Difference between revisions of "Sonic the Hedgehog Extended Edition"
From Sonic Retro
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{{Hack|screen=S1ee_title.png|screenwidth=338|credits=[[Cinossu]]|system=[[Sega Mega Drive/Genesis]]}} | {{Hack|screen=S1ee_title.png|screenwidth=338|credits=[[Cinossu]]|system=[[Sega Mega Drive/Genesis]]}} | ||
+ | <table cellspacing=0 cellpadding=0 border=0 style="text-align: justify;"><tr><td> | ||
'''''Sonic the Hedgehog Extended Edition''''' is hack in progress by [[Cinossu]] of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' on the [[Sega Mega Drive/Genesis]]. In this version of the game, instead of new or fully edited zones, all the original zones are kept intact with minor editing to the acts. Instead this hack extends the game beyond its original capabilities, including a zone map with warp rings to each act (much like in ''[[Sonic Advance 3]]''), saving via sram slots (like in ''[[Sonic the Hedgehog 3]]''), obtainable upgrades such as the spindash and super peel-out (like in the ''[http://en.wikipedia.org/wiki/Mega_Man_X_%28series%29 Megaman X]'' series) as well as a new type of ring, emerald and special stage to add to the mix. | '''''Sonic the Hedgehog Extended Edition''''' is hack in progress by [[Cinossu]] of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' on the [[Sega Mega Drive/Genesis]]. In this version of the game, instead of new or fully edited zones, all the original zones are kept intact with minor editing to the acts. Instead this hack extends the game beyond its original capabilities, including a zone map with warp rings to each act (much like in ''[[Sonic Advance 3]]''), saving via sram slots (like in ''[[Sonic the Hedgehog 3]]''), obtainable upgrades such as the spindash and super peel-out (like in the ''[http://en.wikipedia.org/wiki/Mega_Man_X_%28series%29 Megaman X]'' series) as well as a new type of ring, emerald and special stage to add to the mix. | ||
+ | </td></tr></table> | ||
==Starting Up== | ==Starting Up== | ||
+ | <table cellspacing=0 cellpadding=0 border=0 width=100% style="text-align: justify;"><tr><td> | ||
[[Image:Md_system.png|Sega Mega Drive/Genesis|right]] | [[Image:Md_system.png|Sega Mega Drive/Genesis|right]] | ||
* Set up your Sega Mega Drive/Genesis System as described in its instruction manual. Plug in Control Pad 1. | * Set up your Sega Mega Drive/Genesis System as described in its instruction manual. Plug in Control Pad 1. | ||
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[[Image:Md_circle2.png|2]] Control Pad 1 | [[Image:Md_circle2.png|2]] Control Pad 1 | ||
+ | </td></tr></table> | ||
==Story== | ==Story== | ||
+ | <table cellspacing=0 cellpadding=0 border=0 width=100% style="text-align: justify;"><tr><td> | ||
[[Image:S1ee_story1.png|Story|left]] | [[Image:S1ee_story1.png|Story|left]] | ||
Time travel; a phenomenon not properly encountered by the residents of the many zones of the planet since the day Dr. Ivo Robotnik, the mad scientist, chained the mysterious "Little Planet" to the local terrain, bringing forth a devious plot to conquer using the Little Planet's Time Stones to his advantage. It was rather a surprise, therefore, when several inhabitants of the Sunset Hill Zone noticed one of the many long-forgotten time travel posts just sitting along a stretch of grass, as if it were naturally meant to be there. Many thought it was a replica, homage to an adventure long past, whilst others thought it just a mirage, a trick on the eyes, and that it would soon disappear exactly like the Little Planet it originated from... | Time travel; a phenomenon not properly encountered by the residents of the many zones of the planet since the day Dr. Ivo Robotnik, the mad scientist, chained the mysterious "Little Planet" to the local terrain, bringing forth a devious plot to conquer using the Little Planet's Time Stones to his advantage. It was rather a surprise, therefore, when several inhabitants of the Sunset Hill Zone noticed one of the many long-forgotten time travel posts just sitting along a stretch of grass, as if it were naturally meant to be there. Many thought it was a replica, homage to an adventure long past, whilst others thought it just a mirage, a trick on the eyes, and that it would soon disappear exactly like the Little Planet it originated from... | ||
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... so lost in thought was the fastest creature on the planet that he did not realise he was slowly beginning to run faster, past his ‘jogging' speed and to those only he could get to by foot. Reaching a speed of above 88 MPH, Sonic was knocked out of his daydreaming as his body came into accidental contact with an object that he hadn't seen in over a decade; a time travel post, specifically one linked to the past. Remembering the critical velocity required for such an object to work, the hedgehog realised too late what was to occur. With a flash of light and a loud boom, Sonic the Hedgehog was gone from the Sunset Hill Zone, leaving only a still-spinning post and a faint echo in his wake... | ... so lost in thought was the fastest creature on the planet that he did not realise he was slowly beginning to run faster, past his ‘jogging' speed and to those only he could get to by foot. Reaching a speed of above 88 MPH, Sonic was knocked out of his daydreaming as his body came into accidental contact with an object that he hadn't seen in over a decade; a time travel post, specifically one linked to the past. Remembering the critical velocity required for such an object to work, the hedgehog realised too late what was to occur. With a flash of light and a loud boom, Sonic the Hedgehog was gone from the Sunset Hill Zone, leaving only a still-spinning post and a faint echo in his wake... | ||
+ | </td></tr></table> | ||
==Controls== | ==Controls== | ||
+ | <table cellspacing=0 cellpadding=0 border=0 width=100% style="text-align: justify;"><tr><td> | ||
[[Image:Md_controller.png|Control Pad|right]] | [[Image:Md_controller.png|Control Pad|right]] | ||
====[[Image:Md_circle1.png|1]] D-Button==== | ====[[Image:Md_circle1.png|1]] D-Button==== | ||
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* On the sound test screen, pressing button '''C''' plays the currently selected bgm/sfx. Holding button '''A''' allows you to change the currently playing bgm's pitch, and holding button '''B''' allows you to change the currently playing bgm's tempo. [More info] | * On the sound test screen, pressing button '''C''' plays the currently selected bgm/sfx. Holding button '''A''' allows you to change the currently playing bgm's pitch, and holding button '''B''' allows you to change the currently playing bgm's tempo. [More info] | ||
* Makes Sonic perform a Spin Attack. | * Makes Sonic perform a Spin Attack. | ||
