On-Screen Counters
When you walk up to one of these save files you will notice new on-screen counters appear, different to those used whilst in the main game. These, along with the signpost, show the save slot's data.
Score
The current score for the game progress in the save slot.
Chaos Emeralds
The number of Chaos Emeralds [More Info] collected for the game progress in the save slot. The maximum is 7.
Sol Emeralds
The number of Sol Emeralds [More Info] collected for the game progress in the save slot. The maximum is 7.
Continues
The number of continues [More Info] for the game progress in the save slot.
Progress Signpost
A signpost showing the game progress of the save slot. The text New and a greyscale image of Sonic mean that the slot is currently empty. If the text is a zone abbreviation (Example: GHZ, MZ, etc.) with a coloured image of Sonic, it means that a game progress exists in the slot ready for continuation. If the text says Clear, it means the slot is complete in that the final boss has been beaten. A Dr. Robotnik image on the signpost means that the save slot data is corrupt.
Lives
The current lives count for the game progress in the save slot.
Warp Ring
Jump into this spinning Warp Ring to start or continue the game progress in the save slot.
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Deleting Data
On the middle path, before the save slot, you will notice a button with a signpost above it showing a Dr. Robotnik image on it. This button, as it is labelled by the signpost, is the delete button for the save slots. Upon pressing it, the palette of the World Entrance will turn grey and the music will change, meaning you are in delete mode. To delete a save slot, enable delete mode and go to the save slot you wish to delete. Upon entering the Warp Ring, the slot will be deleted, and the Warp Ring will reappear for the new and empty save slot. When you have deleted a save slot, delete mode will automatically be cancelled so you can start the empty save slot immediately. To cancel delete mode, just jump on the delete button again.
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Non-Save Slot
If you walk to the left, you will see a single Warp Ring with the entrance to a non-saving game. Jumping into the Warp Ring will start a new game as if you were starting an empty save slot. However, Save Posts [More Info] will be disabled, any unlockables will not stay unlocked, and all progress made will be lost the next time you play the game. It is advised to play using the non-save slot only when playing a quick game or when all three save slots are in use and one cannot be deleted.
None of the on-screen counters shown at a Save Slot will be visible at the Non-Save Slot as all the data for it is blank.
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Items for Survival
As well as Rings, NegaRings and items related to saving your progress, there are different types of item that will help Sonic along the way, along with those that will hinder his journey. Some are specific to a zone, whereas there are some that are global for the entire game.
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Lampposts
Lampposts are placed throughout the game, and you are guaranteed to find at least one somewhere within each act of every zone. When you encounter a Lamppost, touching it acts as a checkpoint midway through an act. Upon touching a Lampost the blue lamp will spin around the post and begin to flash red and yellow to show it has been triggered. These checkpoints save your current score and time within an act, so if you lose a life (provided you haven't lost them all) you will reappear at the last Lamppost triggered instead of the very beginning of the level. Do note, however, that they do not record the amount of Rings (or NegaRings) collected, so if you lose a life and return you will have a Ring count of 0.
If you are in an act and touch a Lamppost and you have 100 or more Rings on your Ring count, a spinning set of yellow stars will appear and orbit above the Lamppost for a brief period of time. If you jump into this spinning set of stars you will be taken to the Bonus Stage. [More Info] Upon completion of the Bonus Stage, you will return to the act at the Lamppost where you entered, as if you had just reappeared from losing a life (without having lost a life), meaning your score and time will be the same but your Ring count will be back at 0. If you have 100 or more NegaRings when coming into contact with a Lamppost, there will be a spinning set of red stars orbitting instead. Jumping into this set of stars will again take you to a Bonus Stage, only one of a greater difficulty. Do note that if you open a spinning set of stars to the Bonus Stage and happen to walk away so the stars and the Lamppost are off-screen, the entrance will not be there when you return.
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Springs
Springs are found in most acts, and their purpose is to push (ie. "spring") you at speed in a specific direction. They come in three colours, yellow, red and blue, and each has a different force behind it. Whilst a yellow Spring will push you in a specific direction fairly tamely, a red Spring will propel you at an extremely fast speed. Blue Springs are even more powerful than the red Springs but are extremely rare to find within the game as they only lead to the furthest of reaches within acts. Springs can be in any of the four main directions - up, down, left or right - and are useful in reaching places a normal jump or run cannot.
Do watch out, however, as while in a majority of cases the Springs will aid you through the game, there are some that will not. Always be on the look out for where the Spring is leading you to, as it could be straight into enemies, a set of spikes, a bottomless pit, or backwards through an act meaning you have to traverse through it again.
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Spikes
Spikes, again, are found in most acts, and will hurt you when jumped on to, landed on, or just touched on their spiked edge. They can still be touched on their non-spiked edges, however, such as from the sides on upwards facing spikes, or on top or from underneath in the case of side facing spikes. In some cases, there are spikes in some levels that disappear into the ground or wall, only to appear again a second later.
