Difference between revisions of "Chaotix (prototype 1227)/Comparisons/World Entrance"
From Sonic Retro
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| image1=Chaotix1227 32X WorldEntrance Outside.png | | image1=Chaotix1227 32X WorldEntrance Outside.png | ||
| image2=Chaotix 32X Comparison WorldEntrance Outside.png | | image2=Chaotix 32X Comparison WorldEntrance Outside.png | ||
− | | game1=Prototype 1227 | + | | game1=Prototype 1227 (morning) |
− | | game2=Final game | + | | game2=Final game (morning) |
− | | desc=While there are now signposts in the initial area, they are not animated | + | }} |
+ | {{Comparison | ||
+ | | image1=Chaotix1227 32X WorldEntrance Day.png | ||
+ | | image2=Chaotix 32X WorldEntrance Day.png | ||
+ | | game1=Prototype 1227 (day) | ||
+ | | game2=Final game (day) | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Chaotix1227 32X WorldEntrance Sunset.png | ||
+ | | image2=Chaotix 32X WorldEntrance Sunset.png | ||
+ | | game1=Prototype 1227 (sunset) | ||
+ | | game2=Final game (sunset) | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Chaotix1227 32X WorldEntrance Night.png | ||
+ | | image2=Chaotix 32X WorldEntrance Night.png | ||
+ | | game1=Prototype 1227 (night) | ||
+ | | game2=Final game (night) | ||
+ | | desc=Unlike the 1207 prototype, the 1227 build has implemented times of day, although the palettes aren't all final and all share the same music track. While there are now signposts in the initial area, they are not animated. At night, the lights on act like their indoor counterparts. | ||
}} | }} | ||
{{Comparison | {{Comparison | ||
Line 35: | Line 53: | ||
| game2=Final game | | game2=Final game | ||
| desc=Keep going right and you'll be presented with a "NPC Select" screen. Mighty, "Tails" and Espio don't get icons. | | desc=Keep going right and you'll be presented with a "NPC Select" screen. Mighty, "Tails" and Espio don't get icons. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Chaotix1227 32X WorldEntrance 1.png | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Prototype 1227 | ||
+ | | game2=Final game | ||
+ | | desc=World Entrance, level 1, which in the final game triggers the Metal Sonic boss fight, sees the characters spin around for eternity in a broken version of the level. The background palettes flash and the Chaotix World music track plays. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Prototype 1227 | ||
+ | | game2=Final game | ||
+ | | desc=Levels 2, 3, 4, 5 and 6 are much the same as in the 1207 prototype, only there aren't any objects and the player never stops spinning. | ||
}} | }} | ||
Latest revision as of 09:10, 23 January 2021
- Back to: Chaotix (prototype 1227)/Comparisons.
Prototype 1227 (morning) |
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Final game (morning) |
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Prototype 1227 (day) |
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Final game (day) |
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Prototype 1227 (sunset) |
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Final game (sunset) |
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Prototype 1227 (night) |
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Final game (night) |
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Unlike the 1207 prototype, the 1227 build has implemented times of day, although the palettes aren't all final and all share the same music track. While there are now signposts in the initial area, they are not animated. At night, the lights on act like their indoor counterparts.
Prototype 1227 |
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Final game |
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The attraction screen is laid out differently, with the Botanic Base, Techno Tower and Marina Madness icons having palette errors.
Prototype 1227 |
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Final game |
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The combi-catcher is non-functional and also has palette issues.
Prototype 1227 |
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Final game |
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More palette problems when selecting a level, and the gap for Metal Sonic is fully visible.
Prototype 1227 |
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Final game |
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Keep going right and you'll be presented with a "NPC Select" screen. Mighty, "Tails" and Espio don't get icons.
Prototype 1227 |
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Final game |
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World Entrance, level 1, which in the final game triggers the Metal Sonic boss fight, sees the characters spin around for eternity in a broken version of the level. The background palettes flash and the Chaotix World music track plays.
Prototype 1227 |
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Final game |
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Levels 2, 3, 4, 5 and 6 are much the same as in the 1207 prototype, only there aren't any objects and the player never stops spinning.
References
Chaotix (prototype 1227), prototype version of Chaotix | |
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Main page | Comparisons | Maps | Hidden content |