+ | </td></tr></table> | ||
==Special and Obtainable Moves== | ==Special and Obtainable Moves== | ||
− | + | <table cellspacing=0 cellpadding=0 border=0 width=100% style="text-align: justify;"><tr><td> | |
− | + | [[Image:S1ee_move1.png|Spin Attack|left]] | |
− | + | </td><td> | |
− | | | + | [[Image:S1ee_move2.png|Spin Attack|right]] |
====Spin Attack==== | ====Spin Attack==== | ||
* Press the D-Button down when Sonic is moving to roll through enemies and item monitors alike with the Spin Attack. | * Press the D-Button down when Sonic is moving to roll through enemies and item monitors alike with the Spin Attack. | ||
* Press Button A, B or C to jump while performing the Spin Attack, allowing you to bounce off of enemies and item monitors alike. | * Press Button A, B or C to jump while performing the Spin Attack, allowing you to bounce off of enemies and item monitors alike. | ||
− | + | </td></tr></table> | |
− | + | ||
− | + | <table cellspacing=0 cellpadding=0 border=0 width=100% style="text-align: justify;"><tr><td> | |
− | + | [[Image:S1ee_move3.png|Super Peel-Out|left]] | |
− | + | </td><td> | |
====Super Peel-Out==== | ====Super Peel-Out==== | ||
* While standing still, hold the D-Button up and then press Button A, B or C to charge up a Super Peel-Out. When your charge is full, release the buttons to dash off in the direction you were facing in a burst of speed. '''This will only work once you have obtained it.''' [More info] | * While standing still, hold the D-Button up and then press Button A, B or C to charge up a Super Peel-Out. When your charge is full, release the buttons to dash off in the direction you were facing in a burst of speed. '''This will only work once you have obtained it.''' [More info] | ||
− | + | </td></tr></table> | |
− | + | ||
− | + | <table cellspacing=0 cellpadding=0 border=0 width=100% style="text-align: justify;"><tr><td> | |
− | + | [[Image:S1ee_move4.png|Spindash Attack|left]] | |
+ | </td><td> | ||
====Spindash Attack==== | ====Spindash Attack==== | ||
* While standing still, hold the D-Button down to crouch, and then press Button A, B or C to charge up a Spindash Attack. When your charge is full, release the buttons to dash off in the direction you were facing in a high-speed Spin Attack. '''This will only work once you have obtained it.''' [More info] | * While standing still, hold the D-Button down to crouch, and then press Button A, B or C to charge up a Spindash Attack. When your charge is full, release the buttons to dash off in the direction you were facing in a high-speed Spin Attack. '''This will only work once you have obtained it.''' [More info] | ||
− | + | </td></tr></table> | |
− | + | ||
− | + | <table cellspacing=0 cellpadding=0 border=0 width=100% style="text-align: justify;"><tr><td> | |
− | + | [[Image:S1ee_move5.png|Other Obtainable Moves|left]] | |
+ | </td><td> | ||
====Other Obtainable Moves==== | ====Other Obtainable Moves==== | ||
* There are more moves obtainable than just the Spindash Attack and Super Peel-Out, so look out for them in-game. [More info] | * There are more moves obtainable than just the Spindash Attack and Super Peel-Out, so look out for them in-game. [More info] | ||
* When you obtain more moves, you'll get on-screen instructions on how to use them. | * When you obtain more moves, you'll get on-screen instructions on how to use them. | ||
− | + | </td></tr></table> | |
==Getting Started== | ==Getting Started== | ||
+ | <table cellspacing=0 cellpadding=0 border=0 width=100% style="text-align: justify;"><tr><td> | ||
When you turn the power on, a few splash screens appear before the game introduction starts. After the game introduction is finished, the title screen is displayed, where you get the options of starting a game or going to the Sound Test. [More info] If you are idle at the title screen until the music is finished, the demonstration mode begins. In demonstration mode, a small section of an act is played until you press any button or the demonstration time runs out, returning to the title screen. | When you turn the power on, a few splash screens appear before the game introduction starts. After the game introduction is finished, the title screen is displayed, where you get the options of starting a game or going to the Sound Test. [More info] If you are idle at the title screen until the music is finished, the demonstration mode begins. In demonstration mode, a small section of an act is played until you press any button or the demonstration time runs out, returning to the title screen. | ||
As Sonic, you must evade traps and avoid enemies as you dash through seven hazardous zones using your available moves. Your goal is to rescue your friends from their egg prisons at the hand of Dr. Robotnik. | As Sonic, you must evade traps and avoid enemies as you dash through seven hazardous zones using your available moves. Your goal is to rescue your friends from their egg prisons at the hand of Dr. Robotnik. | ||
+ | </td></tr></table> | ||
− | + | <table cellspacing=0 cellpadding=0 border=0 width=100% style="text-align: justify;"><tr><td> | |
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====Grab the Rings==== | ====Grab the Rings==== | ||
[[Image:S1ee_ring.png|Ring|right]] | [[Image:S1ee_ring.png|Ring|right]] | ||
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[[Image:S1ee_negaring.png|NegaRing|left]] | [[Image:S1ee_negaring.png|NegaRing|left]] | ||
New to the game are the Negative Rings, or NegaRings, that decrease your ring count and can even make it go into negative numbers. While the number is negative, getting attacked or touched by an enemy results in the same responce as a normal positive ring count; you lose all your currently held NegaRings, setting your Ring count back to 0. The NegaRings are differentiated from the normal positive golden yellow Rings with a blood red colour instead. | New to the game are the Negative Rings, or NegaRings, that decrease your ring count and can even make it go into negative numbers. While the number is negative, getting attacked or touched by an enemy results in the same responce as a normal positive ring count; you lose all your currently held NegaRings, setting your Ring count back to 0. The NegaRings are differentiated from the normal positive golden yellow Rings with a blood red colour instead. | ||
+ | </td></tr></table> | ||
+ | <table cellspacing=0 cellpadding=0 border=0 width=100% style="text-align: justify;"><tr><td> | ||
[[Image:S1ee_gettingStarted.png|In Game On-Screen Counters|right]] | [[Image:S1ee_gettingStarted.png|In Game On-Screen Counters|right]] | ||
====On-Screen Counters==== | ====On-Screen Counters==== | ||
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======<span style="font-size: 11pt;">[[Image:Md_circle4.png|4]] Lives</span>====== | ======<span style="font-size: 11pt;">[[Image:Md_circle4.png|4]] Lives</span>====== | ||
