Difference between revisions of "Buzzer"
From Sonic Retro
(→Technical Information) |
m (Categorization) |
||
Line 1: | Line 1: | ||
− | |||
[[Category: Badniks]] | [[Category: Badniks]] | ||
'''Buzzer''' (called Stinger in the [[Sonic 2 JP Manual|Japanese manual]]), found in [[Emerald Hill Zone]], serves exactly the same function as the [[Buzz Bomber]] enemy from [[Sonic 1]], but now with a slightly different look. A Buzzer flies above Sonic and makes a slight pause before firing a small bullet diagonally down at him before flying off. Try to attack while Buzzer pauses to take them out. | '''Buzzer''' (called Stinger in the [[Sonic 2 JP Manual|Japanese manual]]), found in [[Emerald Hill Zone]], serves exactly the same function as the [[Buzz Bomber]] enemy from [[Sonic 1]], but now with a slightly different look. A Buzzer flies above Sonic and makes a slight pause before firing a small bullet diagonally down at him before flying off. Try to attack while Buzzer pauses to take them out. | ||
Line 5: | Line 4: | ||
There are differences between the sprite for Buzzer in [[Sonic 2 Beta]] and the final [[Sonic 2]]. Some of the more noticable differences include the eyes, rocket pack, and shading on stripes. These were improvements done by [[Judy Totoya]], art director for the project. | There are differences between the sprite for Buzzer in [[Sonic 2 Beta]] and the final [[Sonic 2]]. Some of the more noticable differences include the eyes, rocket pack, and shading on stripes. These were improvements done by [[Judy Totoya]], art director for the project. | ||
− | Extra animation frames for Buzzer, which show a bulge | + | Extra animation frames for Buzzer, which show a bulge produced when fireballs are shot and larger fireballs being shot, were found in a [[digitizer]] disk given by [[Tom Payne]] to [[ICEknight]], which contained art of several prototype enmies. |
==Technical Information== | ==Technical Information== |
Revision as of 15:30, 22 June 2006
Buzzer (called Stinger in the Japanese manual), found in Emerald Hill Zone, serves exactly the same function as the Buzz Bomber enemy from Sonic 1, but now with a slightly different look. A Buzzer flies above Sonic and makes a slight pause before firing a small bullet diagonally down at him before flying off. Try to attack while Buzzer pauses to take them out.
There are differences between the sprite for Buzzer in Sonic 2 Beta and the final Sonic 2. Some of the more noticable differences include the eyes, rocket pack, and shading on stripes. These were improvements done by Judy Totoya, art director for the project.
Extra animation frames for Buzzer, which show a bulge produced when fireballs are shot and larger fireballs being shot, were found in a digitizer disk given by Tom Payne to ICEknight, which contained art of several prototype enmies.
Technical Information
2D068 Buzzer object offset
8316A
Buzzer sprite art (Nemesis Format compression, 28 blocks)
4B
Object function number