- Back to: Chaotix (prototype 1207)/Comparisons.
Marina Madness is the least presentable stage in the 1207 prototype, because its main gimmick, the riding of boats in the background, is missing in most of the levels.
The background doesn't load in properly until the title cards disappear.
The morning and day palettes are different in the 1207 prototype, with the final making a greater distinction between the two. The 1207 prototype's morning palette is actually a close match for the final's day.
Enter and exit a Bonus Stage and one shade of blue in background will break.
Boats in Marina Madness bob up and down, but when descending, characters don't connect with boats properly, so repeatedly fall off and land.
The unnamed pink manta-ray Badniks have minor palette issues.
The Piranha enemy doesn't harm characters when walked into.
The unnamed submarine enemy is also harmless, and as this one hides behind the background scenery meaning it's easily missed. In the final game these enemies are still rare, but are placed in more obvious locations.
There are extra clouds in the background of the 1207 prototype, though some of colours look strange in certain times of the day. They would be completely removed by the final game.
Unlike the final game, Marina Madness has (limited) parallax scrolling in its background. It doesn't draw properly if the camera is positioned too far to the right of the playfield. It's more obvious at certain times of day.
Level 1
There are two types of boat in Marina Madness; those which bob up and down as glorified moving platforms, and those which are static until a switch is pressed. The 1207 prototype has difficulties with the latter; these boats will bob until the player gets close, at which point they will snap into place. As jumping or falling through the floor extends the distance between the two objects, this means the boat movement can be erratic.
In addition, most of these second types of boat have no switches, meaning in order to get past, you have to exploit the collision issues and fall through them.
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Prototype 1207
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Final game
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Level 2
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Prototype 1207
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Final game
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Level 3
Finish this level and the camera pans upwards, settling on a position that sees the players drawn off-screen.
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Prototype 1207
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Final game
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Level 4
A lack of boat switches becomes a problem in level 4. It means you can't get out of this initial section through normal means.
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Prototype 1207
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Final game
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Level 5
Level 5 does have working boat switches! They look a bit different to the final game though.
The boss exists, and it works, though some of Eggman's deadly polygons don't render correctly.
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Prototype 1207
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Final game
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References