The number of lives you have left. At the start of a new game, you will have 3 lives. By collecting 100 (or 200) Rings in a level, getting extra life monitors [More Info], or getting an increment of 500,000 points will get you more. You lose a life by hitting or touching enemies with 0 Rings, getting squashed, or falling off of the level. When you reach 0 lives, you will get a Game Over. [More Info] | The number of lives you have left. At the start of a new game, you will have 3 lives. By collecting 100 (or 200) Rings in a level, getting extra life monitors [More Info], or getting an increment of 500,000 points will get you more. You lose a life by hitting or touching enemies with 0 Rings, getting squashed, or falling off of the level. When you reach 0 lives, you will get a Game Over. [More Info] | ||
+ | </td></tr></table> | ||
+ | |||
+ | ==World Entrance== | ||
+ | <table cellspacing=0 cellpadding=0 border=0 width=100% style="text-align: justify;"><tr><td> | ||
+ | When you start the game from the title screen you will be taken to the World Entrance, a small mini-level where you get the choice of 3 save slots and one non-saving slot, as well as a method for deleting the data from the 3 save slots. In this small mini-level you cannot get hurt or die, nor is there a counting timer. | ||
+ | </td></tr></table> | ||
+ | |||
+ | <table cellspacing=0 cellpadding=0 border=0 width=100% style="text-align: justify;"><tr><td> | ||
+ | ====Save Slots==== | ||
+ | To the right you will encounter a split path in three ways, enabling you to go either straight ahead, above, or below. Each path leads to a Warp Ring for three different save slots, allowing you to save up to three different game progresses at once. | ||
+ | |||
+ | [[Image:S1ee_worldEntrance2.png|Save Slot|right]] | ||
+ | ====On-Screen Counters==== | ||
+ | When you walk up to one of these save files you will notice new on-screen counters appear, different to those used whilst in the main game. These, along with the signpost, show the save slot's data. | ||
+ | |||
+ | ======<span style="font-size: 11pt;">[[Image:Md_circle1.png|1]] Score</span>====== | ||
+ | The current score for the game progress in the save slot. | ||
+ | |||
+ | ======<span style="font-size: 11pt;">[[Image:Md_circle2.png|2]] Chaos Emeralds</span>====== | ||
+ | The number of Chaos Emeralds [More Info] collected for the game progress in the save slot. The maximum is 7. | ||
+ | |||
+ | ======<span style="font-size: 11pt;">[[Image:Md_circle3.png|3]] Sol Emeralds</span>====== | ||
+ | The number of Sol Emeralds [More Info] collected for the game progress in the save slot. The maximum is 7. | ||
+ | |||
+ | ======<span style="font-size: 11pt;">[[Image:Md_circle4.png|4]] Continues</span>====== | ||
+ | The number of continues [More Info] for the game progress in the save slot. | ||
+ | |||
+ | ======<span style="font-size: 11pt;">[[Image:Md_circle5.png|5]] Progress Signpost</span>====== | ||
+ | A signpost showing the game progress of the save slot. The text ''New'' and a greyscale image of Sonic mean that the slot is currently empty. If the text is a zone abbreviation ('''Example:''' GHZ, MZ, etc.) with a coloured image of Sonic, it means that a game progress exists in the slot ready for continuation. If the text says ''Clear'', it means the slot is complete in that the final boss has been beaten. A Dr. Robotnik image on the signpost means that the save slot data is corrupt. | ||
+ | |||
+ | ======<span style="font-size: 11pt;">[[Image:Md_circle6.png|6]] Lives</span>====== | ||
+ | The current lives count for the game progress in the save slot. | ||
+ | |||
+ | ======<span style="font-size: 11pt;">[[Image:Md_circle7.png|7]] Warp Ring</span>====== | ||
+ | Jump into this spinning Warp Ring to start or continue the game progress in the save slot. | ||
+ | </td></tr></table> | ||
+ | |||
+ | <table cellspacing=0 cellpadding=0 border=0 width=100% style="text-align: justify;"><tr><td> | ||
+ | ====Deleting Data==== | ||
+ | [[Image:S1ee_deleteButton.png|Delete Button|right]] | ||
+ | On the middle path, before the save slot, you will notice a button with a signpost above it showing a Dr. Robotnik image on it. This button, as it is labelled by the signpost, is the delete button for the save slots. Upon pressing it, the palette of the World Entrance will turn grey and the music will change, meaning you are in delete mode. To delete a save slot, enable delete mode and go to the save slot you wish to delete. Upon entering the Warp Ring, the slot will be deleted, and the Warp Ring will reappear for the new and empty save slot. When you have deleted a save slot, delete mode will automatically be cancelled so you can start the empty save slot immediately. To cancel delete mode, just jump on the delete button again. | ||
+ | </td></tr></table> | ||
+ | |||
+ | <table cellspacing=0 cellpadding=0 border=0 width=100% style="text-align: justify;"><tr><td> | ||
+ | [[Image:S1ee_worldEntrance3.png|Non-Save Slot|left]] | ||
+ | ====Non-Save Slot==== | ||
+ | If you walk to the left, you will see a single Warp Ring with the entrance to a non-saving game. Jumping into the Warp Ring will start a new game as if you were starting an empty save slot. However, Save Posts [More Info] will be disabled, any unlockable secrets will not stay unlocked, and all progress made will be lost the next time you play the game. It is advised to play using the non-save slot only when playing a quick game or when all three save slots are in use and one cannot be deleted. | ||
+ | |||
+ | None of the on-screen counters shown at a Save Slot will be visible as all the data for the Non-Save Slot is blank. | ||
+ | </td></tr></table> | ||
==Items for Survival== | ==Items for Survival== | ||
− | As well as Rings and | + | <table cellspacing=0 cellpadding=0 border=0 width=100% style="text-align: justify;"><tr><td> |
+ | As well as Rings, NegaRings and items related to saving your progress, there are different types of item that will help Sonic along the way, along with those that will hinder his journey. Some are specific to a zone, whereas there are some that are global for the entire game. | ||
+ | </td></tr></table> | ||
+ | <table cellspacing=0 cellpadding=0 border=0 width=100% style="text-align: justify;"><tr><td> | ||
====Lampposts==== | ====Lampposts==== | ||
[[Image:S1ee_lamppost.png|Lamppost|left]] | [[Image:S1ee_lamppost.png|Lamppost|left]] | ||
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[[Image:S1ee_lamppostBonus.png|Lamppost Ring Bonus Stars|right]] | [[Image:S1ee_lamppostBonus.png|Lamppost Ring Bonus Stars|right]] | ||
