Actions

Difference between revisions of "Buzzer"

From Sonic Retro

m (Added link for manual)
(Technical Information)
Line 11: Line 11:
  
 
2D068
 
2D068
Buzzer sprite offset
+
Buzzer [[object]] offset
  
  
 
8316A
 
8316A
Buzzer sprite art ([[Nemesis Format]] compression, 28 blocks)
+
Buzzer [[sprite]] art ([[Nemesis Format]] compression, 28 blocks)
  
  
 
4B
 
4B
Sprite function
+
Object function number

Revision as of 11:05, 6 February 2005

Buzzer (called Stinger in the Japanese manual), found in Emerald Hill Zone, serves exactly the same function as the Buzz Bomber enemy from Sonic 1, but now with a slightly different look. A Buzzer flies above Sonic and makes a slight pause before firing a small bullet diagonally down at him before flying off. Try to attack while Buzzer pauses to take them out.

There are differences between the sprite for Buzzer in Sonic 2 Beta and the final Sonic 2. Some of the more noticable differences include the eyes, rocket pack, and shading on stripes. These were improvements done by Judy Totoya, art director for the project.

Extra animation frames for Buzzer, which show a bulge producing when fireballs are shot and larger fireballs being shot, were found in a digitizer disk given by Tom Payne to ICEknight, which contained art of several prototype enmies.

Technical Information

2D068 Buzzer object offset


8316A Buzzer sprite art (Nemesis Format compression, 28 blocks)


4B Object function number