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Sonic the Hedgehog 3 (prototype; 1993-11-03)/Comparisons/Launch Base Zone

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Revision as of 17:55, 18 November 2019 by Black Squirrel (talk | contribs) (Act 2)
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Act 1

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Prototype
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Final game

The background uses a different palette.

Sonic31993-11-03 MD LBZ1 Knuckles.png
Prototype
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Final game

Graphics start corrupting when Eggman and Knuckles arrive on the scene.

Sonic31993-11-03 MD LBZ1 Stuck.png
Prototype
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Final game

The tower and the end of the Act does not collapse, making it impossible to progress to the boss through normal gameplay.

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Prototype
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Final game

You can find the boss area through edit mode, however. Twin Hammer never loads, but there are two curious pipe systems in the floor, which when entered move Sonic and Tails above the boxes Twin Hammers come out of.

Map

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Prototype
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Final game


Act 2

Sonic31993-11-03 MD LBZ2 SonicUnderwater.png
Prototype
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Final game

Sonic does not have a dedicated underwater palette.

Sonic31993-11-03 MD LBZ2 RedBits.png
Prototype
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Final game

Weird red foreground tiles can be found dotted around the stage.

Sonic31993-11-03 MD LBZ2 SkyCorruption.png
Prototype
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Final game

The top part of the sky is always corrupted in this build.

Sonic31993-11-03 MD LBZ2 Eggpod.png
Prototype
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Final game

The Eggpod is raised off the ground, and the game lets you jump over it and kill yourself.

Sonic31993-11-03 MD LBZ2 Knuckles.png
Prototype
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Final game

Knuckles is standing on circular boss door parts rather than red girders. When he loads in, the background breaks. He also doesn't chuckle between hitting the Eggpod and falling off.

Sonic31993-11-03 MD LBZ2 Stuck.png
Prototype
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Final game

The Eggpod stops moving and the game soft-locks before reaching the area where Sonic and Tails would fight Beam Rocket and Big Arm.

Map

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Prototype
100%
Final game


References


Sonic the Hedgehog 3 (prototype; 1993-11-03), prototype version of Sonic the Hedgehog 3
Sonic3Proto MD TitleScreen.png

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