If you are in an act and touch a Lamppost and you have 100 or more Rings on your Ring count, a spinning set of yellow stars will appear and orbit above the Lamppost for a brief period of time. If you jump into this spinning set of stars you will be taken to the Bonus Stage. [More Info] Upon completion of the Bonus Stage, you will return to the act at the Lamppost where you entered, as if you had just reappeared from losing a life (without having lost a life), meaning your score and time will be the same but your Ring count will be back at 0. If you have 100 or more NegaRings when coming into contact with a Lamppost, there will be a spinning set of red stars orbitting instead. Jumping into this set of stars will again take you to a Bonus Stage, only one of a greater difficulty. Do note that if you open a spinning set of stars to the Bonus Stage and happen to walk away so the stars and the Lamppost are off-screen, the entrance will not be there when you return. | If you are in an act and touch a Lamppost and you have 100 or more Rings on your Ring count, a spinning set of yellow stars will appear and orbit above the Lamppost for a brief period of time. If you jump into this spinning set of stars you will be taken to the Bonus Stage. [More Info] Upon completion of the Bonus Stage, you will return to the act at the Lamppost where you entered, as if you had just reappeared from losing a life (without having lost a life), meaning your score and time will be the same but your Ring count will be back at 0. If you have 100 or more NegaRings when coming into contact with a Lamppost, there will be a spinning set of red stars orbitting instead. Jumping into this set of stars will again take you to a Bonus Stage, only one of a greater difficulty. Do note that if you open a spinning set of stars to the Bonus Stage and happen to walk away so the stars and the Lamppost are off-screen, the entrance will not be there when you return. | ||
+ | </td></tr></table> | ||
+ | <table cellspacing=0 cellpadding=0 border=0 width=100% style="text-align: justify;"><tr><td> | ||
====Springs==== | ====Springs==== | ||
[[Image:S1ee_springs.png|Yellow and Red Upward Springs|left]] | [[Image:S1ee_springs.png|Yellow and Red Upward Springs|left]] | ||
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Do watch out, however, as while in a majority of cases the Springs will aid you through the game, there are some that will not. Always be on the look out for where the Spring is leading you to, as it could be straight into enemies, a set of spikes, a bottomless pit, or backwards through an act meaning you have to traverse through it again. | Do watch out, however, as while in a majority of cases the Springs will aid you through the game, there are some that will not. Always be on the look out for where the Spring is leading you to, as it could be straight into enemies, a set of spikes, a bottomless pit, or backwards through an act meaning you have to traverse through it again. | ||
+ | </td></tr></table> | ||
+ | <table cellspacing=0 cellpadding=0 border=0 width=100% style="text-align: justify;"><tr><td> | ||
====Spikes==== | ====Spikes==== | ||
[[Image:S1ee_spikes.png|Spikes|right]] | [[Image:S1ee_spikes.png|Spikes|right]] | ||
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Whilst after being hit by the majority of enemies in this game gives you a slight invulnerability time where Sonic will flash [More info], spikes ignore this invulnerability and you will be hurt again or killed immediately upon touching them during this time. | Whilst after being hit by the majority of enemies in this game gives you a slight invulnerability time where Sonic will flash [More info], spikes ignore this invulnerability and you will be hurt again or killed immediately upon touching them during this time. | ||
+ | </td></tr></table> | ||
+ | <table cellspacing=0 cellpadding=0 border=0 width=100% style="text-align: justify;"><tr><td> | ||
====Item Monitors==== | ====Item Monitors==== | ||
Item monitors hold power ups that can help (or detriment) you through the game, and are found in every act. To get to the power up, all you have to do is either jump on to or spin through them. | Item monitors hold power ups that can help (or detriment) you through the game, and are found in every act. To get to the power up, all you have to do is either jump on to or spin through them. | ||
+ | </td></tr></table> | ||
+ | <table cellspacing=0 cellpadding=0 border=0 width=100% style="text-align: justify;"><tr><td> | ||
[[Image:S1ee_item_10ring.png|10 Ring Item Monitor|left]] | [[Image:S1ee_item_10ring.png|10 Ring Item Monitor|left]] | ||
======<span style="font-size: 11pt;">10 Rings</span>====== | ======<span style="font-size: 11pt;">10 Rings</span>====== | ||
Picking up this item monitor adds 10 Rings to the Ring count. | Picking up this item monitor adds 10 Rings to the Ring count. | ||
+ | </td></tr></table> | ||
+ | <table cellspacing=0 cellpadding=0 border=0 width=100% style="text-align: justify;"><tr><td> | ||
[[Image:S1ee_item_10negaring.png|10 NegaRing Item Monitor|left]] | [[Image:S1ee_item_10negaring.png|10 NegaRing Item Monitor|left]] | ||
======<span style="font-size: 11pt;">10 NegaRings</span>====== | ======<span style="font-size: 11pt;">10 NegaRings</span>====== | ||
Picking up this item monitor adds 10 NegaRings to the Ring count. | Picking up this item monitor adds 10 NegaRings to the Ring count. | ||
+ | </td></tr></table> | ||
+ | <table cellspacing=0 cellpadding=0 border=0 width=100% style="text-align: justify;"><tr><td> | ||
[[Image:S1ee_item_ringpolarity.png|Ring Polarity Swap Item Monitor|left]] | [[Image:S1ee_item_ringpolarity.png|Ring Polarity Swap Item Monitor|left]] | ||
======<span style="font-size: 11pt;">Ring Polarity Swap</span>====== | ======<span style="font-size: 11pt;">Ring Polarity Swap</span>====== | ||
This item monitor swaps the Ring "polarity", as in whether the Ring count is in Rings or NegaRings. For example, if you have 50 Rings and you pick up this item monitor, you will have 50 NegaRings as the result. Obviously, this item monitor does nothing if your Ring count is at 0. | This item monitor swaps the Ring "polarity", as in whether the Ring count is in Rings or NegaRings. For example, if you have 50 Rings and you pick up this item monitor, you will have 50 NegaRings as the result. Obviously, this item monitor does nothing if your Ring count is at 0. | ||
+ | </td></tr></table> | ||
+ | <table cellspacing=0 cellpadding=0 border=0 width=100% style="text-align: justify;"><tr><td> | ||
[[Image:S1ee_item_shield.png|Shield Item Monitor|left]] | [[Image:S1ee_item_shield.png|Shield Item Monitor|left]] | ||
======<span style="font-size: 11pt;">Shield</span>====== | ======<span style="font-size: 11pt;">Shield</span>====== | ||
