Chaotix (prototype 1207)/Hidden content
From Sonic Retro
- Back to: Chaotix (prototype 1207).
Controls for the second player are broken in the 1207 build, however if a six button control pad is used, movement can be restored by using (left), (up), (down) and MODE (right). The regular buttons aren't mapped to anything, so traversal can be tricky.
Whereas the game locks controls for player 1 at certain points (such as finishing a level), player 2's controls are never locked.
|"SONIC CRACKERS S32X" text, seemingly confirming that Sonic Crackers is an earlier version of Chaotix.|
|An entirely different set of monitor graphics, to be rendered by the Mega Drive, with some of the icons coming from the original Sonic the Hedgehog. Sonic and Tails icons also exist alongside the other characters (which are used in the NPC select screen).|
|A different set of Mega Drive explosions. Explosions in-game are drawn by the 32X and are completely different.|
|Graphics for the seven original animals from Sonic the Hedgehog, starting with Cucky...|
|... and Rocky.|
While a "Time Attack" option exists in the menu of the 1207 prototype, it will usually take the player to the same character select, NPC select and "atraction" select as seen in regular play. However, for reasons unknown, it will sometimes take the player to an actual (albeit broken) time attack mode.
In this build, the menu simply acts as another stage select. However, the choices are limited; the first five options load level 0 of Botanic Base, Speed Slider, Amazing Arena, Techno Tower and Marina Madness respectively, which are in various states of completion (see "Hidden levels" below for details).
The last three stages, simply labeled as "Time Attack" are unique for using an Isolated Island icon, not seen elsewhere in the prototype (or the final game). The first two load Isolated Island stages with no objects, while the latter loads an empty level. These would become the "Training" levels in the final game.
The player also cannot pick characters in this mode - he/she will always play as Mighty with Knuckles as a partner. It not possible to set times, and the in-game rules are no different to standard play (e.g. the Bonus Stage or Special Stage turned off which would presumably hinder a real time trial mode). Finishing takes Mighty and Knuckles to the World Entrance, as is the case elsewhere in the prototype.
In the menu, there are placeholders for scores and times set by "NUTS" with Vector as a partner. It is unconfirmed who "Nuts" is, however judging from earlier "Knuckles' Ringstar" prototypes featured in magazines, it has been suggested this could be Mighty. Mighty is referred to "Nat the Armadillo" in earlier builds, and the Nat/Nut difference is thought to be down to a mistranslation (similar to Sonic Crackers' use of "Studium" (Stadium) in its ROM header).
Remnants of this screen were removed by the 1227 prototype, and while it too has a "Time Attack" option, it just leads to an empty level.
|Download Time Attack savestate
File: Chaotix1207 32X Savestate TimeAttack.zip (89 kB) (info)
As is the case with the final game, several "place" and "level" combinations in stage select screen will just make a noise if the player attempts to access them. However, in this prototype you can force your way through by holding before pressing . Most of these combinations lead to broken levels or empty screens.
|Botanic Base||0||Unused Botanic Base layout with level 1 ring/object positions. See below.|
|Botanic Base||6||Botanic Base 5 with incorrect ring/object positions|
|Speed Slider||0||Speed Slider 1|
|Speed Slider||6||Speed Slider 5 (which is identical in this prototype to Speed Slider 2)|
|Amazing Arena||0||Unused Amazing Arena layout with level 1 ring/object positions. See below.|
|Amazing Arena||6||Amazing Arena 5 with incorrect ring/object positions|
|Techno Tower||0||Techno Tower 1|
|Techno Tower||6||A small, empty level with a corrupted, scrolling background. Plays Techo Tower's music.|
|Marina Madness||0||Marina Madness 1|
|Marina Madness||6||Marina Madness 5 with incorrect ring/object positions|
|Training||3||An empty level with a blue background. Uses Botanic Base 3's title card and plays Isolated Islands's music.|
|Training||4||An empty level with a blue background. Uses Botanic Base 4's title card and plays Isolated Islands's music.|
|Training||5||An empty level with a blue background. Uses Botanic Base 5's title card and plays Isolated Islands's music.|
|Training||6||An empty level with a blue background. Uses Botanic Base 5's title card and plays Isolated Islands's music.|
|Introduction||6||One of the training rooms, sans instructions. Has some black rings.|
|World Entrance||0||World Entrance without the Power Sneakers monitor wedged in the floor.|
|Not Used||0||Black screen that plays the music track, Walkin'.|
|Not Used||1||Black screen that plays the music track, Chaotix World.|
|Not Used||2||Black screen that plays the music track, Oriental Legend.|
|Not Used||3||Black screen that plays the music track, Tachy Touch.|
|Not Used||4||Black screen that plays the music track, Tube Panic.|
|Not Used||5||Silent, black screen.|
|Not Used||6||Silent, black screen.|
Botanic Base 0
While there are similarities to level 1, Botanic Base 0 has a smaller map than levels 1-through-5. It cannot be completed.
Amazing Arena 0
Also sharing some similarities to level 1, Amazing Arena 0 is a shorter stage with no clock areas. It can be beaten legitimately using level 1's object placement.
|Chaotix (prototype 1207), prerelease version of Chaotix|