- Back to: Sonic the Hedgehog 3 (prototype; 1993-11-03)/Comparisons.
Act 1
The background uses a different palette, featuring a pink sky and a green Death Egg. Though it was changed in the final, the different palette would still persist in the Data Select icon:
Graphics and palettes start corrupting when Eggman and Knuckles arrive on the scene.
The tower and the end of the Act does not collapse, making it impossible to progress to the boss through normal gameplay.
Expression error: Unexpected < operator.
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Prototype
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The player can find the boss area through edit mode, however. Twin Hammer never loads, but there are two curious pipe systems in the floor, which when entered move Sonic and Tails above the boxes Twin Hammers come out of.
Map
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Prototype
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Final game
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Act 2
Sonic and Tails do not have a dedicated underwater palette.
Weird red foreground tiles can be found dotted around the stage.
The top part of the sky is always corrupted in this build. If the player restarts the level from a Star Post near the top boundary, the sky will appear normal as it should, but will corrupt once the player comes within proximity of the water.
The Egg Mobile is raised off the ground, and the game doesn't do anything to stop the player from jumping over it and killing themselves.
Knuckles is standing on circular boss door parts rather than red girders. When he loads in, the background breaks. He also doesn't chuckle between hitting the Egg Mobile and falling off.
The Egg Mobile stops moving and the game soft-locks before reaching the area where Sonic and Tails would fight Beam Rocket and Big Arm.
Map
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Prototype
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Final game
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References