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Difference between revisions of "Sonic the Hedgehog 3 (prototype; 1993-11-03)/Comparisons/Launch Base Zone"

From Sonic Retro

(Act 2)
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| game1=Prototype
 
| game1=Prototype
 
| game2=Final game
 
| game2=Final game
| desc=The background uses a different palette.
+
| desc=The background uses a different palette, featuring a pink sky and a green [[Death Egg]]. Though it was changed in the final, the different palette would still persist in the Data Select icon:
 +
{{SpriteImage|LBZicon.png}}
 
}}
 
}}
 
{{Comparison
 
{{Comparison
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| game1=Prototype
 
| game1=Prototype
 
| game2=Final game
 
| game2=Final game
| desc=Graphics start corrupting when Eggman and Knuckles arrive on the scene.
+
| desc=Graphics and palettes start corrupting when [[Eggman]] and [[Knuckles the Echidna|Knuckles]] arrive on the scene.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
Line 28: Line 29:
 
| game1=Prototype
 
| game1=Prototype
 
| game2=Final game
 
| game2=Final game
| desc=You can find the boss area through [[edit mode]], however. [[Twin Hammer]] never loads, but there are two curious pipe systems in the floor, which when entered move Sonic and Tails above the boxes Twin Hammers come out of.
+
| desc=The player can find the boss area through [[edit mode]], however. [[Twin Hammer]] never loads, but there are two curious pipe systems in the floor, which when entered move Sonic and Tails above the boxes Twin Hammers come out of.
 
}}
 
}}
  
Line 46: Line 47:
 
| game1=Prototype
 
| game1=Prototype
 
| game2=Final game
 
| game2=Final game
| desc=Sonic does not have a dedicated underwater palette.
+
| desc=Sonic and Tails do not have a dedicated underwater palette.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
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| game1=Prototype
 
| game1=Prototype
 
| game2=Final game
 
| game2=Final game
| desc=The top part of the sky is always corrupted in this build.
+
| desc=The top part of the sky is always corrupted in this build. If the player restarts the level from a [[Star Post]] near the top boundary, the sky will appear normal as it should, but will corrupt once the player comes within proximity of the water.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
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| game1=Prototype
 
| game1=Prototype
 
| game2=Final game
 
| game2=Final game
| desc=The Eggpod is raised off the ground, and the game lets you jump over it and kill yourself.
+
| desc=The [[Egg Mobile]] is raised off the ground, and the game doesn't do anything to stop the player from jumping over it and killing themselves.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
Line 74: Line 75:
 
| game1=Prototype
 
| game1=Prototype
 
| game2=Final game
 
| game2=Final game
| desc=Knuckles is standing on circular boss door parts rather than red girders. When he loads in, the background breaks. He also doesn't chuckle between hitting the Eggpod and falling off.
+
| desc=Knuckles is standing on circular boss door parts rather than red girders. When he loads in, the background breaks. He also doesn't chuckle between hitting the Egg Mobile and falling off.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
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| game1=Prototype
 
| game1=Prototype
 
| game2=Final game
 
| game2=Final game
| desc=The Eggpod stops moving and the game soft-locks before reaching the area where Sonic and Tails would fight [[Beam Rocket]] and [[Big Arm]].
+
| desc=The Egg Mobile stops moving and the game soft-locks before reaching the area where Sonic and Tails would fight [[Beam Rocket]] and [[Big Arm]].
 
}}
 
}}
 
===Map===
 
===Map===

Revision as of 18:03, 18 November 2019

Back to: Sonic the Hedgehog 3 (prototype; 1993-11-03)/Comparisons.

Act 1

Notavailable.svg
Prototype
Notavailable.svg
Final game

The background uses a different palette, featuring a pink sky and a green Death Egg. Though it was changed in the final, the different palette would still persist in the Data Select icon:

LBZicon.png
Sonic31993-11-03 MD LBZ1 Knuckles.png
Prototype
Notavailable.svg
Final game

Graphics and palettes start corrupting when Eggman and Knuckles arrive on the scene.

Sonic31993-11-03 MD LBZ1 Stuck.png
Prototype
Notavailable.svg
Final game

The tower and the end of the Act does not collapse, making it impossible to progress to the boss through normal gameplay.

Expression error: Unexpected < operator.
Prototype
Notavailable.svg
Final game

The player can find the boss area through edit mode, however. Twin Hammer never loads, but there are two curious pipe systems in the floor, which when entered move Sonic and Tails above the boxes Twin Hammers come out of.

Map

100%
Prototype
100%
Final game


Act 2

Sonic31993-11-03 MD LBZ2 SonicUnderwater.png
Prototype
Notavailable.svg
Final game

Sonic and Tails do not have a dedicated underwater palette.

Sonic31993-11-03 MD LBZ2 RedBits.png
Prototype
Notavailable.svg
Final game

Weird red foreground tiles can be found dotted around the stage.

Sonic31993-11-03 MD LBZ2 SkyCorruption.png
Prototype
Notavailable.svg
Final game

The top part of the sky is always corrupted in this build. If the player restarts the level from a Star Post near the top boundary, the sky will appear normal as it should, but will corrupt once the player comes within proximity of the water.

Sonic31993-11-03 MD LBZ2 Eggpod.png
Prototype
Notavailable.svg
Final game

The Egg Mobile is raised off the ground, and the game doesn't do anything to stop the player from jumping over it and killing themselves.

Sonic31993-11-03 MD LBZ2 Knuckles.png
Prototype
Notavailable.svg
Final game

Knuckles is standing on circular boss door parts rather than red girders. When he loads in, the background breaks. He also doesn't chuckle between hitting the Egg Mobile and falling off.

Sonic31993-11-03 MD LBZ2 Stuck.png
Prototype
Notavailable.svg
Final game

The Egg Mobile stops moving and the game soft-locks before reaching the area where Sonic and Tails would fight Beam Rocket and Big Arm.

Map

100%
Prototype
100%
Final game


References


Sonic the Hedgehog 3 (prototype; 1993-11-03), prototype version of Sonic the Hedgehog 3
Sonic3Proto MD TitleScreen.png

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Part of Sonic the Hedgehog 3 development