • In 2001 Sonic SV was released, a Sonic fan game on SFGHQ that was advanced for its time. However, due to the community advancing into better, more "static" engines, the game became dated after a short period of time. Regardless, Sonic SV still received great feedback from the community.
  • In 2002 Sonic Wars was released, using an enhanced Sonic SV engine. It was made as a 10th anniversary game tribute to Sonic, but it was extremely basic; as a result, it did not gain much attention.

Unreleased Fan Games

  • Sonic SV 2 was a sequel to the original Sonic SV with a deeper plot, better cutscenes, and a new character--Diablo the Hedgehog--playable this time around. The game went through many engine swaps and constant updates before being put on permanent hold after a good year or so of creation and restarts.
  • Diablo SV, unreleased furry fan game.

Nakiti

Nakiti was a female anime character being used in an original platform game that received many different concepts. She was modeled in 3D for the Unreal 2 engine as a playable character by MistaED, with the first model being textured by BlazeHedgehog. A platformer for the Game Boy Advance was also made using the Scroller Version 4 game design package. This was only a test, so it did not contain much playability for a release; however, it was used in a job interview.

Trivia

  • Dislocated his right knee while working in 2001.
  • Has done more extra education years then high school years.
  • Loves Battenburg cake