This item monitor gives you a shield that acts as a one-hit barrier between you and the enemies, and the shield itself is a spinning semi-transparent blue sphere around Sonic. If you are hit with the shield, the shield itself is lost rather than losing Rings or dying, but it will not protect against bottomless pits or being crushed. | This item monitor gives you a shield that acts as a one-hit barrier between you and the enemies, and the shield itself is a spinning semi-transparent blue sphere around Sonic. If you are hit with the shield, the shield itself is lost rather than losing Rings or dying, but it will not protect against bottomless pits or being crushed. | ||
+ | </td></tr></table> | ||
+ | <table cellspacing=0 cellpadding=0 border=0 width=100% style="text-align: justify;"><tr><td> | ||
[[Image:S1ee_item_invincibility.png|Invincibility Item Monitor|left]] | [[Image:S1ee_item_invincibility.png|Invincibility Item Monitor|left]] | ||
− | |||
======<span style="font-size: 11pt;">Invincibility</span>====== | ======<span style="font-size: 11pt;">Invincibility</span>====== | ||
Picking up this item monitor gives you temporary invincibility for a period of around 15 seconds. During this time, sparkling trailing stars will appear around Sonic, and you will be able to run straight through enemies to destroy them and over spikes without taking a hit or losing any Rings. However, like the shield, invincibility will not protect against bottomless pits or being crushed. | Picking up this item monitor gives you temporary invincibility for a period of around 15 seconds. During this time, sparkling trailing stars will appear around Sonic, and you will be able to run straight through enemies to destroy them and over spikes without taking a hit or losing any Rings. However, like the shield, invincibility will not protect against bottomless pits or being crushed. | ||
+ | </td></tr></table> | ||
+ | <table cellspacing=0 cellpadding=0 border=0 width=100% style="text-align: justify;"><tr><td> | ||
[[Image:S1ee_item_speedup.png|Power Sneakers Item Monitor|left]] | [[Image:S1ee_item_speedup.png|Power Sneakers Item Monitor|left]] | ||
======<span style="font-size: 11pt;">Power Sneakers</span>====== | ======<span style="font-size: 11pt;">Power Sneakers</span>====== | ||
This item monitor, when picked up, gives you a temporary burst of extra speed, making Sonic able to accelerate and run faster through the current act for approximately 15 seconds. In addition to speeding Sonic up, the music will also be sped up to indicate the change, and also the change when it slows back down. | This item monitor, when picked up, gives you a temporary burst of extra speed, making Sonic able to accelerate and run faster through the current act for approximately 15 seconds. In addition to speeding Sonic up, the music will also be sped up to indicate the change, and also the change when it slows back down. | ||
+ | </td></tr></table> | ||
+ | <table cellspacing=0 cellpadding=0 border=0 width=100% style="text-align: justify;"><tr><td> | ||
[[Image:S1ee_item_1up.png|Extra Life Item Monitor|left]] | [[Image:S1ee_item_1up.png|Extra Life Item Monitor|left]] | ||
======<span style="font-size: 11pt;">Extra Life</span>====== | ======<span style="font-size: 11pt;">Extra Life</span>====== | ||
Picking up this item monitor will give you an extra life. | Picking up this item monitor will give you an extra life. | ||
+ | </td></tr></table> | ||
− | [[Image:S1ee_item_robotnik.png|Dr Robotnik Item Monitor|left]] | + | <table cellspacing=0 cellpadding=0 border=0 width=100% style="text-align: justify;"><tr><td> |
+ | [[Image:S1ee_item_robotnik.png|Dr. Robotnik Item Monitor|left]] | ||
======<span style="font-size: 11pt;">Dr. Robotnik</span>====== | ======<span style="font-size: 11pt;">Dr. Robotnik</span>====== | ||
The effects of this item monitor are just like being hit by an enemy. If you pick up this item monitor with Rings or NegaRings on your Ring count, they will be lost. If you pick it up with a Ring count of 0, then you will lose a life. | The effects of this item monitor are just like being hit by an enemy. If you pick up this item monitor with Rings or NegaRings on your Ring count, they will be lost. If you pick it up with a Ring count of 0, then you will lose a life. | ||
+ | </td></tr></table> | ||
+ | <table cellspacing=0 cellpadding=0 border=0 width=100% style="text-align: justify;"><tr><td> | ||
[[Image:S1ee_item_static.png|Static Item Monitor|left]] | [[Image:S1ee_item_static.png|Static Item Monitor|left]] | ||
− | |||
======<span style="font-size: 11pt;">Other Item Monitors</span>====== | ======<span style="font-size: 11pt;">Other Item Monitors</span>====== | ||
In specific situations and scenarios in the game, you may encounter different monitors to the ones listed above. Do not be afraid to try them out and see what effect they have on playing. | In specific situations and scenarios in the game, you may encounter different monitors to the ones listed above. Do not be afraid to try them out and see what effect they have on playing. | ||
+ | </td></tr></table> | ||
+ | |||
+ | <table cellspacing=0 cellpadding=0 border=0 width=100% style="text-align: justify;"><tr><td> | ||
+ | ====Act End Signpost==== | ||
+ | [[Image:S1ee_signpost1.png|Signpost|left]] | ||
+ | [[Image:S1ee_signpost2.png|Signpost|right]] | ||
+ | At the end of acts 1 to 3 of every zone, there is a signpost at the end bearing the resemblance of Dr. Robotnik on it. Run past it to spin it around and change the image on its face to that of Sonic. Once it stops spinning the act is complete, and Sonic will run to the right to allow the end of act tally to commense. | ||
+ | |||
+ | The resulting image will change depending on whether it is the first or subsequent run-throughs of the act. [More info] | ||
+ | </td></tr></table> | ||
+ | |||
+ | <table cellspacing=0 cellpadding=0 border=0 width=100% style="text-align: justify;"><tr><td> | ||
+ | ====Animal Prison Capsule==== | ||
+ | [[Image:S1ee_prisoncapsule2.png|Animal Prison Capsule|left]] | ||
+ | [[Image:S1ee_prisoncapsule1.png|Animal Prison Capsule|right]] | ||
+ | After beating Dr. Robotnik at the end of act 4 for a zone, there will be an animal prison capsule waiting to be opened instead of a signpost. Upon jumping on the top button, the machine will begin to explode, break apart and open, allowing the trapped animals inside of the prison capsule to escape. | ||
+ | |||
+ | When playing through the act 4 and beating the boss the first time, you will notice that the prison capsule is quite small and only contains a few animals. However, upon playing and beating the boss each subsequent time, the prison capsule will be larger in size and contain many more. [More info] | ||
+ | </td></tr></table> | ||
+ | |||
+ | ==Dr. Robotnik's Badniks== | ||
+ | <table cellspacing=0 cellpadding=0 border=0 width=100% style="text-align: justify;"><tr><td> | ||