Whilst after being hit by the majority of enemies in this game gives you a slight invulnerability time where Sonic will flash [More info], spikes ignore this invulnerability and you will be hurt again or killed immediately upon touching them during this time.
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Item Monitors
Item monitors hold power ups that can help (or detriment) you through the game, and are found in every act. To get to the power up, all you have to do is either jump on to or spin through them.
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10 Rings
Picking up this item monitor adds 10 Rings to the Ring count.
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10 NegaRings
Picking up this item monitor adds 10 NegaRings to the Ring count.
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Ring Polarity Swap
This item monitor swaps the Ring "polarity", as in whether the Ring count is in Rings or NegaRings. For example, if you have 50 Rings and you pick up this item monitor, you will have 50 NegaRings as the result. Obviously, this item monitor does nothing if your Ring count is at 0.
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Shield
This item monitor gives you a shield that acts as a one-hit barrier between you and the enemies, and the shield itself is a spinning semi-transparent blue sphere around Sonic. If you are hit with the shield, the shield itself is lost rather than losing Rings or dying, but it will not protect against bottomless pits or being crushed.
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Invincibility
Picking up this item monitor gives you temporary invincibility for a period of around 15 seconds. During this time, sparkling trailing stars will appear around Sonic, and you will be able to run straight through enemies to destroy them and over spikes without taking a hit or losing any Rings. However, like the shield, invincibility will not protect against bottomless pits or being crushed.
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Power Sneakers
This item monitor, when picked up, gives you a temporary burst of extra speed, making Sonic able to accelerate and run faster through the current act for approximately 15 seconds. In addition to speeding Sonic up, the music will also be sped up to indicate the change, and also the change when it slows back down.
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Picking up this item monitor will give you an extra life.
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Dr. Robotnik
The effects of this item monitor are just like being hit by an enemy. If you pick up this item monitor with Rings or NegaRings on your Ring count, they will be lost. If you pick it up with a Ring count of 0, then you will lose a life.
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Other Item Monitors
In specific situations and scenarios in the game, you may encounter different monitors to the ones listed above. Do not be afraid to try them out and see what effect they have on playing.
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Act End Signpost
At the end of acts 1 to 3 of every zone, there is a signpost at the end bearing the resemblance of Dr. Robotnik on it. Run past it to spin it around and change the image on its face to that of Sonic. Once it stops spinning the act is complete, and Sonic will run to the right to allow the end of act tally to commense.
The resulting image will change depending on whether it is the first or subsequent run-throughs of the act. [More info]
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Animal Prison Capsule
After beating Dr. Robotnik at the end of act 4 for a zone, there will be an animal prison capsule waiting to be opened instead of a signpost. Upon jumping on the top button, the machine will begin to explode, break apart and open, allowing the trapped animals inside of the prison capsule to escape.
When playing through the act 4 and beating the boss the first time, you will notice that the prison capsule is quite small and only contains a few animals. However, upon playing and beating the boss each subsequent time, the prison capsule will be larger in size and contain many more. [More info]
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Dr. Robotnik's Badniks
Along your journey through each act Dr. Robotnik has not only trapped Sonic's animal friends in the prison capsule at the end of each zone but also individually inside badniks; robot enemies designed to harm you and get in the way of your path. The many varied types of badniks are listed below. You can usually destroy these badniks and free the animal trapped inside by performing the spin attack; either spinning through them or bouncing off of them. However, each badnik has its own unique way of harming you, either through projectiles or spiked protrusions on their body, so be careful in your encounters with them.
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Eng Name: Crabmeat Jap Name: ガニガニ (Gani-gani) |
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Eng Name: Chopper Jap Name: バタバタ (Bata-bata) |
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Eng Name: Motobug Jap Name: モトラ (Motora) |
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Eng Name: Buzz Bomber Jap Name: ビートン (Beeton) |
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Eng Name: Newtron Jap Name: メレオン (Meleon) |
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Eng Name: Caterkiller Jap Name: ナール (Nal) |
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Eng Name: Batbot Jap Name: バサラン (Basaran) |
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Eng Name: Roller Jap Name: アルマ (Arma) |
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Eng Name: Spiked Hermit Jap Name: ヤドリン (Yadorin) |
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Eng Name: Burrobot Jap Name: モグリン (Mogurin) |
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Eng Name: Jaws Jap Name: プクプク (Puku-puku) |
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Eng Name: Orbinaut Jap Name: ウニウニ/ウニダス (Uni-uni/Unidus) |
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Eng Name: Ballhog Jap Name: トントン (Ton-ton) |
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Eng Name: Bomb Jap Name: ボム (Bomb) |
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More Soon
Blah blah blah..
Releases
Currently no other released versions
External Links
Release thread at Sonic Retro
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