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Sonic Chaos (Master System prototype; 1993-06-30)/Comparisons

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Back to: Sonic Chaos (Master System prototype; 1993-06-30).

General comparisons

SonicChaos630 SMS TitleScreen.png
06-30 prototype
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Final game

There is still no opening intro. The title screen immediately appears after the Master System BIOS.

SonicChaos630 SMS TitleScreen.png
06-30 prototype
Sonic Chaos title.png
Final game

While a title screen has been made for the Game Gear version by this point in development, there hasn't been one made for the Master System version yet, so this build uses a very barebones placeholder title screen that lists both the International and Japanese titles, the version number and build date.

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06-30 prototype
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Final game

The Zone Select is enabled by default, and is loaded after pressing 1 at the title screen. What's interesting here is that the player can select any of the five Special Stages. Special Stage 5 is off-screen, but it can still be selected.

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06-30 prototype
SonicChaos SMS Comparison THZ TitleCard.png
Final game

Title cards are in, but they have a different colour scheme than the final. The Zone title is also aligned to the right rather than centered, and the Act number is not displayed.

Gameplay comparisons

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06-30 prototype
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Final game

Like in the Game Gear prototype, the Bonus Panels always show Sonic before and after they've been spun, and the player still can't earn any bonuses yet.

Graphical comparisons

Audio comparisons

Level comparisons

References


Sonic Chaos (Master System prototype; 1993-06-30), prototype version of Sonic Chaos
SonicChaos630 SMS TitleScreen.png

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Part of Sonic Chaos development