+ | Along your journey through each act Dr. Robotnik has not only trapped Sonic's animal friends in the prison capsule at the end of each zone but also individually inside badniks; robot enemies designed to harm you and get in the way of your path. The many varied types of badniks are listed below. You can usually destroy these badniks and free the animal trapped inside by performing the spin attack; either spinning through them or bouncing off of them. However, each badnik has its own unique way of harming you, either through projectiles or spiked protrusions on their body, so be careful in your encounters with them. | ||
+ | </td></tr></table> | ||
+ | |||
+ | <table cellspacing=0 cellpadding=2 border=0 width=100% style="font-size: 8pt;"> | ||
+ | <tr valign=center> | ||
+ | <td width=33% colspan=2 align=center>[[Image:S1ee_crabmeat.png|Crabmeat]]</td> | ||
+ | <td width=34% colspan=2 align=center>[[Image:S1ee_chopper.png|Chopper]]</td> | ||
+ | <td width=33% colspan=2 align=center>[[Image:S1ee_motobug.png|Motobug]]</td> | ||
+ | </tr> | ||
+ | <tr valign=center> | ||
+ | <td width=64 align=right>[[Image:S1ee_crabmeat_sprite.png|Crabmeat]]</td> | ||
+ | <td align=left>'''Eng Name:''' Crabmeat<br>'''Jap Name:''' ???? (Gani-gani)</td> | ||
+ | <td width=64 align=right>[[Image:S1ee_chopper_sprite.png|Chopper]]</td> | ||
+ | <td align=left>'''Eng Name:''' Chopper<br>'''Jap Name:''' ???? (Bata-bata)</td> | ||
+ | <td width=64 align=right>[[Image:S1ee_motobug_sprite.png|Motobug]]</td> | ||
+ | <td align=left>'''Eng Name:''' Motobug<br>'''Jap Name:''' ??? (Motora)</td> | ||
+ | </tr> | ||
+ | <tr valign=center> | ||
+ | <td width=33% colspan=2 align=center>[[Image:S1ee_buzzbomber.png|Buzz Bomber]]</td> | ||
+ | <td width=34% colspan=2 align=center>[[Image:S1ee_newtron.png|Newtron]]</td> | ||
+ | <td width=33% colspan=2 align=center>[[Image:S1ee_caterkiller.png|Caterkiller]]</td> | ||
+ | </tr> | ||
+ | <tr valign=center> | ||
+ | <td width=64 align=right>[[Image:S1ee_buzzbomber_sprite.png|Buzz Bomber]]</td> | ||
+ | <td align=left>'''Eng Name:''' Buzz Bomber<br>'''Jap Name:''' ???? (Beeton)</td> | ||
+ | <td width=64 align=right>[[Image:S1ee_newtron_sprite.png|Newtron]]</td> | ||
+ | <td align=left>'''Eng Name:''' Newtron<br>'''Jap Name:''' ???? (Meleon)</td> | ||
+ | <td width=64 align=right>[[Image:S1ee_caterkiller_sprite.png|Caterkiller]]</td> | ||
+ | <td align=left>'''Eng Name:''' Caterkiller<br>'''Jap Name:''' ??? (Nal)</td> | ||
+ | </tr> | ||
+ | <tr valign=center> | ||
+ | <td width=33% colspan=2 align=center>[[Image:S1ee_batbot.png|Batbot]]</td> | ||
+ | <td width=34% colspan=2 align=center>[[Image:S1ee_roller.png|Roller]]</td> | ||
+ | <td width=33% colspan=2 align=center>[[Image:S1ee_spikedhermit.png|Spiked Hermit]]</td> | ||
+ | </tr> | ||
+ | <tr valign=center> | ||
+ | <td width=64 align=right>[[Image:S1ee_batbot_sprite.png|Batbot]]</td> | ||
+ | <td align=left>'''Eng Name:''' Batbot<br>'''Jap Name:''' ???? (Basaran)</td> | ||
+ | <td width=64 align=right>[[Image:S1ee_roller_sprite.png|Roller]]</td> | ||
+ | <td align=left>'''Eng Name:''' Roller<br>'''Jap Name:''' ??? (Arma)</td> | ||
+ | <td width=64 align=right>[[Image:S1ee_spikedhermit_sprite.png|Spiked Hermit]]</td> | ||
+ | <td align=left>'''Eng Name:''' Spiked Hermit<br>'''Jap Name:''' ???? (Yadorin)</td> | ||
+ | </tr> | ||
+ | <tr valign=center> | ||
+ | <td width=33% colspan=2 align=center>[[Image:S1ee_burrobot.png|Burrobot]]</td> | ||
+ | <td width=34% colspan=2 align=center>[[Image:S1ee_jaws.png|Jaws]]</td> | ||
+ | <td width=33% colspan=2 align=center>[[Image:S1ee_orbinaut.png|Orbinaut]]</td> | ||
+ | </tr> | ||
+ | <tr valign=center> | ||
+ | <td width=64 align=right>[[Image:S1ee_burrobot_sprite.png|Burrobot]]</td> | ||
+ | <td align=left>'''Eng Name:''' Burrobot<br>'''Jap Name:''' ???? (Mogurin)</td> | ||
+ | <td width=64 align=right>[[Image:S1ee_jaws_sprite.png|Jaws]]</td> | ||
+ | <td align=left>'''Eng Name:''' Jaws<br>'''Jap Name:''' ???? (Puku-puku)</td> | ||
+ | <td width=64 align=right>[[Image:S1ee_orbinaut_sprite.png|Orbinaut]]</td> | ||
+ | <td align=left>'''Eng Name:''' Orbinaut<br>'''Jap Name:''' ????/???? (Uni-uni/Unidus)</td> | ||
+ | </tr> | ||
+ | <tr valign=center> | ||
+ | <td width=33% colspan=2 align=center>[[Image:S1ee_ballhog.png|Ballhog]]</td> | ||
+ | <td width=34% colspan=2 align=center>[[Image:S1ee_bomb.png|Bomb]]</td> | ||
+ | <td width=33% colspan=2 align=center>[[Image:Pixel.gif|...|200px]]</td> | ||
+ | </tr> | ||
+ | <tr valign=center> | ||
+ | <td width=64 align=right>[[Image:S1ee_ballhog_sprite.png|Ballhog]]</td> | ||
+ | <td align=left>'''Eng Name:''' Ballhog<br>'''Jap Name:''' ???? (Ton-ton)</td> | ||
+ | <td width=64 align=right>[[Image:S1ee_bomb_sprite.png|Bomb]]</td> | ||
+ | <td align=left>'''Eng Name:''' Bomb<br>'''Jap Name:''' ?? (Bomb)</td> | ||
+ | <td width=64 align=right> </td> | ||
+ | <td align=left> </td> | ||
+ | </tr> | ||
+ | </table> | ||
==More Soon== | ==More Soon== |
Revision as of 20:09, 4 May 2008
This article is currently undergoing a cleanup. Its contents may change completely and frequently until this notice is removed. |
Sonic the Hedgehog Extended Edition |
---|
System: Sega Mega Drive/Genesis |
Original game: [[]] |
Credits: Cinossu |
Sonic the Hedgehog Extended Edition is hack in progress by Cinossu of Sonic the Hedgehog on the Sega Mega Drive/Genesis. In this version of the game, instead of new or fully edited zones, all the original zones are kept intact with minor editing to the acts. Instead this hack extends the game beyond its original capabilities, including a zone map with warp rings to each act (much like in Sonic Advance 3), saving via sram slots (like in Sonic the Hedgehog 3), obtainable upgrades such as the spindash and super peel-out (like in the Megaman X series) as well as a new type of ring, emerald and special stage to add to the mix. |
Contents
Starting Up
Important: Always make sure that the Console is turned OFF when inserting or removing your Mega Drive/Genesis Cartridge. Note: This game is for one player only. |
Story
Time travel; a phenomenon not properly encountered by the residents of the many zones of the planet since the day Dr. Ivo Robotnik, the mad scientist, chained the mysterious "Little Planet" to the local terrain, bringing forth a devious plot to conquer using the Little Planet's Time Stones to his advantage. It was rather a surprise, therefore, when several inhabitants of the Sunset Hill Zone noticed one of the many long-forgotten time travel posts just sitting along a stretch of grass, as if it were naturally meant to be there. Many thought it was a replica, homage to an adventure long past, whilst others thought it just a mirage, a trick on the eyes, and that it would soon disappear exactly like the Little Planet it originated from...
