Difference between revisions of "Sonic the Hedgehog 3 (prototype; 1993-11-03)/Comparisons/Launch Base Zone"
From Sonic Retro
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(→Act 2) |
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==Act 2== | ==Act 2== | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Sonic31993-11-03 MD LBZ2 SonicUnderwater.png |
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
| game1=Prototype | | game1=Prototype | ||
| game2=Final game | | game2=Final game | ||
| desc=Sonic does not have a dedicated underwater palette. | | desc=Sonic does not have a dedicated underwater palette. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic31993-11-03 MD LBZ2 RedBits.png | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Prototype | ||
+ | | game2=Final game | ||
+ | | desc=Weird red foreground tiles can be found dotted around the stage. | ||
}} | }} | ||
{{Comparison | {{Comparison | ||
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}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Sonic31993-11-03 MD LBZ2 Knuckles.png |
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
| game1=Prototype | | game1=Prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc=Knuckles is | + | | desc=Knuckles is standing on circular boss door parts rather than red girders. When he loads in, the background breaks. He also doesn't chuckle between hitting the Eggpod and falling off. |
}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Sonic31993-11-03 MD LBZ2 Stuck.png |
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
| game1=Prototype | | game1=Prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc=The game soft-locks before reaching the area where Sonic and Tails would fight [[Beam Rocket]] and [[Big Arm]]. | + | | desc=The Eggpod stops moving and the game soft-locks before reaching the area where Sonic and Tails would fight [[Beam Rocket]] and [[Big Arm]]. |
}} | }} | ||
===Map=== | ===Map=== |
Revision as of 17:55, 18 November 2019
Contents
Act 1
Prototype |
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Final game |
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The background uses a different palette.
Prototype |
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Final game |
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Graphics start corrupting when Eggman and Knuckles arrive on the scene.
Prototype |
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Final game |
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The tower and the end of the Act does not collapse, making it impossible to progress to the boss through normal gameplay.
Expression error: Unexpected < operator. |
Prototype |
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Final game |
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You can find the boss area through edit mode, however. Twin Hammer never loads, but there are two curious pipe systems in the floor, which when entered move Sonic and Tails above the boxes Twin Hammers come out of.
Map
Prototype |
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Final game |
Act 2
Prototype |
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Final game |
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Sonic does not have a dedicated underwater palette.
Prototype |
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Final game |
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Weird red foreground tiles can be found dotted around the stage.
Prototype |
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Final game |
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The top part of the sky is always corrupted in this build.
Prototype |
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Final game |
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The Eggpod is raised off the ground, and the game lets you jump over it and kill yourself.
Prototype |
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Final game |
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Knuckles is standing on circular boss door parts rather than red girders. When he loads in, the background breaks. He also doesn't chuckle between hitting the Eggpod and falling off.
Prototype |
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Final game |
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The Eggpod stops moving and the game soft-locks before reaching the area where Sonic and Tails would fight Beam Rocket and Big Arm.
Map
Prototype |
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Final game |
References
Sonic the Hedgehog 3 (prototype; 1993-11-03), prototype version of Sonic the Hedgehog 3 | |
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Main page | Comparisons | Maps | Hidden content |