Difference between revisions of "Sonic Chaos (Master System prototype; 1993-06-30)/Comparisons"
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{{Comparison | {{Comparison | ||
| image1=SonicChaos630 SMS TitleScreen.png | | image1=SonicChaos630 SMS TitleScreen.png | ||
− | | image2= | + | | image2=SonicChaos SMS Intro.png |
| game1=06-30 prototype | | game1=06-30 prototype | ||
| game2=Final game | | game2=Final game | ||
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}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=SonicChaos630 SMS LevelSelect.png |
− | | image2= | + | | image2=SonicChaos SMS LevelSelect.png |
+ | | game1=06-30 prototype | ||
+ | | game2=Final game | ||
+ | | desc=The Zone Select is enabled by default, and is loaded after pressing any button at the title screen. Like in the [[Sonic Chaos (Game Gear prototype; 1993-05-17)|05-30 Game Gear prototype]], [[Turquoise Hill Zone]] is mispelled as "Turquise". | ||
+ | |||
+ | What's interesting here is that the player can select any of the five [[Special Stage (Sonic Chaos)|Special Stages]]. Special Stage 5 is off-screen, but it can still be selected. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=SonicChaos630 SMS Comparison PlayerSelect.png | ||
+ | | image2=SonicChaos SMS Comparison PlayerSelect.png | ||
| game1=06-30 prototype | | game1=06-30 prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc=The | + | | desc=The background on the Player Select screen does not change colours yet. |
}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=SonicChaos630 SMS Comparison TitleCard.png |
| image2=SonicChaos SMS Comparison THZ TitleCard.png | | image2=SonicChaos SMS Comparison THZ TitleCard.png | ||
| game1=06-30 prototype | | game1=06-30 prototype | ||
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==Gameplay comparisons== | ==Gameplay comparisons== | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=SonicChaos630 SMS FreeMovement.png |
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
| game1=06-30 prototype | | game1=06-30 prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc= | + | | desc=This build also has free movement enabled by holding down {{1}} at any time during gameplay. If the player moves Sonic/Tails through an enemy or hazard using this, they will take damage after letting go of {{1}}. |
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=SonicChaos630 SMS Comparison BonusPanel1.png | ||
+ | | image2=SonicChaos SMS Comparison BonusPanel1.png | ||
+ | | game1=06-30 prototype | ||
+ | | game2=Final game | ||
+ | | desc=Like in the Game Gear prototype, the [[Bonus Panel]]s always show Sonic before and after they've been spun, and the player still can't earn any bonuses yet. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=SonicChaos630 SMS Comparison BonusPanel2.png | ||
+ | | image2=SonicChaos SMS Comparison BonusPanel2.png | ||
+ | | game1=06-30 prototype | ||
+ | | game2=Final game | ||
+ | | desc=Sonic/Tails has a trail of stars behind him after the speed has been calculated at the end of Acts 1 and 2. In the final, they only have the star trail in Act 3. | ||
}} | }} | ||
Revision as of 14:38, 3 November 2019
Contents
General comparisons
06-30 prototype |
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Final game |
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There is still no opening intro. The title screen immediately appears after the Master System BIOS.
06-30 prototype |
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Final game |
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While a title screen has been made for the Game Gear version by this point in development, there hasn't been one made for the Master System version yet, so this build uses a very barebones placeholder title screen that lists both the International and Japanese titles, the version number and build date.
06-30 prototype |
---|
Final game |
---|
The Zone Select is enabled by default, and is loaded after pressing any button at the title screen. Like in the 05-30 Game Gear prototype, Turquoise Hill Zone is mispelled as "Turquise".
What's interesting here is that the player can select any of the five Special Stages. Special Stage 5 is off-screen, but it can still be selected.
06-30 prototype |
---|
Final game |
---|
The background on the Player Select screen does not change colours yet.
06-30 prototype |
---|
Final game |
---|
Title cards are in, but they have a different colour scheme than the final. The Zone title is also aligned to the right rather than centered, and the Act number is not displayed.
Gameplay comparisons
06-30 prototype |
---|
Final game |
---|
This build also has free movement enabled by holding down at any time during gameplay. If the player moves Sonic/Tails through an enemy or hazard using this, they will take damage after letting go of .
06-30 prototype |
---|
Final game |
---|
Like in the Game Gear prototype, the Bonus Panels always show Sonic before and after they've been spun, and the player still can't earn any bonuses yet.
06-30 prototype |
---|
Final game |
---|
Sonic/Tails has a trail of stars behind him after the speed has been calculated at the end of Acts 1 and 2. In the final, they only have the star trail in Act 3.
Graphical comparisons
Audio comparisons
Level comparisons
- Turquoise Hill Zone
- Gigalopolis Zone
- Sleeping Egg Zone
- Mecha Green Hill Zone
- Aqua Planet Zone
- Electric Egg Zone
- Special Stage
References
Sonic Chaos (Master System prototype; 1993-06-30), prototype version of Sonic Chaos | |
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