Running through the Sunset Hill Zone, Sonic the Hedgehog was supposedly out searching for a rumour, a relic of a former encounter with the evil Dr. Robotnik some 13 years previous... in actuality, he was getting quite bored. The local population hadn't heard from the doctor in a while and they were all enjoying the peace and quiet whilst it lasted, knowing it wouldn't for very long, and searching for something that only few truly believed existed was not Sonic's ideal form of relaxation. He'd much prefer to be lounging out on a reclined chair at the beach, a cool drink in one hand, and shades over his closed eyes, listening to music blaring out through his portable stereo... ... so lost in thought was the fastest creature on the planet that he did not realise he was slowly beginning to run faster, past his ‘jogging' speed and to those only he could get to by foot. Reaching a speed of above 88 MPH, Sonic was knocked out of his daydreaming as his body came into accidental contact with an object that he hadn't seen in over a decade; a time travel post, specifically one linked to the past. Remembering the critical velocity required for such an object to work, the hedgehog realised too late what was to occur. With a flash of light and a loud boom, Sonic the Hedgehog was gone from the Sunset Hill Zone, leaving only a still-spinning post and a faint echo in his wake... |
Controls
Special and Obtainable Moves
Spin Attack
|
Super Peel-Out
|
Spindash Attack
|
Other Obtainable Moves
|
Getting Started
When you turn the power on, a few splash screens appear before the game introduction starts. After the game introduction is finished, the title screen is displayed, where you get the options of starting a game or going to the Sound Test. [More info] If you are idle at the title screen until the music is finished, the demonstration mode begins. In demonstration mode, a small section of an act is played until you press any button or the demonstration time runs out, returning to the title screen. As Sonic, you must evade traps and avoid enemies as you dash through seven hazardous zones using your available moves. Your goal is to rescue your friends from their egg prisons at the hand of Dr. Robotnik. |
Grab the RingsStaying alive will be tough, but you can grab Rings along the way. As long as you have at least a single ring you will not die when you get attacked or touched by an enemy, and instead you will lose all your currently held Rings. If you get attacked or touched by an enemy when your Ring count is at 0, you will die and lose a life. (Even if you are using the Spin Attack, you will lose a life if something smashes or squashes you.) New to the game are the Negative Rings, or NegaRings, that decrease your ring count and can even make it go into negative numbers. While the number is negative, getting attacked or touched by an enemy results in the same responce as a normal positive ring count; you lose all your currently held NegaRings, setting your Ring count back to 0. The NegaRings are differentiated from the normal positive golden yellow Rings with a blood red colour instead. |
World Entrance
When you start the game from the title screen you will be taken to the World Entrance, a small mini-level where you get the choice of 3 save slots and one non-saving slot, as well as a method for deleting the data from the 3 save slots. In this small mini-level you cannot get hurt or die, nor is there a counting timer. |
Deleting DataOn the middle path, before the save slot, you will notice a button with a signpost above it showing a Dr. Robotnik image on it. This button, as it is labelled by the signpost, is the delete button for the save slots. Upon pressing it, the palette of the World Entrance will turn grey and the music will change, meaning you are in delete mode. To delete a save slot, enable delete mode and go to the save slot you wish to delete. Upon entering the Warp Ring, the slot will be deleted, and the Warp Ring will reappear for the new and empty save slot. When you have deleted a save slot, delete mode will automatically be cancelled so you can start the empty save slot immediately. To cancel delete mode, just jump on the delete button again. |
Non-Save SlotIf you walk to the left, you will see a single Warp Ring with the entrance to a non-saving game. Jumping into the Warp Ring will start a new game as if you were starting an empty save slot. However, Save Posts [More Info] will be disabled, any unlockable secrets will not stay unlocked, and all progress made will be lost the next time you play the game. It is advised to play using the non-save slot only when playing a quick game or when all three save slots are in use and one cannot be deleted. None of the on-screen counters shown at a Save Slot will be visible as all the data for the Non-Save Slot is blank. |
Items for Survival
As well as Rings, NegaRings and items related to saving your progress, there are different types of item that will help Sonic along the way, along with those that will hinder his journey. Some are specific to a zone, whereas there are some that are global for the entire game. |
LamppostsLampposts are placed throughout the game, and you are guaranteed to find at least one somewhere within each act of every zone. When you encounter a Lamppost, touching it acts as a checkpoint midway through an act. Upon touching a Lampost the blue lamp will spin around the post and begin to flash red and yellow to show it has been triggered. These checkpoints save your current score and time within an act, so if you lose a life (provided you haven't lost them all) you will reappear at the last Lamppost triggered instead of the very beginning of the level. Do note, however, that they do not record the amount of Rings (or NegaRings) collected, so if you lose a life and return you will have a Ring count of 0. If you are in an act and touch a Lamppost and you have 100 or more Rings on your Ring count, a spinning set of yellow stars will appear and orbit above the Lamppost for a brief period of time. If you jump into this spinning set of stars you will be taken to the Bonus Stage. [More Info] Upon completion of the Bonus Stage, you will return to the act at the Lamppost where you entered, as if you had just reappeared from losing a life (without having lost a life), meaning your score and time will be the same but your Ring count will be back at 0. If you have 100 or more NegaRings when coming into contact with a Lamppost, there will be a spinning set of red stars orbitting instead. Jumping into this set of stars will again take you to a Bonus Stage, only one of a greater difficulty. Do note that if you open a spinning set of stars to the Bonus Stage and happen to walk away so the stars and the Lamppost are off-screen, the entrance will not be there when you return. |
SpringsSprings are found in most acts, and their purpose is to push (ie. "spring") you at speed in a specific direction. They come in three colours, yellow, red and blue, and each has a different force behind it. Whilst a yellow Spring will push you in a specific direction fairly tamely, a red Spring will propel you at an extremely fast speed. Blue Springs are even more powerful than the red Springs but are extremely rare to find within the game as they only lead to the furthest of reaches within acts. Springs can be in any of the four main directions - up, down, left or right - and are useful in reaching places a normal jump or run cannot. Do watch out, however, as while in a majority of cases the Springs will aid you through the game, there are some that will not. Always be on the look out for where the Spring is leading you to, as it could be straight into enemies, a set of spikes, a bottomless pit, or backwards through an act meaning you have to traverse through it again. |
SpikesSpikes, again, are found in most acts, and will hurt you when jumped on to, landed on, or just touched on their spiked edge. They can still be touched on their non-spiked edges, however, such as from the sides on upwards facing spikes, or on top or from underneath in the case of side facing spikes. In some cases, there are spikes in some levels that disappear into the ground or wall, only to appear again a second later. Whilst after being hit by the majority of enemies in this game gives you a slight invulnerability time where Sonic will flash [More info], spikes ignore this invulnerability and you will be hurt again or killed immediately upon touching them during this time. |
Item MonitorsItem monitors hold power ups that can help (or detriment) you through the game, and are found in every act. To get to the power up, all you have to do is either jump on to or spin through them. |
10 RingsPicking up this item monitor adds 10 Rings to the Ring count. |
10 NegaRingsPicking up this item monitor adds 10 NegaRings to the Ring count. |
Ring Polarity SwapThis item monitor swaps the Ring "polarity", as in whether the Ring count is in Rings or NegaRings. For example, if you have 50 Rings and you pick up this item monitor, you will have 50 NegaRings as the result. Obviously, this item monitor does nothing if your Ring count is at 0. |
ShieldThis item monitor gives you a shield that acts as a one-hit barrier between you and the enemies, and the shield itself is a spinning semi-transparent blue sphere around Sonic. If you are hit with the shield, the shield itself is lost rather than losing Rings or dying, but it will not protect against bottomless pits or being crushed. |
InvincibilityPicking up this item monitor gives you temporary invincibility for a period of around 15 seconds. During this time, sparkling trailing stars will appear around Sonic, and you will be able to run straight through enemies to destroy them and over spikes without taking a hit or losing any Rings. However, like the shield, invincibility will not protect against bottomless pits or being crushed. |
Power SneakersThis item monitor, when picked up, gives you a temporary burst of extra speed, making Sonic able to accelerate and run faster through the current act for approximately 15 seconds. In addition to speeding Sonic up, the music will also be sped up to indicate the change, and also the change when it slows back down. |
Extra LifePicking up this item monitor will give you an extra life. |
Dr. RobotnikThe effects of this item monitor are just like being hit by an enemy. If you pick up this item monitor with Rings or NegaRings on your Ring count, they will be lost. If you pick it up with a Ring count of 0, then you will lose a life. |
Other Item MonitorsIn specific situations and scenarios in the game, you may encounter different monitors to the ones listed above. Do not be afraid to try them out and see what effect they have on playing. |
Act End SignpostAt the end of acts 1 to 3 of every zone, there is a signpost at the end bearing the resemblance of Dr. Robotnik on it. Run past it to spin it around and change the image on its face to that of Sonic. Once it stops spinning the act is complete, and Sonic will run to the right to allow the end of act tally to commense. The resulting image will change depending on whether it is the first or subsequent run-throughs of the act. [More info] |
Animal Prison CapsuleAfter beating Dr. Robotnik at the end of act 4 for a zone, there will be an animal prison capsule waiting to be opened instead of a signpost. Upon jumping on the top button, the machine will begin to explode, break apart and open, allowing the trapped animals inside of the prison capsule to escape. When playing through the act 4 and beating the boss the first time, you will notice that the prison capsule is quite small and only contains a few animals. However, upon playing and beating the boss each subsequent time, the prison capsule will be larger in size and contain many more. [More info] |
Dr. Robotnik's Badniks
Along your journey through each act Dr. Robotnik has not only trapped Sonic's animal friends in the prison capsule at the end of each zone but also individually inside badniks; robot enemies designed to harm you and get in the way of your path. The many varied types of badniks are listed below. You can usually destroy these badniks and free the animal trapped inside by performing the spin attack; either spinning through them or bouncing off of them. However, each badnik has its own unique way of harming you, either through projectiles or spiked protrusions on their body, so be careful in your encounters with them. |
Eng Name: Crabmeat Jap Name: ???? (Gani-gani) |
Eng Name: Chopper Jap Name: ???? (Bata-bata) |
Eng Name: Motobug Jap Name: ??? (Motora) |
|||
Eng Name: Buzz Bomber Jap Name: ???? (Beeton) |
Eng Name: Newtron Jap Name: ???? (Meleon) |
Eng Name: Caterkiller Jap Name: ??? (Nal) |
|||
Eng Name: Batbot Jap Name: ???? (Basaran) |
Eng Name: Roller Jap Name: ??? (Arma) |
Eng Name: Spiked Hermit Jap Name: ???? (Yadorin) |
|||
Eng Name: Burrobot Jap Name: ???? (Mogurin) |
Eng Name: Jaws Jap Name: ???? (Puku-puku) |
Eng Name: Orbinaut Jap Name: ????/???? (Uni-uni/Unidus) |
|||
200px | |||||
Eng Name: Ballhog Jap Name: ???? (Ton-ton) |
Eng Name: Bomb Jap Name: ?? (Bomb) |
More Soon
Blah blah blah..
Releases
DOWNLOAD
|
Currently no other released versions